Linux Sound Programming


Linux Sound Programming
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Linux Sound Programming


Linux Sound Programming
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Author : Jan Newmarch
language : en
Publisher: Apress
Release Date : 2017-01-20

Linux Sound Programming written by Jan Newmarch and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-20 with Computers categories.


Program audio and sound for Linux using this practical, how-to guide. You will learn how to use DSPs, sampled audio, MIDI, karaoke, streaming audio, and more. Linux Sound Programming takes you through the layers of complexity involved in programming the Linux sound system. You’ll see the large variety of tools and approaches that apply to almost every aspect of sound. This ranges from audio codecs, to audio players, to audio support both within and outside of the Linux kernel. What You'll Learn Work with sampled audio Handle Digital Signal Processing (DSP) Gain knowledge of MIDI Build a Karaoke-like application Handle streaming audio Who This Book Is For Experienced Linux users and programmers interested in doing multimedia with Linux.



Programming Linux Games


Programming Linux Games
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Author : Loki Software, Inc
language : en
Publisher: No Starch Press
Release Date : 2001

Programming Linux Games written by Loki Software, Inc and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.



The Audio Programming Book


The Audio Programming Book
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Author : Richard Boulanger
language : en
Publisher: MIT Press
Release Date : 2010-10-22

The Audio Programming Book written by Richard Boulanger and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-22 with Music categories.


An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.



Advanced Linux Programming


Advanced Linux Programming
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Author : CodeSourcery LLC
language : en
Publisher: Sams Publishing
Release Date : 2001-06-11

Advanced Linux Programming written by CodeSourcery LLC and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-06-11 with Computers categories.


This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Advanced Linux Programming is divided into two parts. The first covers generic UNIX system services, but with a particular eye towards Linux specific information. This portion of the book will be of use even to advanced programmers who have worked with other Linux systems since it will cover Linux specific details and differences. For programmers without UNIX experience, it will be even more valuable. The second section covers material that is entirely Linux specific. These are truly advanced topics, and are the techniques that the gurus use to build great applications. While this book will focus mostly on the Application Programming Interface (API) provided by the Linux kernel and the C library, a preliminary introduction to the development tools available will allow all who purchase the book to make immediate use of Linux.



Professional Linux Programming


Professional Linux Programming
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Author : Jon Masters
language : en
Publisher: John Wiley & Sons
Release Date : 2007-02-26

Professional Linux Programming written by Jon Masters and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-02-26 with Computers categories.


This book is broken into four primary sections addressing key topics that Linux programmers need to master: Linux nuts and bolts, the Linux kernel, the Linux desktop, and Linux for the Web Effective examples help get readers up to speed with building software on a Linux-based system while using the tools and utilities that contribute to streamlining the software development process Discusses using emulation and virtualization technologies for kernel development and application testing Includes useful insights aimed at helping readers understand how their applications code fits in with the rest of the software stack Examines cross-compilation, dynamic device insertion and removal, key Linux projects (such as Project Utopia), and the internationalization capabilities present in the GNOME desktop



Programming For Musicians And Digital Artists


Programming For Musicians And Digital Artists
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Author : Spencer Salazar
language : en
Publisher: Simon and Schuster
Release Date : 2014-12-23

Programming For Musicians And Digital Artists written by Spencer Salazar and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-23 with Computers categories.


Summary Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About this Book A digital musician must manipulate sound precisely. ChucK is an audio-centric programming language that provides precise control over time, audio computation, and user interface elements like track pads and joysticks. Because it uses the vocabulary of sound, ChucK is easy to learn even for artists with little or no exposure to computer programming. Programming for Musicians and Digital Artists offers a complete introduction to music programming. In it, you'll learn the basics of digital sound manipulation while you learn to program using ChucK. Example-by-example, you'll create meaningful digital compositions and "instruments" that respond to program logic, scores, gestures, and other systems connected via MIDI or the network. You'll also experience how ChucK enables the on-the-fly musical improvisation practiced by communities of "live music coders" around the world. Written for readers familiar with the vocabulary of sound and music. No experience with computer programming is required. What's Inside Learn ChucK and digital music creation side-by-side Invent new sounds, instruments, and modes of performance Written by the creators of the ChucK language About the Authors Perry Cook, Ajay Kapur, Spencer Salazar, and Ge Wang are pioneers in the area of teaching and programming digital music. Ge is the creator and chief architect of the ChucK language. Table of Contents Introduction: ChucK programming for artistsPART 1 INTRODUCTION TO PROGRAMMING IN CHUCK Basics: sound, waves, and ChucK programming Libraries: ChucK's built-in tools Arrays: arranging and accessing your compositional data Sound files and sound manipulation Functions: making your own tools PART 2 NOW IT GETS REALLY INTERESTING! Unit generators: ChucK objects for sound synthesis and processing Synthesis ToolKit instruments Multithreading and concurrency: running many programs at once Objects and classes: making your own ChucK power tools Events: signaling between shreds and syncing to the outside world Integrating with other systems via MIDI, OSC, serial, and more



Game Audio Programming 2


Game Audio Programming 2
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Author : Guy Somberg
language : en
Publisher: CRC Press
Release Date : 2018-08-30

Game Audio Programming 2 written by Guy Somberg and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-30 with Computers categories.


Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history. Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more. This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!



Linux Programming White Papers


Linux Programming White Papers
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Author : David Rusling
language : en
Publisher: Coriolis Group Books
Release Date : 1999

Linux Programming White Papers written by David Rusling and has been published by Coriolis Group Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Linux categories.


Going right to the heart of the technical operation of major Linux subsystems, this title provides a topical organization to the programming portions of the Linux Documentation Project (LDP), which is a series of exiting documents on the Internet that currently has no index, comprehensive table of contents, or pagination.



Audio Programming For Interactive Games


Audio Programming For Interactive Games
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Author : Martin D. Wilde
language : en
Publisher: Taylor & Francis
Release Date : 2004-03-11

Audio Programming For Interactive Games written by Martin D. Wilde and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-03-11 with Technology & Engineering categories.


Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This system (which is platform independent) is described step-by-step in Wilde's approachable style with illuminating case studies, all source codes for which are provided on the accompanying CD-Rom which readers can use to develop their own audio engines. As a programmer with experience of developing sound and music software engines for computer game titles on a multitude of platforms who is also an experienced musician, Martin Wilde is uniquely placed to address individuals approaching game audio from various levels and areas of expertise. Game audio programmers will learn how to achieve enable even better audio soundtracks and effects, while musicians who want to capitalise on this shift in roles will gain a greater appreciation of the technical issues involved, so enhancing their employment prospects. Students of game design can practice these skills by building their own game audio engines based on the source code provided.



The Linux Kernel Module Programming Guide


The Linux Kernel Module Programming Guide
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Author : Peter Jay Salzman
language : en
Publisher: CreateSpace
Release Date : 2009-01-05

The Linux Kernel Module Programming Guide written by Peter Jay Salzman and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-01-05 with categories.


Linux Kernel Module Programming Guide is for people who want to write kernel modules. It takes a hands-on approach starting with writing a small "hello, world" program, and quickly moves from there. Far from a boring text on programming, Linux Kernel Module Programming Guide has a lively style that entertains while it educates. An excellent guide for anyone wishing to get started on kernel module programming. *** Money raised from the sale of this book supports the development of free software and documentation.