Left 4 Dead 2


Left 4 Dead 2
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Left 4 Dead 2


Left 4 Dead 2
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Author : David S. J. Hodgson
language : en
Publisher: Prima Games
Release Date : 2009

Left 4 Dead 2 written by David S. J. Hodgson and has been published by Prima Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computer games categories.


* Step-by-step walkthrough of each campaign with expert strategies to eliminate the infected! * Detailed maps to get you and the other survivors to your objectives, along with locations of ammo caches and first aid kits! * Extensive coverage of additional Co-Operative and Versus campaigns. * Breakdown of movement, ranged weapons, melee and healing! * Expert advice from the Valve development team, team interviews, concept art and more! * Excerpts from Max Brook's graphic novel, The Zombie Survival Guide: Recorded Attacks.



Left 4 Dead 2


Left 4 Dead 2
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Author :
language : en
Publisher:
Release Date : 2009-11-01

Left 4 Dead 2 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-01 with categories.




Left 4 Dead


Left 4 Dead
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Author : David Knight
language : en
Publisher: Prima Lifestyles
Release Date : 2008

Left 4 Dead written by David Knight and has been published by Prima Lifestyles this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Games & Activities categories.


•Walkthrough:Step by step walkthrough of each area including tips to play as Infected! •Exclusive Maps:Maps of every level will keep the action rolling with locations of ammo piles and first aid kits. •Gameplay Essentials: Coverage on movement, ranged/melee combat, and healing! •Achievements:Complete list of all Xbox 360 Achievements!



20 Essential Games To Study


20 Essential Games To Study
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Author : Joshua Bycer
language : en
Publisher: CRC Press
Release Date : 2018-10-26

20 Essential Games To Study written by Joshua Bycer and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-26 with Computers categories.


The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs.



Advances In Computer Entertainment


Advances In Computer Entertainment
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Author : Dennis Reidsma
language : en
Publisher: Springer
Release Date : 2013-11-08

Advances In Computer Entertainment written by Dennis Reidsma and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-08 with Computers categories.


This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.



Interactive Storytelling


Interactive Storytelling
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Author : Frank Nack
language : en
Publisher: Springer
Release Date : 2016-11-08

Interactive Storytelling written by Frank Nack and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-08 with Computers categories.


This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016. The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on analyses and evaluation systems; brave new ideas; intelligent narrative technologies; theoretical foundations; and usage scenarios and applications.



The Living Dead 2


The Living Dead 2
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Author : John Joseph Adams
language : en
Publisher: Start Publishing LLC
Release Date : 2010-09-01

The Living Dead 2 written by John Joseph Adams and has been published by Start Publishing LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-01 with Fiction categories.


The Living Dead 2 has more of what zombie fans hunger for — more scares, more action, more... brains! Experience the indispensable series that defines the very best in zombie literature with original stories by Kelley Armstrong, Karina Sumner-Smith, Carrie Ryan, Jamie Lackey, Genevieve Valentine, Brian Keene, Simon R. Green, David Wellington, David Barr Kirtley, Matt London, Joe McKinney, Walter Greatshell, Bob Fingerman, S. G. Browne, Jonathan Maberry, Mira Grant, Marc Paoletti, cherie priest, Robert Kirkman, Max Brooks, David Moody, Sarah Langan, Steven Gould, and John Skipp & Cody Goodfellow. In addition to these original stories, The Living Dead 2 features 18 additional reprint zombie stories. All this adds up to a Landmark volume that helps define what zombie godfather John Skipp calls "The New Zombie Literature."



Digital Zombies Undead Stories


Digital Zombies Undead Stories
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Author : Lawrence May
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-01-14

Digital Zombies Undead Stories written by Lawrence May and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-14 with Social Science categories.


Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players' creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games' boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.



The Video Games Guide


The Video Games Guide
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Author : Matt Fox
language : en
Publisher: McFarland
Release Date : 2013-01-17

The Video Games Guide written by Matt Fox and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-17 with Games & Activities categories.


The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.



Values At Play In Digital Games


Values At Play In Digital Games
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Author : Mary Flanagan
language : en
Publisher: MIT Press
Release Date : 2016-09-02

Values At Play In Digital Games written by Mary Flanagan and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-02 with Computers categories.


A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.