Let S Play Minecraft


Let S Play Minecraft
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Peer Pedagogies On Digital Platforms


Peer Pedagogies On Digital Platforms
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Author : Michael Dezuanni
language : en
Publisher: MIT Press
Release Date : 2020-09-22

Peer Pedagogies On Digital Platforms written by Michael Dezuanni and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-22 with Education categories.


How a popular entertainment genre on YouTube—Let's Play videos created by Minecraft players—offers opportunities for children to learn from their peers. Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange. Focusing on Let's Play practices, the videos themselves, and fans' responses, Dezuanni argues that learning takes place through what he terms peer pedagogy—a type of nonhierarchical learning that is grounded in the personal relationships fans and players feel toward one another. Moreover, the Let's Play platform is part of a larger digital ecosystem that enables children to learn from one another in unique ways. Dezuanni explores how Let's Players enable learning opportunities, examining digital literacies, the Let's Play genre, and peer pedagogies. He then presents case studies of three successful family-friendly Let's Players of Minecraft: Stampylonghead, StacyPlays, and KarinaOMG, microcelebrities in a microindustry. Dezuanni analyzes the specific practices and characteristics of these players, paying particular attention to how they create opportunities for peer pedagogies to emerge.



110 Gaming Presents Minecraft Annual


110 Gaming Presents Minecraft Annual
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Author : D. C. Thomson & Company, Limited
language : en
Publisher:
Release Date : 2023-08-14

110 Gaming Presents Minecraft Annual written by D. C. Thomson & Company, Limited and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-14 with categories.




Let S Play Minecraft Dein Redstone Guide Mitp Professional


Let S Play Minecraft Dein Redstone Guide Mitp Professional
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Author : Daniel Braun
language : de
Publisher:
Release Date : 2015-03-30

Let S Play Minecraft Dein Redstone Guide Mitp Professional written by Daniel Braun and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-30 with categories.




Lets Play Minecraft


Lets Play Minecraft
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Author :
language : en
Publisher:
Release Date : 2016

Lets Play Minecraft written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with categories.




Peer Pedagogies On Digital Platforms


Peer Pedagogies On Digital Platforms
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Author : Michael Dezuanni
language : en
Publisher: MIT Press
Release Date : 2020-09-22

Peer Pedagogies On Digital Platforms written by Michael Dezuanni and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-22 with Education categories.


How a popular entertainment genre on YouTube--Let's Play videos created by Minecraft players--offers opportunities for children to learn from their peers. Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange.



Clash Of Realities 2015 16


Clash Of Realities 2015 16
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Author : Clash of Realities
language : en
Publisher: transcript Verlag
Release Date : 2017-10-31

Clash Of Realities 2015 16 written by Clash of Realities and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-31 with Social Science categories.


Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.



How To Play Video Games


How To Play Video Games
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Author : Matthew Thomas Payne
language : en
Publisher: NYU Press
Release Date : 2019-03-26

How To Play Video Games written by Matthew Thomas Payne and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-26 with Games & Activities categories.


Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.



Minecraft Second Edition


Minecraft Second Edition
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Author : Daniel Goldberg
language : en
Publisher: Seven Stories Press
Release Date : 2015-06-16

Minecraft Second Edition written by Daniel Goldberg and has been published by Seven Stories Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-16 with Biography & Autobiography categories.


The incredible tale of a little game that shook the international gaming world--now with new material including a behind-the-scenes look at the sale to Microsoft. For this second edition, the story has been enriched with more Minecraft than ever--a new section describes Minecraft's sale to Microsoft, Notch's less than heartwarming last day in the office, and Mojang's final days of independence. His whole life, all Markus Persson wanted to do was create his own games. Create his own games and get rich. Then in 2009 a strange little project of his quickly grew into a worldwide phenomenon and, in just a few short years, turned its maker into an international icon. Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything is a Cinderella story for the Internet age—improbable success, fast money, and the power of digital technology to shake up a rock-solid industry. It's a story about being lost and finding your way, of breaking the rules and swimming against the current. It's about how the indie gaming scene rattled the foundations of corporate empires. But, above all, this is the story of how a creative genius chased down a crazy dream: the evolution of a shy amateur programmer into a video game god.



The Big Book Of Building


The Big Book Of Building
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Author :
language : en
Publisher: Triumph Books
Release Date : 2014-11-01

The Big Book Of Building written by and has been published by Triumph Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-01 with Games categories.


Brought to you by the authors and editors that created the Minecrafter and Minecrafter 2.0 Advanced guide books, The Big Book of Building features more of everything—more mods, more mining, more mobs, and more Minecraft! Up to date for the 2014 holiday season, The Big Book of Building is packed with the most recent training, tools, and techniques to help readers get more out of their favorite sandbox game. 2014 was a pivotal year for Minecraft, and this book captures all the latest and greatest things that have happened to one of the most brilliant and immersive games in video game history. From a brief overview of the game to advanced farming, mining, and building techniques, this guide touches on everything Minecraft enthusiasts could ever ask for. Featuring authoritative and engaging content from our internal experts, The Big Book of Building also highlights some of the most influential builders in the Minecraft community today and examines their creations and techniques that catapulted them to fame. This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark Minecraft is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and are used for identification purposes only.



Co Creating Videogames


Co Creating Videogames
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Author : John Banks
language : en
Publisher: A&C Black
Release Date : 2013-01-01

Co Creating Videogames written by John Banks and has been published by A&C Black this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-01 with Social Science categories.


This book explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.