Mastering C Game Animation Programming

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Mastering C Game Animation Programming
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Author : Michael Dunsky
language : en
Publisher: Packt Publishing Ltd
Release Date : 2025-03-28
Mastering C Game Animation Programming written by Michael Dunsky and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-28 with Computers categories.
Develop a compact game engine-like animation application in C++ using OpenGL 4 or Vulkan through hands-on implementation in this part-color guide Key Features Learn how to build a game engine–like skeleton application using a modern graphics API Explore compute shaders, visual selection, UI creation, visual programming, configuration file handling, collision detection, behavior controls, and more Create your own virtual world with naturally acting inhabitants Purchase of the print or Kindle book includes a free PDF eBook Book Description With two decades of programming experience across multiple languages and platforms, expert game developer and console porting programmer Michael Dunsky guides you through the intricacies of character animation programming. This book tackles the common challenges developers face in creating sophisticated, efficient, and visually appealing character animations. You’ll learn how to leverage the Open Asset Import Library for easy 3D model loading and optimize your 3D engine by offloading computations from the CPU to the GPU. The book covers visual selection, extended camera handling, and separating your application into edit and simulation modes. You’ll also master configuration storage to progressively build your virtual world piece by piece. As you develop your engine-like application, you’ll implement collision detection, inverse kinematics, and expert techniques to bring your characters to life with realistic visuals and fluid movement. For more advanced animation and character behavior controls, you’ll design truly immersive and responsive NPCs, load real game maps, and use navigation algorithms, enabling the instances to roam freely in complex environments. By the end of this book, you’ll be skilled at designing interactive virtual worlds inhabited by lifelike NPCs that exhibit natural, context-aware behaviors. What will you learn Master the basics of the Open Asset Import Library Animate thousands of game characters Extend ImGui with more advanced control types Implement simple configuration file handling Explore collision detection between 3D models and world objects Combine inverse kinematics and collision detection Work with state machines, behavior trees, and interactive NPC behaviors Implement navigation for NPC movement in unknown terrains Who this book is for This book is for experienced C++ developers, game programmers, and character animators who already have basic knowledge of character animation but are curious to learn more. The book assumes advanced C++ knowledge and is ideal for those eager to delve into advanced animation techniques and create interactive virtual worlds.
C Game Animation Programming
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Author : Michael Dunsky
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-12-01
C Game Animation Programming written by Michael Dunsky and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-01 with Computers categories.
Build your own OpenGL or Vulkan application in C++ and learn the latest techniques in character animation for modern games with this detailed, color guide Key Features Learn how to create a game skeleton with keyboard and mouse controls along with modern graphics Gain insights into model loading, character animations, inverse kinematics, and debugging techniques Master the art of creating animated characters and controlling their various aspects Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you‘re fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you. In this new edition, you’ll find expanded content on high-performance graphics and modern animation techniques, along with improved workflows and enhanced guidance on using OpenGL and Vulkan. You’ll learn everything you need to know about game animation, from a simple graphical window to a large crowd of smoothly animated characters. First, you’ll learn how to use modern high-performance graphics, dig into the details of how virtual characters are stored, and load the models and animations into a minimalistic game-like application. Then, you’ll get an overview of the components of an animation system, how to play the animations and combine them, and how to blend from one animation into another. You’ll also get an introduction to topics that will make your programming life easier, such as debugging your code or stripping down the graphical output. By the end of this book, you’ll have gained deep insights into all the parts of game animation programming and how they work together, revealing the magic that brings life to the virtual worlds on your screen.What you will learn Create simple OpenGL and Vulkan applications and work with shaders Explore the glTF file format, including its design and data structures Design an animation system with poses, clips, and skinned meshes Find out how vectors, matrices, quaternions, and splines are used in game development Discover and implement ways to seamlessly blend character animations Implement inverse kinematics for your characters using CCD and FABRIK solvers Understand how to render large, animated crowds efficiently Identify and resolve performance issues Who this book is for This book is for curious C++ developers, game programmers, game designers, and character animators, either pursuing this as a hobby or profession, who have always wanted to look behind the curtain and see how character animation in games works. The book assumes basic C++ and math knowledge, and you should be able to read code and math formulas to get the most out of this book.
