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Logic And Structure Of The Computer Game


Logic And Structure Of The Computer Game
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Logic And Structure Of The Computer Game


Logic And Structure Of The Computer Game
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Author : Stephan Günzel
language : en
Publisher: Universitätsverlag Potsdam
Release Date : 2010

Logic And Structure Of The Computer Game written by Stephan Günzel and has been published by Universitätsverlag Potsdam this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Language Arts & Disciplines categories.


The fourth volume of the DIGAREC Series holds the proceedings to the conference Logic and Structure of the Computer Gameʺ, held at the House of Brandenburg- Prussian History in Potsdam on November 6 and 7, 2009. The conference was the first to explicitly address the medial logic and structure of the computer game. The contributions focus on the specific potential for mediation and on the unique form of mediation inherent in digital games. This includes existent, yet scattered approaches to develop a unique curriculum of game studies. In line with the concept of & lsquo;mediality & rsquo;, the notions of aesthetics, interactivity, software architecture, interface design, iconicity, spatiality, and rules are of special interest. Presentations were given by invited German scholars and were commented on by international respondents in a dialogical structure.



Samson Abramsky On Logic And Structure In Computer Science And Beyond


Samson Abramsky On Logic And Structure In Computer Science And Beyond
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Author : Alessandra Palmigiano
language : en
Publisher: Springer Nature
Release Date : 2023-08-01

Samson Abramsky On Logic And Structure In Computer Science And Beyond written by Alessandra Palmigiano and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-01 with Philosophy categories.


Samson Abramsky’s wide-ranging contributions to logical and structural aspects of Computer Science have had a major influence on the field. This book is a rich collection of papers, inspired by and extending Abramsky’s work. It contains both survey material and new results, organised around six major themes: domains and duality, game semantics, contextuality and quantum computation, comonads and descriptive complexity, categorical and logical semantics, and probabilistic computation. These relate to different stages and aspects of Abramsky’s work, reflecting its exceptionally broad scope and his ability to illuminate and unify diverse topics. Chapters in the volume include a review of his entire body of work, spanning from philosophical aspects to logic, programming language theory, quantum theory, economics and psychology, and relating it to a theory of unification of sciences using dual adjunctions. The section on game semantics shows how Abramsky’s work has led to a powerful new paradigm for the semantics of computation. The work on contextuality and categorical quantum mechanics has been highly influential, and provides the foundation for increasingly widely used methods in quantum computing. The work on comonads and descriptive complexity is building bridges between currently disjoint research areas in computer science, relating Structure to Power. The volume also includes a scientific autobiography, and an overview of the contributions. The outstanding set of contributors to this volume, including both senior and early career academics, serve as testament to Samson Abramsky’s enduring influence. It will provide an invaluable and unique resource for both students and established researchers.



Logic And Games On Automatic Structures


Logic And Games On Automatic Structures
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Author : Lukasz Kaiser
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-07-22

Logic And Games On Automatic Structures written by Lukasz Kaiser and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-22 with Computers categories.


The evaluation of a logical formula can be viewed as a game played by two opponents, one trying to show that the formula is true and the other trying to prove it is false. This correspondence has been known for a very long time and has inspired numerous research directions. In this book, the author extends this connection between logic and games to the class of automatic structures, where relations are recognized by synchronous finite automata. In model-checking games for automatic structures, two coalitions play against each other with a particular kind of hierarchical imperfect information. The investigation of such games leads to the introduction of a game quantifier on automatic structures, which connects alternating automata with the classical model-theoretic notion of a game quantifier. This study is then extended, determining the memory needed for strategies in infinitary games on the one hand, and characterizing regularity-preserving Lindström quantifiers on the other. Counting quantifiers are investigated in depth: it is shown that all countable omega-automatic structures are in fact finite-word automatic and that the infinity and uncountability set quantifiers are definable in MSO over countable linear orders and over labeled binary trees. This book is based on the PhD thesis of Lukasz Kaiser, which was awarded with the E.W. Beth award for outstanding dissertations in the fields of logic, language, and information in 2009. The work constitutes an innovative study in the area of algorithmic model theory, demonstrating the deep interplay between logic and computability in automatic structures. It displays very high technical and presentational quality and originality, advances significantly the field of algorithmic model theory and raises interesting new questions, thus emerging as a fruitful and inspiring source for future research.



Logic In Games


Logic In Games
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Author : Johan Van Benthem
language : en
Publisher: MIT Press
Release Date : 2014-01-24

Logic In Games written by Johan Van Benthem and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-24 with Computers categories.


A comprehensive examination of the interfaces of logic, computer science, and game theory, drawing on twenty years of research on logic and games. This book draws on ideas from philosophical logic, computational logic, multi-agent systems, and game theory to offer a comprehensive account of logic and games viewed in two complementary ways. It examines the logic of games: the development of sophisticated modern dynamic logics that model information flow, communication, and interactive structures in games. It also examines logic as games: the idea that logical activities of reasoning and many related tasks can be viewed in the form of games. In doing so, the book takes up the “intelligent interaction” of agents engaging in competitive or cooperative activities and examines the patterns of strategic behavior that arise. It develops modern logical systems that can analyze information-driven changes in players' knowledge and beliefs, and introduces the “Theory of Play” that emerges from the combination of logic and game theory. This results in a new view of logic itself as an interactive rational activity based on reasoning, perception, and communication that has particular relevance for games. Logic in Games, based on a course taught by the author at Stanford University, the University of Amsterdam, and elsewhere, can be used in advanced seminars and as a resource for researchers.



Encyclopedia Of Video Games


Encyclopedia Of Video Games
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Author : Mark J. P. Wolf
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-05-24

Encyclopedia Of Video Games written by Mark J. P. Wolf and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-24 with Games & Activities categories.


Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.



Logic Of The Digital


Logic Of The Digital
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Author : Aden Evens
language : en
Publisher: Bloomsbury Publishing
Release Date : 2015-09-24

Logic Of The Digital written by Aden Evens and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-24 with Philosophy categories.


Building a foundational understanding of the digital, Logic of the Digital reveals a unique digital ontology. Beginning from formal and technical characteristics, especially the binary code at the core of all digital technologies, Aden Evens traces the pathways along which the digital domain of abstract logic encounters the material, human world. How does a code using only 0s and 1s give rise to the vast range of applications and information that constitutes a great and growing portion of our world? Evens' analysis shows how any encounter between the actual and the digital must cross an ontological divide, a gap between the productive materiality of the human world and the reductive abstraction of the binary code. Logic of the Digital examines the distortions of this ontological crossing, considering the formal abstraction that persists in exemplary digital technologies and techniques such as the mouse, the Web, the graphical user interface, and the development of software. One crucial motive for this research lies in the paradoxical issue of creativity in relation to digital technologies: the ontology of abstraction leaves little room for the unpredictable or accidental that is essential to creativity, but digital technologies are nevertheless patently creative. Evens inquires into the mechanisms by which the ostensibly sterile binary code can lend itself to such fecund cultural production. Through clarification of the digital's ontological foundation, Evens points to a significant threat to creativity lurking in the nature of the digital and so generates a basis for an ethics of digital practice. Examining the bits that give the digital its ontology, exploring the potentials and limitations of programming, and using gaming as an ideal test of digital possibility, Logic of the Digital guides future practices and shapes academic research in the digital.



Data Science Human Science And Ancient Gods


Data Science Human Science And Ancient Gods
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Author : Sandra Blakely
language : en
Publisher: Lockwood Press
Release Date : 2023-05-01

Data Science Human Science And Ancient Gods written by Sandra Blakely and has been published by Lockwood Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-01 with History categories.


The studies in this volume share a focus on religion in the ancient Mediterranean world: How ritual, myth, spectatorship, and travel reflect the continual interaction of human beings with the richly fictive beings who defined the boundaries of groups, access to the past, and mobility across land and seascapes. They share as well the methodological exploration of the intersection between human sciencesthe integration of numerous disciplines around the study of all aspects of human life from the biological to the culturaland the study of the past. In so doing, they continue a long dialogue that engages with critical models derived from specializations within history, philology, archaeology, sociology, and anthropology, and addresses, increasingly, the potentialities and pitfalls of quantitative and digital analyses. Many of the threads in this long conversation inform these chapters: the comparative project, human social evolution, disciplinary reflexivity, religion as an embedded, functional, and structural system, and the role for agency, networks, and materiality.



Play And Participation In Contemporary Arts Practices


Play And Participation In Contemporary Arts Practices
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Author : Tim Stott
language : en
Publisher: Routledge
Release Date : 2015-03-24

Play And Participation In Contemporary Arts Practices written by Tim Stott and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-24 with Art categories.


This book engages debates in current art criticism concerning the turn toward participatory works of art. In particular, it analyzes ludic participation, in which play and games are used organizationally so that participants actively engage with or complete the work of art through their play. Here Stott explores the complex and systematic organization of works of ludic participation, showing how these correlate with social systems of communication, exhibition, and governance. At a time when the advocacy of play and participation has become widespread in our culture, he addresses the shortage of literature on the use of play and games in modern and contemporary arts practice in order to begin a play theory of organization and governance.



Computer Structure And Logic


Computer Structure And Logic
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Author : Pearson Certification
language : en
Publisher: Pearson It Certification
Release Date : 2011

Computer Structure And Logic written by Pearson Certification and has been published by Pearson It Certification this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computers categories.


This book explains every part of your computer and shows how each part works together, it teaches simple troubleshooting and repair techniques and is packed with real-world examples and case studies. Learn about: I/O: how information gets into and out of computers ; Motherboards and buses: how your computer’s parts are connected ; CPU: how your computer’s “brain” works—and how to install and troubleshoot it ; Memory and storage: the types you need and how to install them ; Bootup: how your computer starts, what can go wrong, and how to fix it ; Operating systems: the basics of Windows, Mac OS X, and Linux ; Basic security: protecting your data, connections, and computer ; Troubleshooting: the tools and methods every good PC technician must know ; Networks and the Internet: how they work, how they communicate, and how to connect to them.



Software Infrastructure Labor


Software Infrastructure Labor
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Author : Ned Rossiter
language : en
Publisher: Routledge
Release Date : 2016-06-23

Software Infrastructure Labor written by Ned Rossiter and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-23 with Computers categories.


Infrastructure makes worlds. Software coordinates labor. Logistics governs movement. These pillars of contemporary capitalism correspond with the materiality of digital communication systems on a planetary scale. Ned Rossiter theorizes the force of logistical media to discern how subjectivity and labor, economy and society are tied to the logistical imaginary of seamless interoperability. Contingency haunts logistical power. Technologies of capture are prone to infrastructural breakdown, sabotage, and failure. Strategies of evasion, anonymity, and disruption unsettle regimes of calculation and containment. We live in a computational age where media, again, disappear into the background as infrastructure. Software, Infrastructure, Labor intercuts transdisciplinary theoretical reflection with empirical encounters ranging from the Cold War legacy of cybernetics, shipping ports in China and Greece, the territoriality of data centers, video game design, and scrap metal economies in the e-waste industry. Rossiter argues that infrastructural ruins serve as resources for the collective design of blueprints and prototypes demanded of radical politics today.