Literature Videogames And Learning


Literature Videogames And Learning
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Literature Videogames And Learning


Literature Videogames And Learning
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Author : Andrew Burn
language : en
Publisher: Routledge
Release Date : 2021-06-29

Literature Videogames And Learning written by Andrew Burn and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-29 with Education categories.


This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the text. The book sets out theories of narrative aesthetics and multimodality in literature and videogames, alongside models of literacy needed for such cultural and creative engagement. It goes on to examine game adaptations of children’s literature; and a series of videogames made by students based on Beowulf and Macbeth. In each case, the book considers ways in which the original text has been transformed by the process of game design, and what fresh light this casts on the literary narrative. It also considers what kind of learning, creative production, and cultural engagement is apparent in the game designs and emphasises the importance of treating games as a narrative medium in their own right. With a unique approach to the aesthetics of narrative in literature and videogames, the book will be of great interest to researchers, academics, and post-graduate students in the fields of literature, pedagogy, and game studies.



Videogames And Education


Videogames And Education
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Author : Harry J. Brown
language : en
Publisher: Routledge
Release Date : 2014-12-18

Videogames And Education written by Harry J. Brown and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-18 with Business & Economics categories.


Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding video games, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and video games cultural phenomenon.



Good Video Games Good Learning


Good Video Games Good Learning
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Author : James Paul Gee
language : en
Publisher: Peter Lang
Release Date : 2007

Good Video Games Good Learning written by James Paul Gee and has been published by Peter Lang this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Education categories.


Textbook



Learning By Playing


Learning By Playing
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Author : Fran Blumberg
language : en
Publisher: Oxford University Press, USA
Release Date : 2014

Learning By Playing written by Fran Blumberg and has been published by Oxford University Press, USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Education categories.


There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.



The Use Of Computer And Video Games For Learning


The Use Of Computer And Video Games For Learning
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Author : Alice Mitchell
language : en
Publisher: Bright Sparks
Release Date : 2004

The Use Of Computer And Video Games For Learning written by Alice Mitchell and has been published by Bright Sparks this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computer games categories.




What Video Games Have To Teach Us About Learning And Literacy Second Edition


What Video Games Have To Teach Us About Learning And Literacy Second Edition
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Author : James Paul Gee
language : en
Publisher: Macmillan
Release Date : 2014-12-02

What Video Games Have To Teach Us About Learning And Literacy Second Edition written by James Paul Gee and has been published by Macmillan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-02 with Education categories.


James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.



Games Learning And Society


Games Learning And Society
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Author : Constance Steinkuehler
language : en
Publisher: Cambridge University Press
Release Date : 2012-06-11

Games Learning And Society written by Constance Steinkuehler and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-11 with Computers categories.


Leaders in the field provide an introduction to video games and learning, including essays on game design and game culture.



Literature Review In Games And Learning


Literature Review In Games And Learning
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Author : John Kirriemuir
language : en
Publisher:
Release Date : 2006

Literature Review In Games And Learning written by John Kirriemuir and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computer games categories.




Ludoliteracy


Ludoliteracy
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Author : José P. Zagal
language : en
Publisher: Lulu.com
Release Date : 2010

Ludoliteracy written by José P. Zagal and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Education categories.


On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly complex.



Connected Gaming


Connected Gaming
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Author : Yasmin B. Kafai
language : en
Publisher: MIT Press
Release Date : 2024-03-19

Connected Gaming written by Yasmin B. Kafai and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-19 with Education categories.


How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.