Opengl Game Programming
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Author : Kevin Hawkins
language : en
Publisher: Course Technology
Release Date : 2001
Opengl Game Programming written by Kevin Hawkins and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
This robust CD contains source code from the book as well as examples of OpenGL games in the online game development community. Also included are a variety of tools such as the OpenGL libraries, GLUT, Paint Shop Pro shareware, and sound editing software. This book is a complete guide to game development using the OpenGL graphics API. It also covers how to integrate the non-graphical elements of Microsoft's DirectX into OpenGL games so that users can incorporate sound, music, and network functions. Teaching users how to use OpenGL to create dynamic 3D environments and effects for use in game development.
Mastering Java
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Author : Vivian Siahaan
language : en
Publisher: SPARTA PUBLISHING
Release Date : 2019-10-06
Mastering Java written by Vivian Siahaan and has been published by SPARTA PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-06 with Computers categories.
The lessons in this book are a highly organized and well-indexed set of tutorials meant for students and programmers. Netbeans, a specific IDE (Integrated Development Environment) is used to create GUI (Graphical User Interface applications).The finished product is the reward, but the readers are fully engaged and enriched by the process. This kind of learning is often the focus of training. In this book, you will learn how to build from scratch a SQLite database management system using Java. In designing a GUI and as an IDE, you will make use of the NetBeans tool. Gradually and step by step, you will be taught how to use SQLite in Java. In chapter one, you will learn: How to create SQLite database and six tables In chapter two, you will study: Creating the initial three table projects in the school database: Teacher table, TClass table, and Subject table; Creating database configuration files; Creating a Java GUI for viewing and navigating the contents of each table; Creating a Java GUI for inserting and editing tables; and Creating a Java GUI to join and query the three tables. In chapter three, you will learn: Creating the main form to connect all forms; Creating a project will add three more tables to the school database: the Student table, the Parent table, and Tuition table; Creating a Java GUI to view and navigate the contents of each table; Creating a Java GUI for editing, inserting, and deleting records in each table; Creating a Java GUI to join and query the three tables and all six tables. In chapter four, you will study how to query the six tables. In chapter five, you will create Bank database and its four tables. In chapter six, you will learn the basics of cryptography using Java. Here, you will learn how to write a Java program to count Hash, MAC (Message Authentication Code), store keys in a KeyStore, generate PrivateKey and PublicKey, encrypt / decrypt data, and generate and verify digital prints. In chapter seven, you will learn how to create and store salt passwords and verify them. You will create a Login table. In this case, you will see how to create a Java GUI using NetBeans to implement it. In addition to the Login table, in this chapter you will also create a Client table. In the case of the Client table, you will learn how to generate and save public and private keys into a database. You will also learn how to encrypt / decrypt data and save the results into a database. In chapter eight, you will create an Account table. This account table has the following ten fields: account_id (primary key), client_id (primarykey), account_number, account_date, account_type, plain_balance, cipher_balance, decipher_balance, digital_signature, and signature_verification. In this case, you will learn how to implement generating and verifying digital prints and storing the results into a database. In chapter nine, you will create a Client_Data table, which has the following seven fields: client_data_id (primary key), account_id (primary_key), birth_date, address, mother_name, telephone, and photo_path.
Mastering Matlab Gu
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Author : Vivian Siahaan
language : en
Publisher: SPARTA PUBLISHING
Release Date : 2019-11-14
Mastering Matlab Gu written by Vivian Siahaan and has been published by SPARTA PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-14 with Computers categories.
This book covers how to implement MATLAB GUI from scratch: Discrete Signals And Systems, IIR Filter: Direct Form I, IIR Filter: Direct Form II, IIR Filter: Lattice Form, Odd Length Symmetric Linear-Phase Filter, Hamming-Window-Based FIR Filter And Its Implementation On Audio File, and Various Windows Based FIR Filter And Its Implementation On Audio Signal. Primarily aimed at a first course in programming for high school and undergraduate students, this book teaches the practical concepts of GUI programming. The chapter sequence covers programs that produce graphics, building up to an emphasis on GUI tools for signal processing. Topics include programming basics, creating GUI with GUIDE, and graphics and GUI techniques.
Mind Melding Unity And Blender For 3d Game Development
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Author : Spencer Grey
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-12-31
Mind Melding Unity And Blender For 3d Game Development written by Spencer Grey and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-31 with Computers categories.
Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators Key Features Discover how you can enhance your games with Blender Learn how to implement Blender in real-world scenarios Create new or modify existing assets in Blender and import them into your Unity game Book DescriptionBlender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.What you will learn Transform your imagination into 3D scenery, props, and characters using Blender Get to grips with UV unwrapping and texture models in Blender Understand how to rig and animate models in Blender Animate and script models in Unity for top-down, FPS, and other types of games Find out how you can roundtrip custom assets from Blender to Unity and back Become familiar with the basics of ProBuilder, Timeline, and Cinemachine in Unity Who this book is for This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.
Zero To Mastery The Complete Guide To Learning Sqlite And Python Gui
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Author : Vivian Siahaan
language : en
Publisher: BALIGE PUBLISHING
Release Date : 2022-08-17
Zero To Mastery The Complete Guide To Learning Sqlite And Python Gui written by Vivian Siahaan and has been published by BALIGE PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-17 with Computers categories.
In this project, we provide you with the SQLite version of The Oracle Database Sample Schemas that provides a common platform for examples in each release of the Oracle Database. The sample database is also a good database for practicing with SQL, especially SQLite. The detailed description of the database can be found on: http://luna-ext.di.fc.ul.pt/oracle11g/server.112/e10831/diagrams.htm#insertedID0. The four schemas are a set of interlinked schemas. This set of schemas provides a layered approach to complexity: A simple schema Human Resources (HR) is useful for introducing basic topics. An extension to this schema supports Oracle Internet Directory demos; A second schema, Order Entry (OE), is useful for dealing with matters of intermediate complexity. Many data types are available in this schema, including non-scalar data types; The Online Catalog (OC) subschema is a collection of object-relational database objects built inside the OE schema; The Product Media (PM) schema is dedicated to multimedia data types; The Sales History (SH) schema is designed to allow for demos with large amounts of data. An extension to this schema provides support for advanced analytic processing. The HR schema consists of seven tables: regions, countries, locations, departments, employees, jobs, and job_histories. This book only implements HR schema, since the other schemas will be implemented in the next books.
Zero To Mastery The Complete Guide To Learning Mysql Based Multiform Python Gui
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Author : Vivian Siahaan
language : en
Publisher: BALIGE PUBLISHING
Release Date : 2022-08-25
Zero To Mastery The Complete Guide To Learning Mysql Based Multiform Python Gui written by Vivian Siahaan and has been published by BALIGE PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-25 with Computers categories.
In this project, we provide you with the MySQL version of The Oracle Database Sample Schemas that provides a common platform for examples in each release of the Oracle Database. The sample database is also a good database for practicing with SQL, especially MySQL. The detailed description of the database can be found on: http://luna-ext.di.fc.ul.pt/oracle11g/server.112/e10831/diagrams.htm#insertedID0. The four schemas are a set of interlinked schemas. This set of schemas provides a layered approach to complexity: A simple schema Human Resources (HR) is useful for introducing basic topics. An extension to this schema supports Oracle Internet Directory demos; A second schema, Order Entry (OE), is useful for dealing with matters of intermediate complexity. Many data types are available in this schema, including non-scalar data types; The Online Catalog (OC) subschema is a collection of object-relational database objects built inside the OE schema; The Product Media (PM) schema is dedicated to multimedia data types; The Sales History (SH) schema is designed to allow for demos with large amounts of data. An extension to this schema provides support for advanced analytic processing. The HR schema consists of seven tables: regions, countries, locations, departments, employees, jobs, and job_histories. This book only implements HR schema, since the other schemas will be implemented in the next books.
C Programming Mastery
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Author : S. R. Jena
language : en
Publisher: Xoffencer International Publication
Release Date : 2023-10-19
C Programming Mastery written by S. R. Jena and has been published by Xoffencer International Publication this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-19 with Computers categories.
