Mastering Game Development A Step By Step Guide To Creating Professional Quality Video Games In 2023

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Mastering Game Development A Step By Step Guide To Creating Professional Quality Video Games In 2023
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Author : MR. BIG WEALTH
language : en
Publisher: MR. BIG WEALTH
Release Date : 2023-09-06
Mastering Game Development A Step By Step Guide To Creating Professional Quality Video Games In 2023 written by MR. BIG WEALTH and has been published by MR. BIG WEALTH this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-06 with Computers categories.
Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 by MR. BIG WEALTH is the ultimate resource for aspiring game developers. Written by industry expert MR. BIG WEALTH, this comprehensive guide takes you on a journey through the entire game development process, from concept to launch. With step-by-step instructions and insider tips, you'll learn the essential techniques and skills needed to create your own professional-quality video games. Whether you're a beginner or an experienced developer, this book is your roadmap to mastering the art of game development in 2023.
User Centric Studies In Game Translation And Accessibility
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Author : Mikołaj Deckert
language : en
Publisher: Taylor & Francis
Release Date : 2024-11-05
User Centric Studies In Game Translation And Accessibility written by Mikołaj Deckert and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-05 with Language Arts & Disciplines categories.
This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding accessibility features. The volume demonstrates how audiovisual translation (AVT) and media accessibility (MA) involve decisions that can re-shape the gaming experience of players and other audiences. Contributions in the book outline this in two ways. First, they collectively provide an account of the prospects and challenges that come with user-centric scholarly inquiry in game translation and accessibility. Second, complementarily, they report on original studies and new, exciting findings while adopting the perspective of global users. Taken together, the collection serves as a call to action to systematically advance research eliciting variable types of input from users who take advantage of translation and accessibility services. Such research will facilitate a clearer understanding of how the particular decisions of translators and other relevant agents shape game reception. This book will be of interest to scholars in both translation studies and video game research, as well as those interested in media accessibility and media studies more broadly.
The Proteus Paradox
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Author : Nick Yee
language : en
Publisher: Yale University Press
Release Date : 2014-01-07
The Proteus Paradox written by Nick Yee and has been published by Yale University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-07 with Social Science categories.
A surprising assessment of the ways that virtual worlds are entangled with human psychology
Practical Game Design
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Author : Adam Kramarzewski
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-08-18
Practical Game Design written by Adam Kramarzewski and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-18 with Computers categories.
Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms with the help of this part-color guide Key Features Master the skills, processes, and techniques essential for working in a professional setting Grasp the core principles and processes of level design, world building, and storytelling Design, implement, and refine high-quality features and mechanics for contemporary video games Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful games as a service and prepare them for live operations Improve the quality of a game through playtesting and meticulous polishing Who this book is for Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.
Resources In Education
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Author :
language : en
Publisher:
Release Date : 1983
Resources In Education written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983 with Education categories.
National Identity And Millennials In Northeast Asia
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Author : Vanessa Frangville
language : en
Publisher: Taylor & Francis
Release Date : 2023-09-07
National Identity And Millennials In Northeast Asia written by Vanessa Frangville and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-07 with Political Science categories.
This book examines how the young in Northeast Asia engage with the political, especially in terms of the production, reformulation, or contestation of their national identities. Through case studies covering China, Japan, South Korea, North Korea and Taiwan, the contributions provide a study of the online spaces where youth engage with current debates regarding national identities. The book also unpacks the distinctive forms of expression and negotiation of national identities favoured by younger generations across Northeast Asia and asks questions specifically raised by their political mobilisation. For example, how their public mobilisation for a given cause has forced them to rethink their place in national and global communities. This book will be a valuable resource for scholars and students of East Asian culture and politics, media studies and youth studies. The Introduction of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.
Narrative Design For Mobile And Live Games
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Author : Valentina Tamer
language : en
Publisher: CRC Press
Release Date : 2023-12-12
Narrative Design For Mobile And Live Games written by Valentina Tamer and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-12 with Computers categories.
This is a comprehensive guidebook for long-term storytelling in mobile games and games-as-a-service (also known as live games). This book formalizes creative techniques of game writing and narrative design for a platform (and revenue model) that has shown drastic growth and changes over the past few years. The unique challenges of mobile games and live games are also increasingly relevant across the whole games industry. With hybrid consoles such as the Nintendo Switch, cloud gaming, and cross-platform titles, the lines between mobile and console have begun to blur. Additionally, many games now offer live support to extend player engagement. This book starts with an introduction to narrative design and the world of mobile games, followed by a deep dive into open-ended and seasonal storytelling. Besides the creative aspect of development, it covers areas of production such as documentation, collaboration, and monetization. To illustrate its solutions, it uses examples from video games and other media, specifically screenwriting for TV shows. This book will be of great interest to all game narrative and writing professionals working on mobile and live games.
The Science Of Esports
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Author : Craig McNulty
language : en
Publisher: Taylor & Francis
Release Date : 2023-11-10
The Science Of Esports written by Craig McNulty and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-10 with Games & Activities categories.
The Science of Esports draws from contemporary research and coach expertise to examine esports athlete health and performance from a range of disciplinary perspectives, including physiology, psychology, sociology, and nutrition. The rapid expansion of the esports industry has elevated competitive video gaming into the realm of high performance, requiring players, coaches, and practitioners to implement interdisciplinary approaches to performance support. The book covers key topic areas such as: What esports is and similarities and differences to sport Game-specific training Physiological and psychological consideration for esports athletes Social aspects of player performance and the social environment of esports Esports coaching and structure of esports performance environments Technology and its use in esports Safeguarding, cheating, and gambling This book includes worked examples and case studies to allow immediate implementation into practice for esports athletes and coaches. It summarises the current state of research to inform researchers and identify gaps in knowledge. This book is critical reading for students of esports and related courses. It serves as the first scientific resource designed to provide athletes, coaches, and practitioners with interdisciplinary insights into esports health and performance.
Designing Games
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Author : Tynan Sylvester
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2013-01-03
Designing Games written by Tynan Sylvester and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-03 with Computers categories.
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
Hr Like A Boss
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Author : John Bernatovicz
language : en
Publisher: Kogan Page Publishers
Release Date : 2023-11-10
Hr Like A Boss written by John Bernatovicz and has been published by Kogan Page Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-10 with Business & Economics categories.
HR Like a Boss offers HR professionals all the tools they need to help employees feel more connected to their organization and ensure the organization's success. This book empowers HR professionals to become bold, business-savvy leaders who inspire connection and drive results. Written by a creative entrepreneur dedicated to the HR community, the book blends compelling stories of real practitioners who embody the characteristics of a "boss" - meaning a skilled business leader - with actionable insights to help readers elevate their impact. With a focus on building trust, fostering engagement, and aligning HR with business success, it shows how to lead with heart and strategy at once. A must-read for HR professionals who want to make a difference for their people, organizations, and communities.