Libraries Got Game


Libraries Got Game
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Libraries Got Game


Libraries Got Game
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Author : Brian Mayer
language : en
Publisher: American Library Association
Release Date : 2010

Libraries Got Game written by Brian Mayer and has been published by American Library Association this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Language Arts & Disciplines categories.


A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.



Games In Libraries


Games In Libraries
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Author : Breanne A. Kirsch
language : en
Publisher: McFarland
Release Date : 2014-01-28

Games In Libraries written by Breanne A. Kirsch and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-28 with Language Arts & Disciplines categories.


Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.



Gaming In Libraries


Gaming In Libraries
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Author : Kelly Nicole Czarnecki
language : en
Publisher: ALA Neal-Schuman
Release Date : 2010

Gaming In Libraries written by Kelly Nicole Czarnecki and has been published by ALA Neal-Schuman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Computer games categories.


Whether gaming is already a crucial part of your library's core services or it's only just been introduced, this do-it-yourself new resource will give you the practical tools you need to organize, implement, and market successful gaming events for users of all ages. Author Kelly Czarnecki shows you how to host gaming events for all different types of users. You'll learn to select systems and resources best suited to your library and budget, plan programs, and develop a circulating collection. Czarnecki gives you step-by-step instruction for implementing an array of different programs, including video games, board games, magic gatherings, Guitar Hero Fests, and more. You'll also find helpful techniques and best practices for marketing your gaming program and evaluating its success, as well as examples and insight from librarians running highly successful gaming programs. This easy-to-follow Tech Set title gives you the guidance you need to satisfy current and new users with exciting and educational gaming services!



Got Game


Got Game
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Author : John C. Beck
language : en
Publisher: Harvard Business Press
Release Date : 2004

Got Game written by John C. Beck and has been published by Harvard Business Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Business & Economics categories.


Got Game shows how growing up immersed in video games has profoundly shaped the attitudes and abilities of this new generationThough little-noticed, these ninety million rising professionals, through sheer numbers, will inevitably dominate business-and are already changing the rules.While many of these changes are positive-such as more open communication and creative problem-solving-they have caused a generation gap that frustrates gamers and the boomers who manage them.Got Game identifies the distinct values and traits that define the gamer generation-from an increased appetite for risk to unexpected leadership skills-and reveals management techniques today's leaders can use to bridge the generation gap and unleash gamers' hidden potential.



Teen Games Rule


Teen Games Rule
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Author : Julie Scordato
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2013-11-12

Teen Games Rule written by Julie Scordato and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-12 with Language Arts & Disciplines categories.


Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.



Teen Games Rule


Teen Games Rule
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Author : Julie Scordato
language : en
Publisher: Libraries Unlimited
Release Date : 2013-11-12

Teen Games Rule written by Julie Scordato and has been published by Libraries Unlimited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-12 with Language Arts & Disciplines categories.


Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.



Librarian S Guide To Games And Gamers


Librarian S Guide To Games And Gamers
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Author : Michelle Goodridge
language : en
Publisher:
Release Date :

Librarian S Guide To Games And Gamers written by Michelle Goodridge and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.


Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games--whether they are new to gaming or seasoned players--through advisory services. This book maps all types of games--board, roleplaying, digital, and virtual reality--providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.



Gaming In Academic Libraries


Gaming In Academic Libraries
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Author : Amy Harris
language : en
Publisher: Association of College & Research Libraries
Release Date : 2008

Gaming In Academic Libraries written by Amy Harris and has been published by Association of College & Research Libraries this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.



Playing Games In The School Library


Playing Games In The School Library
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Author : SARAH. PAVEY
language : en
Publisher:
Release Date : 2021-09-10

Playing Games In The School Library written by SARAH. PAVEY and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-10 with categories.


The book will explore the use of games-based learning and gamification in school libraries. It illustrates how game play can be developed by school librarians through blended theory and practice, exemplified by case studies taken from a variety of international contexts.



Gamification


Gamification
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Author : Elizabeth McMunn-Tetangco
language : en
Publisher: Rowman & Littlefield
Release Date : 2017-02-16

Gamification written by Elizabeth McMunn-Tetangco and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-16 with Language Arts & Disciplines categories.


Games can seem to do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach, or to encourage the use of particular areas and services? In this guide, readers will learn about how to structure game activities in order to best reach their patrons. Chapters devoted to topics such as personalization, goal setting, working with partners, games in instruction, and assessment illustrate some of the many ways games can have an impact in libraries. Everything in this book is presented from a practical point of view – email templates, real-life examples, and scenarios are included. Games have a lot of potential for use in many different library services, and this book will help you decide how they might work best for you. From the first seeds of a project’s beginning to its eventual maturation, this book will help you develop, implement, and evaluate game-style projects at your library.