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Lightning Fast Animation In Element 3d


Lightning Fast Animation In Element 3d
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Lightning Fast Animation In Element 3d


Lightning Fast Animation In Element 3d
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Author : Ty Audronis
language : en
Publisher: Packt Pub Limited
Release Date : 2014-03

Lightning Fast Animation In Element 3d written by Ty Audronis and has been published by Packt Pub Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03 with Computers categories.


An easytofollow and allinclusive guide, in which the underlying principles of 3D animation as well as their importance are explained in detail. The lessons are designed to teach you how to think of 3D animation in such a way that you can troubleshoot any problem, or animate any scene that comes your way.If you are a Digital Artist, Animation Artist, or a Game Programmer and you want to become an expert in Element 3D, this is the book for you. Although there are a lot of basics for beginners in this book, it includes some advanced techniques for both animating in Element 3D, and overcoming its limitations. A basic working knowledge of Adobe After Effects is needed.



Lightning Fast Animation Graphics


Lightning Fast Animation Graphics
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Author : Len Dorfman
language : en
Publisher: McGraw-Hill Companies
Release Date : 1994

Lightning Fast Animation Graphics written by Len Dorfman and has been published by McGraw-Hill Companies this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.


A book/disk reference of C sprite-management routines and C library functions for creating bit-plane sprite motion on a PC, with step-by- step instructions for creating the effects found in arcade-style animation programs. Includes pages and pages of source code. The disk contains working source code examples, original code for a commercial- quality bit-plane graphics library, and source code and executable files for a sprite-editor program. Annotation copyright by Book News, Inc., Portland, OR



Buildbox 2 X Game Development


Buildbox 2 X Game Development
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Author : Ty Audronis
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-09-30

Buildbox 2 X Game Development written by Ty Audronis and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-30 with Computers categories.


Build rich, high production value mobile games and distribute them across different platforms with Buildbox About This Book Create captivating 2D & 2.5D (isometric) video games for all platforms Leverage Buildbox to monetize and prepare your games for distribution This step-by-step tutorial will get you generating complex and media rich games with no coding experience Who This Book Is For This book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required. What You Will Learn Create the illusion of a 3D background in your game using parallax Add advanced controls and obstacles to our first world Develop assets (graphic and audio) for the Buildbox engine Design games based on the capabilities and limitations of Buildbox and their target platforms Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store Optimize your games to get the absolute best quality within platform restrictions Conquer common issues experienced with Buildbox development In Detail Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you'll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it's not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin' Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create. Style and approach This book follows a tutorial-based approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make.



Building Multicopter Video Drones


Building Multicopter Video Drones
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Author : Ty Audronis
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-08-26

Building Multicopter Video Drones written by Ty Audronis and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-26 with Photography categories.


This book is for a wide range of individuals who are looking to shoot aerial footage with a multicopter. No previous flying experience is assumed, but even the most expert flyers will find unexpected and interesting information.



Learning Buildbox 2 Game Development


Learning Buildbox 2 Game Development
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Author : Ty Audronis
language : en
Publisher:
Release Date : 2016-10-31

Learning Buildbox 2 Game Development written by Ty Audronis and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-31 with categories.


Build rich, high production value mobile games and distribute them across different platforms with BuildboxAbout This Book* Create captivating 2D & 2.5D (isometric) video games for all platforms* Leverage Buildbox to monetize and prepare your games for distribution* This step-by-step tutorial will get you generating complex and media rich games with no coding experienceWho This Book Is ForThis book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required.What You Will Learn* Create the illusion of a 3D background in your game using parallax* Add advanced controls and obstacles to our first world* Develop assets (graphic and audio) for the Buildbox engine* Design games based on the capabilities and limitations of Buildbox and their target platforms* Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App StoreIn DetailBuildbox is an "any skill level" development platform to develop video games with no coding experience. It also exports these games for any platform (from windows to mac to iOS to Android and Blackberry) all using the same graphic user interface.Using an examples as tutorials, we will relate the driving principles and you'll see how you can implement these principles to develop 2D and 2.5D games on the platform. We begin by setting expectations and providing a brief overview of the software. But it's not long before you "dive in" to creating your first video game. You will actually have a playable level ("world") by the end of the second chapter.Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called "Ramblin' Rover." All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards.Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games.



