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Learning Oop Design Patterns


Learning Oop Design Patterns
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Learning Oop Design Patterns


Learning Oop Design Patterns
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Author : Lyron Foster
language : en
Publisher: Career Kick Start Books, LLC
Release Date : 2023-03-05

Learning Oop Design Patterns written by Lyron Foster and has been published by Career Kick Start Books, LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-05 with Computers categories.


This is an essential resource for software developers who want to understand and use object-oriented design patterns effectively in their projects. The book begins with an introduction to object-oriented design patterns and their importance in software development. It then provides an overview of the three main categories of design patterns: creational, structural, and behavioral. Each category is explored in detail, including specific patterns such as the Singleton, Factory Method, Adapter, and Observer patterns. The book provides best practices for using these patterns in software development and real-world examples of their usage. The book also covers advanced design patterns such as the Flyweight, Mediator, and Visitor patterns, as well as anti-patterns and common pitfalls to avoid when using design patterns. Finally, the book explores how design patterns can be used in conjunction with popular frameworks and libraries, providing examples of their usage in frameworks such as Laravel, Spring, and React. By the end of the book, readers will have a solid understanding of object-oriented design patterns and how to use them effectively in their software development projects. The book is written in a clear and concise manner, making it accessible to developers of all skill levels.



Learning Php Design Patterns


Learning Php Design Patterns
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Author : William Sanders
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2013-02-11

Learning Php Design Patterns written by William Sanders and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-02-11 with Computers categories.


Build server-side applications more efficiently—and improve your PHP programming skills in the process—by learning how to use design patterns in your code. This book shows you how to apply several object-oriented patterns through simple examples, and demonstrates many of them in full-fledged working applications. Learn how these reusable patterns help you solve complex problems, organize object-oriented code, and revise a big project by only changing small parts. With Learning PHP Design Patterns, you’ll learn how to adopt a more sophisticated programming style and dramatically reduce development time. Learn design pattern concepts, including how to select patterns to handle specific problems Get an overview of object-oriented programming concepts such as composition, encapsulation, polymorphism, and inheritance Apply creational design patterns to create pages dynamically, using a factory method instead of direct instantiation Make changes to existing objects or structure without having to change the original code, using structural design patterns Use behavioral patterns to help objects work together to perform tasks Interact with MySQL, using behavioral patterns such as Proxy and Chain of Responsibility Explore ways to use PHP’s built-in design pattern interfaces



Learn Oop Basics A Brief Guide


Learn Oop Basics A Brief Guide
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Author : Code Xtracts
language : en
Publisher: by Mocktime Publication
Release Date : 2023-06-09

Learn Oop Basics A Brief Guide written by Code Xtracts and has been published by by Mocktime Publication this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-09 with Computers categories.


Learn OOP Basics - A Brief Guide



Apex Design Patterns


Apex Design Patterns
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Author : Jitendra Zaa
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-04-27

Apex Design Patterns written by Jitendra Zaa and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-27 with Computers categories.


Harness the power of Apex design patterns to build robust and scalable code architectures on the Force.com platform About This Book Apply Creational, Structural and behavioural patterns in Apex to fix governor limit issues. Have a grasp of the anti patterns to be taken care in Apex which could have adverse effect on the application. The authors, Jitendra Zaa is a salesforce MVP and Anshul Verma has 12+ years of experience in the area of application development. Who This Book Is For If you are a competent developer with working knowledge of Apex, and now want to deep dive into the world of Apex design patterns to optimize the application performance, then this book is for you. Prior knowledge of Salesforce and Force.com platform is recommended. What You Will Learn Apply OOPs principal in Apex to design a robust and efficient solution to address various facets to a business problem Get to grips with the benefits and applicability of using different design patterns in Apex Solve problems while instantiating, structuring and giving dynamic behavior to Apex classes Understand the implementation of creational, structural, behavioral, concurrency and anti-patterns in your application Follow the Apex best practices to resolve governor limit issues Get clued up about the Inheritance, abstract classes, polymorphism in Apex to deal with the object mechanism Master various design patterns and determine the best out of them Explore the anti patterns that could not be applied to Apex and their appropriate solutions In Detail Apex is an on-demand programming language providing a complete set of features for building business applications – including data models and objects to manage data. Apex being a proprietor programming language from Salesforce to be worked with multi tenant environment is a lot different than traditional OOPs languages like Java and C#. It acts as a workflow engine for managing collaboration of the data between users, a user interface model to handle forms and other interactions, and a SOAP API for programmatic access and integration. Apex Design Patterns gives you an insight to several problematic situations that can arise while developing on Force.com platform and the usage of Design patterns to solve them. Packed with real life examples, it gives you a walkthrough from learning design patterns that Apex can offer us, to implementing the appropriate ones in your own application. Furthermore, we learn about the creational patterns that deal with object creation mechanism and structural patterns that helps to identify the relationship between entities. Also, the behavioural and concurrency patterns are put forward explaining the communication between objects and multi-threaded programming paradigm respectively. We later on, deal with the issues regarding structuring of classes, instantiating or how to give a dynamic behaviour at a runtime, with the help of anti-patterns. We learn the basic OOPs principal in polymorphic and modular way to enhance its capability. Also, best practices of writing Apex code are explained to differentiate between the implementation of appropriate patterns. This book will also explain some unique patterns that could be applied to get around governor limits. By the end of this book, you will be a maestro in developing your applications on Force.com for Salesforce Style and approach This book is a step-by-step guide, complete with well-tested programs and real world situations to solve your common occurring problems in Apex design by using the anti-patterns. It gets crackling from exploring every appropriate solution to comparing the best one as per OOps principal.



