[PDF] Ludotopia - eBooks Review

Ludotopia


Ludotopia
DOWNLOAD

Download Ludotopia PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Ludotopia book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Ludotopia


Ludotopia
DOWNLOAD
Author : Espen Aarseth
language : en
Publisher: transcript Verlag
Release Date : 2019-08-28

Ludotopia written by Espen Aarseth and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-28 with Social Science categories.


Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.



Expressive Space


Expressive Space
DOWNLOAD
Author : Gregory Whistance-Smith
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2022-01-19

Expressive Space written by Gregory Whistance-Smith and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-19 with History categories.


Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.



Navigating Imaginary Worlds


Navigating Imaginary Worlds
DOWNLOAD
Author : Mark J.P. Wolf
language : en
Publisher: Taylor & Francis
Release Date : 2025-06-16

Navigating Imaginary Worlds written by Mark J.P. Wolf and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-16 with Literary Criticism categories.


This edited anthology offers a collection of essays that each look at various types of wayfinding. Together they explore a variety of wayfinding tools and techniques and their applications, as well as ways of keeping track of the construction of worlds too. With transmedial worlds extending over multiple media, multiple authors, and sometimes even multiple decades of creation, a wealth of different issues can arise; worlds need to direct audience members into how to organize them conceptually. Edited by Mark J. P Wolf and featuring contributions from a distinguished set of authors from interdisciplinary backgrounds, this book enriches the theory, history, and practice of world-building, through the exploration of navigation. The essays have many overlapping concerns and together they provide the reader with a range of discussions regarding wayfinding and the many ways it intersects with world-building - and world-experiencing - activities. Thus, rather than just analyzing worlds themselves, the anthology also asks the reader to consider analyzing the act of world-building itself. This collection will be of interest to students and scholars in a variety of fields including Subcreation Studies, Transmedia Studies, Popular Culture, Comparative Media Studies, Video Game Studies, Film Studies, and Interdisciplinary Literary Studies.



Video Games And Spatiality In American Studies


Video Games And Spatiality In American Studies
DOWNLOAD
Author : Dietmar Meinel
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2022-02-21

Video Games And Spatiality In American Studies written by Dietmar Meinel and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-21 with History categories.


While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.



Gaming And Geography


Gaming And Geography
DOWNLOAD
Author : Michael Morawski
language : en
Publisher: Springer Nature
Release Date : 2024-09-25

Gaming And Geography written by Michael Morawski and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-25 with Science categories.


This book explores the uncharted territory where gaming and geography intersect in "Gaming and Geography (Education)." This book bridges the gap between video games and geography, delving into the constructivist creative processes of game development, gameplay, and critical reflections on video games' role in geographical discourses. Through a multi-perspective lens, the book examines how video games can facilitate the exploration of geographic questions and act as catalysts for critical discourses. Scholars shed light on the geographies presented in video games, including their representations, spatial images, and policies. By viewing video games as cultural and critical geography practices, the authors enrich the political, socio-cultural, and critical geographies associated with this medium. A key argument of the book is that video games can foster systemic competence and networked thinking, particularly in addressing complex socio-ecological challenges like climate change and migration. In contrast to traditional geography classes, digital games provide valuable simulations of complex systems, enhancing students' understanding and skills. The book also explores other possibilities such as digital field trips and language support to enhance the educational experience. "Gaming and Geography (Education)" offers a compelling narrative that highlights the diverse roles video games can play in geographic education. By exploring the intersection of gaming and geography, this book deepens our understanding of this dynamic relationship and its impact on critical geographies within the realm of video games.



Designing For Playful Engagement In Museums


Designing For Playful Engagement In Museums
DOWNLOAD
Author : Ed Rodley
language : en
Publisher: Taylor & Francis
Release Date : 2025-06-13

Designing For Playful Engagement In Museums written by Ed Rodley and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-13 with Art categories.


Designing for Playful Engagement in Museums is filled with creative fodder for practitioners who wish to make more memorable and engaging experiences that promote a sense of presence, effectively evoke emotions, tell stories that transport them, and harness visitors’ innate playfulness. Providing readers with a framework for understanding playful engagement, Rodley details four concepts that, when used effectively, can create a new generation of compelling visitor experiences. This book combines research and examples from the cultural and for-profit sectors with new insights from current research in psychology, neuroscience, and human-computer interaction to explore why these concepts are valuable to designers. Reflections from leading practitioners from around the globe and across the experience design spectrum provide unique insights into the current state of practice. This is augmented by examples from the author’s 30-plus years of experience developing visitor experiences in a variety of science, art, and history museums. Designing for Playful Engagement in Museums provides practitioners with a concrete way of thinking about engagement that centers on visitors. This book will be of particular interest to professionals in museums, libraries, and archives, but will also be essential reading for academics and students engaged in the study of museums, heritage, digital humanities, and experience design.



Espen Aarseth Stephan G Nzel Hg Ludotopia


Espen Aarseth Stephan G Nzel Hg Ludotopia
DOWNLOAD
Author : Markus Spöhrer
language : de
Publisher:
Release Date : 2020

Espen Aarseth Stephan G Nzel Hg Ludotopia written by Markus Spöhrer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with categories.




Video Games And Comedy


Video Games And Comedy
DOWNLOAD
Author : Krista Bonello Rutter Giappone
language : en
Publisher: Springer Nature
Release Date : 2022-03-26

Video Games And Comedy written by Krista Bonello Rutter Giappone and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-26 with Performing Arts categories.


Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.



Intermedia Games Games Inter Media


Intermedia Games Games Inter Media
DOWNLOAD
Author : Michael Fuchs
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2019-02-21

Intermedia Games Games Inter Media written by Michael Fuchs and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-21 with Social Science categories.


This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.



Video Game Chronotopes And Social Justice


Video Game Chronotopes And Social Justice
DOWNLOAD
Author : Mike Piero
language : en
Publisher: Springer Nature
Release Date : 2022-01-25

Video Game Chronotopes And Social Justice written by Mike Piero and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-25 with Social Science categories.


Video Game Chronotopes and Social Justice examines how the chronotope, which literally means “timespace,” is an effective interpretive lens through which to understand the cultural and ideological significance of video games. Using ‘slow readings’ attuned to deconstruction along the lines of post-structuralist theory, gender studies, queer studies, continental philosophy, and critical theory, Mike Piero exposes the often-overlooked misogyny, heteronormativity, racism, and patriarchal structures present in many Triple-A video games through their arrangement of timespace itself. Beyond understanding time and space as separate mechanics and dimensions, Piero reunites time and space through the analysis of six chronotopes—of the bonfire, the abject, the archipelago, the fart as pharmakon, madness, and coupled love—toward a poetic meaning making that is at the heart of play itself, all in affirmation of life, equity, and justice.