Too Like The Lightning


Too Like The Lightning
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Author : Ada Palmer
language : en
Publisher: Bloomsbury Publishing
Release Date : 2017-07-01

Too Like The Lightning written by Ada Palmer and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-01 with Fiction categories.


The year is 2454. Humanity has engineered a hard-won golden age, forged in the aftermath of a bitter conflict that wiped both religion and nation state from the planet. Now seven factions or 'hives' co-govern the world, their rule fuelled by benign censorship, oracular statistical analytics and technological abundance. But this is a fragile Utopia – and someone is intent on pushing it to breaking point. Convicted for his crimes, celebrated for his talents, Mycroft Canner is the indentured instrument – and confidant – of some of the world's most powerful figures. When he is asked to investigate a bizarre theft, he finds himself on the trail of a conspiracy that could shatter the tranquil world order the Hives have maintained for three centuries. But Mycroft has his own secrets. He is concealing a much greater threat to the seven Hives, a wild card no degree of statistical analysis could have prophesied. This threat takes the unlikely form of a thirteen-year-old called Bridger. For how will a world that has banished God deal with a child who can perform miracles?



3d Animation Essentials


3d Animation Essentials
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Author : Andy Beane
language : en
Publisher: John Wiley & Sons
Release Date : 2012-01-25

3d Animation Essentials written by Andy Beane and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-25 with Computers categories.


The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.



Adobe After Effects Classroom In A Book 2020 Release


Adobe After Effects Classroom In A Book 2020 Release
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Author : Brie Gyncild
language : en
Publisher: Adobe Press
Release Date : 2019-12-09

Adobe After Effects Classroom In A Book 2020 Release written by Brie Gyncild and has been published by Adobe Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-09 with Computers categories.


Adobe After Effects Classroom in a Book (2020 release) is the best-selling guide to Adobe's powerful motion graphics program. The 15 project-based lessons in this book teach students step-by-step the key techniques for working efficiently in After Effects and delivering in the widest possible range of media types. In addition to the key elements of the After Effects interface, this revised edition covers new features and techniques. Learn how to create, manipulate, and optimize motion graphics for film, video, DVD, the web, and mobile devices. Gain hands-on experience animating text and images, customizing a wide range of effects, tracking and syncing content, rotoscoping, removing unwanted objects, and correcting color. Learn to create 3D content with both After Effects and Maxon Cinema 4D Lite (included with the software). The online companion files include all the necessary assets for readers to complete the projects featured in each chapter. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.



Adobe After Effects Classroom In A Book 2021 Release


Adobe After Effects Classroom In A Book 2021 Release
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Author : Lisa Fridsma
language : en
Publisher: Classroom in a Book (Adobe)
Release Date : 2021-01-06

Adobe After Effects Classroom In A Book 2021 Release written by Lisa Fridsma and has been published by Classroom in a Book (Adobe) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-06 with Computers categories.


This book contains 15 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. Learn how to create, manipulate, and optimize motion graphics for film, video, DVD, the web, and mobile devices.



The Origin Of Consciousness In The Breakdown Of The Bicameral Mind


The Origin Of Consciousness In The Breakdown Of The Bicameral Mind
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Author : Julian Jaynes
language : en
Publisher: Houghton Mifflin Harcourt
Release Date : 2000-08-15

The Origin Of Consciousness In The Breakdown Of The Bicameral Mind written by Julian Jaynes and has been published by Houghton Mifflin Harcourt this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-08-15 with Psychology categories.


National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry