Mastering Technical Art In Unreal Engine

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Mastering Technical Art In Unreal Engine
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Author : Greg Penninck
language : en
Publisher: CRC Press
Release Date : 2025-01-30
Mastering Technical Art In Unreal Engine written by Greg Penninck and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-30 with Computers categories.
This book covers how to build materials and VFX that bring your projects to life in Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of Unreal Engine. You'll learn about Material Graphs, Parameters, Instances, Materials Maths, Nodes, Niagara Emitters and much more as you complete project-based examples. Included in the book is a series of introductory demonstration videos and quizzes to help test your learning, giving you all the tools and knowledge to make cutting-edge game materials and VFX. This book will be of great interest to all students learning to create technical art within Unreal Engine, as well as professionals looking to sharpen their skills.
Mastering Technical Art In The Unreal Engine
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Author : Greg Penninck
language : en
Publisher: CRC Press
Release Date : 2025-01-24
Mastering Technical Art In The Unreal Engine written by Greg Penninck and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-24 with Art categories.
This covers how to use the latest development tools to create your own Virtual World powered by Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of Unreal Engine. You'll learn about Landscapes, Sculpting, Materials, Foliage, Water, Partitions and much more as you complete project-based examples. Included in the book is a series of follow-along introductory videos and quizzes to help test your learning, giving you all the tools and knowledge to make detailed believable worlds in the Unreal Engine. This book will be of great interest to all students learning to create technical art within Unreal Engine, as well as professionals looking to sharpen their skills.
Mastering Technical Art In Unreal Engine
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Author : Greg Penninck
language : en
Publisher: CRC Press
Release Date : 2025-01-30
Mastering Technical Art In Unreal Engine written by Greg Penninck and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-30 with Computers categories.
This covers how to use the latest development tools to create your own Virtual World powered by Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of Unreal Engine. You'll learn about Landscapes, Sculpting, Materials, Foliage, Water, Partitions and much more as you complete project-based examples. Included in the book is a series of follow-along introductory videos and quizzes to help test your learning, giving you all the tools and knowledge to make detailed believable worlds in the Unreal Engine. This book will be of great interest to all students learning to create technical art within Unreal Engine, as well as professionals looking to sharpen their skills.
Mastering The Art Of Unreal Engine 4 Blueprints
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Author : Ryan Shah
language : en
Publisher: Lulu.com
Release Date : 2014-06-15
Mastering The Art Of Unreal Engine 4 Blueprints written by Ryan Shah and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-15 with Computers categories.
Mastering the Art of Unreal Engine 4 - Blueprints takes a concise, clear, informative but fun approach to developing Unreal Engine 4, without touching a single line of code. By using this book, you'll be creating various small projects completely in blueprint. From this book, you'll be equipped with the know-how you'll need to create the game of your dreams. On top of mastering the Blueprints system in Unreal Engine 4, you'll also learn the secrets behind getting the most out of the beast of an engine.
Master The Art Of Unreal Engine 4
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Author : Ryan Shah
language : en
Publisher: Kitatus Studios
Release Date : 2015-02-01
Master The Art Of Unreal Engine 4 written by Ryan Shah and has been published by Kitatus Studios this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-01 with Computers categories.
Have you ever played a video-game and wished you could make your own? Well, with the power of Unreal Engine 4 and this book... Now your dreams can now be reality! This book has been designed and crafted by independent developer Ryan Shah (of Kitatus Studios), who boasts over 10 years of experience working with video-game development tools as well as 2D/3D art applications. Ryan Shah will guide you through your adventures with Unreal Engine 4, Teaching you all the important information in an enjoyable, relaxed and entertaining style, which will help make sure you have the greatest possible adventure learning to create the video-game of your dreams. If you enjoyed 3D point and click adventure titles (Such as Telltale's The Walking Dead, Back to the Future, Sam and Max .etc) then this book is for you! In this title, we don't only cover how to create your own 3D point and click adventure project, but we also cover all the important pieces of Unreal Engine 4 that you'll need to make sure your projects rise above all others and become amazing titles that your fans will adore for years to come!
Focus On 100 Most Popular Unreal Engine Games
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Author : Wikipedia contributors
language : en
Publisher: e-artnow sro
Release Date :
Focus On 100 Most Popular Unreal Engine Games written by Wikipedia contributors and has been published by e-artnow sro this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Mastering Unreal Engine 4 X
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Author : Muhammad A.Moniem
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-06-30
Mastering Unreal Engine 4 X written by Muhammad A.Moniem and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-30 with Computers categories.
Take your game development skills to the next level with one of the best engines on the market About This Book Build an entire AAA game level throughout the book Take your C++ scripting skills to the next level and use them extensively to build the game An advanced practical guide with a tutorial style approach that will help you make the best of Unreal engine 4 Who This Book Is For This book is for game developers who have a basic knowledge of Unreal Engine and C++ scripting knowledge. If you want to take the leap from a casual game developer to a full-fledged professional game developer with Unreal Engine 4, this is the book for you. What You Will Learn Script your player controls in C++ Build a superb and engaging level with advanced design techniques Program AI with C++ Use Cascade to add life to your games Use custom shaders and advanced shading techniques to make things pretty Implement an awesome UI in the game Control gameplay using data tables In Detail Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we'll explain advanced shaders and effects techniques and how you can implement them in your games. You'll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You'll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4! Style and approach An advanced guide that will take you to the next level of developing games with Unreal engine with illustrative examples that will make you confident of creating customized professional level games on your won.
Encyclopedia Of Video Games
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Author : Mark J. P. Wolf
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-05-24
Encyclopedia Of Video Games written by Mark J. P. Wolf and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-24 with Games & Activities categories.
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Mastering Unreal Technology Advanced Level Design Concepts With Unreal Engine 3
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Author : Jason Busby
language : en
Publisher: Sams Publishing
Release Date : 2010
Mastering Unreal Technology Advanced Level Design Concepts With Unreal Engine 3 written by Jason Busby and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Computers categories.
An advanced guide to the features of Unreal Engine 3, this book describes the programming and modding techniques of the latest version of the industry's leading engine.
Cinematic Photoreal Environments In Unreal Engine 5
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Author : Giovanni Visai
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-05-17
Cinematic Photoreal Environments In Unreal Engine 5 written by Giovanni Visai and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-17 with Computers categories.
Achieve stunning photorealistic environments and create cinematic masterpieces by combining environment art, animation, VFX and cinematography with Unreal Engine Specialist, Giovanni Visai Key Features Implement advanced shaders, effects, and post-processing to make your environment look cinematic Explore techniques for achieving realistic graphic complexity with incredible performance Create your own materials and enhance the visuals of your gaming environment Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionAs Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.What you will learn Generate a Master Material to create hundreds of different material instances Explore lighting principles and apply them to UE lighting systems Evaluate the pros and cons of real-time rendering in the world-building process Build massive landscapes with procedural materials, heightmap, landmass, and water Populate an environment with realistic assets using Foliage and Megascan Master the art of crafting stunning shots with Sequencer Enhance visual quality with Post Process Volume and Niagara Produce a photorealistic shot using the Movie Render Queue Who this book is for If you are a creative director, designer, or creator with a passion for technology and CGI, this UE 5 book is for you. Game developers and tech artists will also benefit from this book as it can help them understand an environment artist’s workflow and how to optimize performance.