Welcome to the world of C Programming Mastery: Job Interview Oriented Preparation! This book is designed to be your comprehensive guide in mastering C programming concepts and techniques specifically tailored for job interviews. Whether you are a beginner or an experienced programmer looking to brush up on your skills, this book will equip you with the knowledge and confidence you need to excel in C-related technical interviews. Who Is This Book For? This book is for anyone seeking to enhance their C programming skills, particularly with a focus on performing exceptionally well in job interviews. Whether you're a recent graduate, an aspiring developer, or someone looking to switch careers, the material covered here will give you the competitive edge you need to succeed. What You'll Learn This book is structured to cover a wide range of C programming topics, with a primary emphasis on those commonly tested during technical interviews. You'll dive into essential concepts such as data types, control structures, functions, pointers, memory management, file handling, and more. Each chapter is designed to provide a comprehensive understanding of the topic, coupled with real-world examples to solidify your understanding. Features of This Book Interview-Driven Approach: The content of this book is carefully curated to align with the expectations of technical interviews. You'll find explanations, examples, and exercises that are tailored to help you tackle interview questions confidently. Code Walkthroughs: Detailed code examples and walkthroughs are provided to help you grasp the concepts better. You'll see how to implement various algorithms and solutions, enabling you to approach coding challenges with clarity.\ Problem-Solving Practice: Throughout the book, you'll encounter practice problems and coding exercises. These are designed to challenge your skills and reinforce your understanding of the material. Tips and Tricks: Beyond code, you'll also receive valuable tips and insights on effective problem-solving strategies, time management, and how to approach technical interviews with confidence. Getting the Most Out of This Book To make the most of this book, consider the following suggestions: Hands-On Practice: Code along with the examples and exercises provided. Try to implement the concepts in your preferred programming environment to reinforce your learning. Problem-Solving: Approach each practice problem as if you were in a real interview. Solve the problems on paper or a whiteboard before checking the solutions provided. Consistent Learning: Allocate regular time to study and practice. Consistency is key to mastering programming concepts. Exploration: While the book covers a lot, don't hesitate to explore additional resources, tutorials, and projects to deepen your understanding. With "C Programming Mastery: Job Interview Oriented Preparation," you'll be well-prepared to excel in technical interviews and showcase your proficiency in C programming. Whether you're seeking your first job or aiming to advance your career, the knowledge gained from this book will undoubtedly set you on the path to success. Dive in, learn, practice, and get ready to conquer your job interviews with confidence!
Zero To Mastery The Complete Guide To Learning Postgresql With Python Gui
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Author : Vivian Siahaan
language : en
Publisher: BALIGE PUBLISHING
Release Date : 2022-09-25
Zero To Mastery The Complete Guide To Learning Postgresql With Python Gui written by Vivian Siahaan and has been published by BALIGE PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-25 with Computers categories.
This book uses the PostgreSQL version of MySQL-based Northwind database. The Northwind database is a sample database that was originally created by Microsoft and used as the basis for their tutorials in a variety of database products for decades. The Northwind database contains the sales data for a fictitious company called “Northwind Traders,” which imports and exports specialty foods from around the world. The Northwind database is an excellent tutorial schema for a small-business ERP, with customers, orders, inventory, purchasing, suppliers, shipping, employees, and single-entry accounting. The Northwind database has since been ported to a variety of non-Microsoft databases, including PostgreSQL. The Northwind dataset includes sample data for the following: Suppliers: Suppliers and vendors of Northwind; Customers: Customers who buy products from Northwind; Employees: Employee details of Northwind traders; Products: Product information; Shippers: The details of the shippers who ship the products from the traders to the end-customers; and Orders and Order_Details: Sales Order transactions taking place between the customers & the company. In this project, you will write Python script to create every table and insert rows of data into each of them. You will develop GUI with PyQt5 to each table in the database. You will also create GUI to plot: case distribution of order date by year, quarter, month, week, day, and hour; the distribution of amount by year, quarter, month, week, day, and hour; the distribution of bottom 10 sales by product, top 10 sales by product, bottom 10 sales by customer, top 10 sales by customer, bottom 10 sales by supplier, top 10 sales by supplier, bottom 10 sales by customer country, top 10 sales by customer country, bottom 10 sales by supplier country, top 10 sales by supplier country, average amount by month with mean and ewm, average amount by every month, amount feature over June 1997, amount feature over 1998, and all amount feature.