Actionscript 3 0 Design Patterns


Actionscript 3 0 Design Patterns
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Author : William Sanders
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2007-07-16

Actionscript 3 0 Design Patterns written by William Sanders and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-07-16 with Computers categories.


Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.



Learning Php Design Patterns


Learning Php Design Patterns
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Author : William B. Sanders
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2013

Learning Php Design Patterns written by William B. Sanders and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.


"Object-oriented programming for dynamic projects"--Cover.



Hands On Design Patterns With Java


Hands On Design Patterns With Java
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Author : Dr. Edward Lavieri
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-04-27

Hands On Design Patterns With Java written by Dr. Edward Lavieri and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-27 with Computers categories.


Understand Gang of Four, architectural, functional, and reactive design patterns and how to implement them on modern Java platforms, such as Java 12 and beyond Key FeaturesLearn OOP, functional, and reactive patterns for creating readable and maintainable codeExplore architectural patterns and practices for building scalable and reliable applicationsTackle all kinds of performance-related issues and streamline development using design patternsBook Description Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size. What you will learnUnderstand the significance of design patterns for software engineeringVisualize software design with UML diagramsStrengthen your understanding of OOP to create reusable software systemsDiscover GOF design patterns to develop scalable applicationsExamine programming challenges and the design patterns that solve themExplore architectural patterns for microservices and cloud developmentWho this book is for If you are a developer who wants to learn how to write clear, concise, and effective code for building production-ready applications, this book is for you. Familiarity with the fundamentals of Java is assumed.



Easy Learning Design Patterns Java 3 Edition


Easy Learning Design Patterns Java 3 Edition
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Author : yang hu
language : en
Publisher:
Release Date : 2021-03-23

Easy Learning Design Patterns Java 3 Edition written by yang hu and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-23 with categories.


Design Patterns allow you to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions. Design Patterns as your guide, you will learn how these patterns fit into the software development process. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like Java.The book is divided into 2 parts: 1. The first part vividly explains the concept of each design pattern through life 2. The second part applies design patterns to actual project examples



Sams Teach Yourself Object Oriented Programming In 21 Days


Sams Teach Yourself Object Oriented Programming In 21 Days
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Author : Anthony Sintes
language : en
Publisher: Sams Publishing
Release Date : 1997-09-11

Sams Teach Yourself Object Oriented Programming In 21 Days written by Anthony Sintes and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-09-11 with Computers categories.


Sams Teach Yourself Object Oriented Programming in 21 Days differs from other OOP books in two main ways. Many classic OOP books are designed for software engineers and teach at an academic level. Sams Teach Yourself Object Oriented Programming in 21 Days presents accessible, user-friendly lessons designed with the beginning programmer in mind. Other OOP books work to present both OOP and to teach a programming language (for example: Object-Oriented Programming in C++). Although Sams Teach Yourself Object Oriented Programming in 21 Days uses Java to present the examples, the book is designed to present concepts that apply to any OOP environment.



Actionscript 3 0 Programming Overview Getting Started And Examples Of New Concepts


Actionscript 3 0 Programming Overview Getting Started And Examples Of New Concepts
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Author : Bill Sanders
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2007-01-18

Actionscript 3 0 Programming Overview Getting Started And Examples Of New Concepts written by Bill Sanders and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-18 with Computers categories.


ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before. This document employs reusable code examples to demonstrate the basic functionality of ActionScript 3.0 in the following topic areas: Packages and Classes; Display Programming; Movie Clips and Buttons; and Basic Structures. A concluding section helps those unfamiliar with OOP (Object Oriented Programming) and Design Patterns get acquainted with these concepts, as a knowledge of them will greatly benefit anyone getting into ActionScript 3.0 who wants to get the most out of it.