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Learning The Ios 4 Sdk For Javascript Programmers


Learning The Ios 4 Sdk For Javascript Programmers
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Learning The Ios 4 Sdk For Javascript Programmers


Learning The Ios 4 Sdk For Javascript Programmers
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Author : Danny Goodman
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2010-12-02

Learning The Ios 4 Sdk For Javascript Programmers written by Danny Goodman and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-02 with Computers categories.


Is it possible for JavaScript programmers to learn Apple's iOS 4 SDK and live to tell the tale? Technology guru Danny Goodman did, and with this book he leaves a well-marked trail for you to follow. An authority on JavaScript since its inception, Goodman understands the challenges you might face in creating native iOS apps with this SDK, and introduces Xcode, Objective-C, and Cocoa Touch in a context you'll readily understand. Why bother with the SDK when you can simply build web apps for Apple's iOS devices? Web apps can't access an iPhone's music library, camera, or iOS system software for maps, audio, and more. Nor can you sell web apps in the App Store. If you want to take full advantage of the iPhone and iPad, iOS 4 SDK is your tool -- and this is your book. Includes full coverage of iOS SDK 4.2. Learn the distinction between web app and iOS native app programming Create a workbench app to test code snippets throughout the learning process Get a structural view of an iOS app, and compare the process of building objects in Objective-C versus JavaScipt Discover how your code launches iOS apps and makes them user-ready Learn about iOS memory management details that are different from JavaScript, including pointers and data types Use Objective-C and Cocoa Touch to implement common JavaScript tasks



Learning The Ios 4 Sdk For Javascript Programmers


Learning The Ios 4 Sdk For Javascript Programmers
DOWNLOAD
Author : Danny Goodman
language : en
Publisher:
Release Date : 2011

Learning The Ios 4 Sdk For Javascript Programmers written by Danny Goodman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with iPhone (Smartphone) categories.


Provides information for JavaScript programmers on creating a variety of applications for the iPhone and introduces Xcode, Objective-C, and cocoa Touch.



Learning The Ios 4 Sdk For Javascript Programmers


Learning The Ios 4 Sdk For Javascript Programmers
DOWNLOAD
Author : Danny Goodman
language : en
Publisher:
Release Date : 2011

Learning The Ios 4 Sdk For Javascript Programmers written by Danny Goodman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.




Ios Development With Swift


Ios Development With Swift
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Author : Craig Grummit
language : en
Publisher: Manning Publications
Release Date : 2017-12

Ios Development With Swift written by Craig Grummit and has been published by Manning Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12 with Computer software categories.


"iOS development with Swift" is a hands-on guide to creating iOS apps. It takes you through the experience of building an app-- from idea to App store. After setting up your dev environment, you'll learn the basics by experimenting in Swift playgrounds. Then you'll build a simple app layout, adding features like animations and UI widgets. Along the way, you'll retrieve, format, and display data; interact with the camera and other device features; and touch on cloud and networking basics.



Ios 7 Programming Cookbook


Ios 7 Programming Cookbook
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Author : Vandad Nahavandipoor
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2013-10-14

Ios 7 Programming Cookbook written by Vandad Nahavandipoor and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-14 with Computers categories.


Overcome the vexing issues you're likely to face when creating apps for the iPhone, iPad, or iPod touch. With new and thoroughly revised recipes in this updated cookbook, you'll quickly learn the steps necessary to work with the iOS 7 SDK--including ways to store and protect data, send and receive notifications, enhance and animate graphics, manage files and folders, and take advantage of UI Dynamics.



Programming In Objective C 2 0


Programming In Objective C 2 0
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Author : Stephen G. Kochan
language : en
Publisher: Pearson Education
Release Date : 2008-12-29

Programming In Objective C 2 0 written by Stephen G. Kochan and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-29 with Computers categories.


THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0 Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms. The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks. A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems. The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform. Table of Contents 1 Introduction Part I: The Objective-C 2.0 Language 2 Programming in Objective-C 3 Classes, Objects, and Methods 4 Data Types and Expressions 5 Program Looping 6 Making Decisions 7 More on Classes 8 Inheritance 9 Polymorphism, Dynamic Typing, and Dynamic Binding 10 More on Variables and Data Types 11 Categories and Protocols 12 The Preprocessor 13 Underlying C Language Features Part II: The Foundation Framework 14 Introduction to the Foundation Framework 15 Numbers, Strings, and Collections 16 Working with Files 17 Memory Management 18 Copying Objects 19 Archiving Part III: Cocoa and the iPhone SDK 20 Introduction to Cocoa 21 Writing iPhone Applications Part IV: Appendixes A Glossary B Objective-C 2.0 Language Summary C Address Book Source Code D Resources



Advanced Swift


Advanced Swift
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Author : Chris Eidhof
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2016-03-18

Advanced Swift written by Chris Eidhof and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-18 with Swift (Computer program language) categories.


Advanced Swift takes you through Swift's features, from low-level programming to high-level abstractions. In this book, we'll write about advanced concepts in Swift programming. If you have read the Swift Programming Guide, and want to explore more, this book is for you. Swift is a great language for systems programming, but also lends itself for very high-level programming. We'll explore both high-level topics (for example, programming with generics and protocols), as well as low-level topics (for example, wrapping a C library and string internals).



Meetings Suck


Meetings Suck
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Author : Cameron Herold
language : en
Publisher:
Release Date : 2016

Meetings Suck written by Cameron Herold and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Business communication categories.


"You hear it all the time. It's the one thing that almost everyone in business can agree on. Except it's not actually true. Meetings don't suck--we suck at running meetings. When done right, meetings not only work, they make people and companies better. In Meetings Suck, world renowned business expert and growth guru Cameron Herold teaches you how to use focused, time effective meetings to help you and your company soar. This book shows you immediately actionable, step-by-step systems that ensures that you and everyone in your organization improves your meetings, right away. In the process, you'll turn meetings that suck into meetings that work."--Page [4] of cover.



Ios App Distribution Best Practices First Edition


Ios App Distribution Best Practices First Edition
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Author : Pietro Rea
language : en
Publisher: Razeware LLC
Release Date : 2021-04-21

Ios App Distribution Best Practices First Edition written by Pietro Rea and has been published by Razeware LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-21 with categories.


Sharing Apple Apps With Your Team, Testers & the World You'll learn how to sign up for Apple Developer Program, generate the various certificates needed, configure your app and submit an app to the App Store for approval, both manually and through automated processes through automated pipelines. You'll learn how to use Apple TestFlight to add internal and external testers and receive feedback and crash reports. iOS App Distribution starts with explaining hurdles everyone faces, such as code signing, provisioning profiles, and how to do manual releases. It'll then go into more advanced topics, including distribution through TestFlight, build customization, automation, and continuous integration. Who This Book Is For This book is for beginner to experienced developers who want to know the best and most common workflow to release an app to the App store, as well as limiting frustration by troubleshooting and debugging common issues and problems associated with distributing apps. Topics Covered in iOS App Distribution & Best Practices App Store quick start: Your quickest way from no account to the App Store. Provisioning, code signing & entitlements: In-depth explanation of what they are, why you need them, and how they work. Distribution channels & TestFlight: Learn different ways of distributing your app, within an enterprise, with internal or external testers. App Store Connect: Learn about the Apple review process, what are the guidelines, what can go wrong and how to dispute them. Build customizations: Learn the ins and outs of configuring Xcode and build configurations. Build automation: Automate builds, build servers, and learn about tools such as fastlane. Continuous integration: Build your own CI pipeline to code, build, test, release, and repeat! After reading this book, you'll take your app build process and distribution to the next level, automate most of its tedious processes, and have an easier time debugging obscure app submission problem



Learn Iphone And Ipad Cocos2d Game Development


Learn Iphone And Ipad Cocos2d Game Development
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Author : Steffen Itterheim
language : en
Publisher: Apress
Release Date : 2011-07-30

Learn Iphone And Ipad Cocos2d Game Development written by Steffen Itterheim and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-30 with Computers categories.


Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.