Low Poly 3d Modeling In Blender

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Low Poly 3d Modeling In Blender
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Author : Samuel Sullins
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-02-02
Low Poly 3d Modeling In Blender written by Samuel Sullins and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-02 with Computers categories.
Jump into the world of 3D art with Blender expert, Samuel Sullins in this beginner-friendly, color guide and learn modeling, shading, and rendering low poly 3D creations to transform into the 3D artist you've aspired to become Key Features Create minimalistic low poly 3D models based on reference images Breathe life into your creations by adding vibrant colors and appealing textures using materials Arrange your low poly models in a 3D environment, set up lighting to achieve the desired ambiance, and render the final scene Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionStep into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.What you will learn Understand how Blender's interface works and how to configure it Gain proficiency in navigating 3D space in Blender Familiarize yourself with Blender's core modeling tools Get to grips with the workflow and techniques to create low poly 3D models Texture your low poly models using the UV and Shader editors Configure Blender's Asset Browser for instant access to your models Set up a complete scene, adjust the lighting, and create a high-quality, portfolio-ready render Who this book is for If you're new to 3D modeling, low poly modeling is a great starting point. This book is an invaluable guide for 3D artists, modelers, and beginners to begin without prior knowledge of Blender or 3D modelling experience, although a basic familiarity with these topics will be beneficial.
Low Poly 3d Modeling In Blender
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Author :
language : en
Publisher: Independently Published
Release Date : 2025-06-23
Low Poly 3d Modeling In Blender written by and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-23 with Computers categories.
Book Description "Low Poly 3D Modeling in Blender: A Comprehensive Guide to Creating Stunning Low Poly Art for Games and Animation" Unlock the secrets of low poly 3D modeling with this essential guide, designed for both beginners and experienced artists looking to master the art of minimalist game asset creation. Whether you're crafting characters, environments, or props, this book provides step-by-step insights into sculpting optimized models in Blender while maintaining striking visual appeal. Inside, you'll explore: ✅ Fundamental techniques-Learn how to block out models, optimize polygon counts, and maintain clean topology ✅ Stylized texturing & shading-Discover flat vs. stylized workflows, UV unwrapping tricks, and vertex painting ✅ Game-ready asset optimization-Set up LODs, collision meshes, and smooth animations for Unity and Unreal Engine ✅ Workflow efficiency-Speed up production with smart rigging, modular asset design, and performance checks Packed with unique exercises, real-world application tips, and professional-grade optimization strategies, this book transforms Blender novices into skilled low poly artists ready for game development and animation industries. Search & Meta Tags low poly modeling, Blender 3D tutorial, game asset creation, 3D animation, Unity game assets, Unreal Engine modeling, polygon optimization, stylized 3D art, beginner Blender guide, 3D texturing techniques Disclaimer The techniques and methods presented in this book are intended for educational purposes. While every effort has been made to ensure accuracy, the author and publisher assume no responsibility for errors, omissions, or outcomes resulting from the application of this content. Additionally, as software and industry practices evolve, the information may not always reflect the most current standards. Readers are advised to follow software documentation and industry best practices when applying these techniques to commercial projects. Blender, Unity, and Unreal Engine are registered trademarks of their respective owners.
Mastering Blender
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Author : Tony Mullen
language : en
Publisher: John Wiley & Sons
Release Date : 2012-11-07
Mastering Blender written by Tony Mullen and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-07 with Computers categories.
New edition shows you how to get the very most out of the latest version of Blender Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer. Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine Brings you up to speed on Blender's new camera tracking tools and new renderer Showcases techniques used in real-world 3D animation and visual effects Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.
Blender 3d For Jobseekers
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Author : Laurie Annis
language : en
Publisher: BPB Publications
Release Date : 2023-04-21
Blender 3d For Jobseekers written by Laurie Annis and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-21 with Computers categories.
A practical guide on how to prepare, animate, and render 3D models in Blender for real-world markets KEY FEATURES ● Understand the capabilities of Blender 3D and how to get started. ● Get familiar with the fundamentals of 3D creation, from modelling to production. ● Learn how to use Blender professionally to become a sought-after 3D creator. DESCRIPTION Learning how to create in 3D is a daunting and lengthy process, no matter which software is used. If you are a beginner or an aspiring 3D creator who wants to get familiar with the vast capabilities of Blender 3D, then this book is for you. Beginning with an overview of Blender’s capabilities and immediately launching into the installation and navigation of Blender’s interface, this book will help you become comfortable with thinking and working in the 3D space. Next, core concepts are de-mystified, clarifying the difference between polygonal modeling and sculpting, and when to choose one approach over the other. Once you are comfortable with creating 3D models, this book will teach you how to create and manipulate 3D objects, scenes, and experiences. By the end of the book, you will be prepared to begin fulfilling creative work making products that are in high demand in the vast, lucrative market of 3D. WHAT YOU WILL LEARN ● The features, installation, and navigation of Blender 3D. ● Understand core 3D concepts like poly modeling and sculpting. ● How to work with textures, materials, and shaders in 3D. ● An introduction to animation, effects and simulations. ● How to render images and video of 3D creations. ● How to use Blender for professional 3D work. WHO THIS BOOK IS FOR This book is for beginners and experienced 3D professionals who want to use Blender 3D for modeling, animating, and rendering their models. TABLE OF CONTENTS 1. Features of Blender 3D 2. Installation and Interface 3. General 3D Concepts 4. Polygonal Modeling 5. Poly Modeling Extras 6. 3D Sculpting 7. 3D Surfaces 8. 3D Animation 9. Effects and Simulations 10. Images and Video 11. 3D in Production
Game Development With Blender And Godot
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Author : Kumsal Obuz
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-09-30
Game Development With Blender And Godot written by Kumsal Obuz and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-30 with Computers categories.
Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic games Key Features Learn how to create, rig, and animate 3D low-poly models in Blender Discover the 3D workflow of Godot Engine and understand how to enhance your models Use modeling and game design skills to create a dynamic point-and-click game Book DescriptionGame Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.What you will learn Discover what low-poly modeling is and why it matters Understand how to use materials, shaders, and textures in your models Explore how to render and animate a scene in Blender Focus on how to export Blender assets and import them into Godot Use 3D low-poly models in Godot to create fun games Design a dynamic and easy-to-navigate game world Explore how to interact with the game via interfaces Understand how to export your game for Windows Who this book is for This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.
Mind Melding Unity And Blender For 3d Game Development
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Author : Spencer Grey
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-12-31
Mind Melding Unity And Blender For 3d Game Development written by Spencer Grey and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-31 with Computers categories.
Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators Key Features Discover how you can enhance your games with Blender Learn how to implement Blender in real-world scenarios Create new or modify existing assets in Blender and import them into your Unity game Book DescriptionBlender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.What you will learn Transform your imagination into 3D scenery, props, and characters using Blender Get to grips with UV unwrapping and texture models in Blender Understand how to rig and animate models in Blender Animate and script models in Unity for top-down, FPS, and other types of games Find out how you can roundtrip custom assets from Blender to Unity and back Become familiar with the basics of ProBuilder, Timeline, and Cinemachine in Unity Who this book is for This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.
Beginning Blender
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Author : Lance Flavell
language : en
Publisher: Apress
Release Date : 2011-08-27
Beginning Blender written by Lance Flavell and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-27 with Computers categories.
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.
Blender 3d By Example
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Author : Oscar Baechler
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-05-29
Blender 3d By Example written by Oscar Baechler and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-29 with Computers categories.
Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features Build 3D scenes step-by-step using Blender’s modeling, sculpting, and rendering tools Explore animation with the powerful Grease Pencil and EEVEE engine Learn real-world workflows through diverse creative projects like time machines, dragons, and kitchen kits Book DescriptionBlender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.What you will learn Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut Understand Blender s Outliner hierarchy, collections, and modifiers Find solutions to common problems in modeling 3D characters and designs Implement lighting and probes to liven up an architectural scene using EEVEE Produce a final rendered image complete with lighting and post-processing effects Learn character concept art workflows and how to use the basics of Grease Pencil Learn how to use Blender s built-in texture painting tools Who this book is for Ideal for aspiring 3D artists, hobbyists, and animation enthusiasts—from complete beginners to experienced creators seeking hands-on practice with Blender's latest tools like Grease Pencil and EEVEE across varied real-world projects.
3d Animation
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Author : Mr. Rohit Manglik
language : en
Publisher: EduGorilla Publication
Release Date : 2024-06-22
3d Animation written by Mr. Rohit Manglik and has been published by EduGorilla Publication this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-22 with Computers categories.
EduGorilla Publication is a trusted name in the education sector, committed to empowering learners with high-quality study materials and resources. Specializing in competitive exams and academic support, EduGorilla provides comprehensive and well-structured content tailored to meet the needs of students across various streams and levels.
Methodologies And Intelligent Systems For Technology Enhanced Learning Workshops 13th International Conference
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Author : Zuzana Kubincová
language : en
Publisher: Springer Nature
Release Date : 2023-08-28
Methodologies And Intelligent Systems For Technology Enhanced Learning Workshops 13th International Conference written by Zuzana Kubincová and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-28 with Technology & Engineering categories.
This book includes the accepted papers of the four selected workshops which focus on integration of emerging technologies into education and training (ETELT), Interactive Environments and Emerging Technologies for eLearning (IEETeL), Technology Enhanced Learning in Nursing Education (Nursing), and Technology Enhanced Learning for Future Citizens (TEL4FC). Education is the cornerstone of any society; it serves as one of the foundations for many of its social values and characteristics. mis4TEL’23 promotes the interaction among the scientific community to discuss applications of Technology Enhanced Learning solutions targeting not only cognitive and social processes but also motivational, personality, or emotional factors. In addition, current trends concerning the use of artificial intelligence can help and augment learning opportunities for learners and educators. We would like to thank all the contributing authors, the members of the program committee, national associations (AEPIA, and APPIA), and the sponsors (AIR Institute, and Camara Municipal de Guimarães).