Materializing Digital Futures

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Materializing Digital Futures
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Author : Toija Cinque
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2022-01-27
Materializing Digital Futures written by Toija Cinque and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-27 with Social Science categories.
Digital, visual media are found in most aspects of everyday life, from workplaces to household devices - computer and digital television screens, appliances such as refrigerators and home assistants, and applications for social media and gaming. Each technologically enabled opportunity brings an increasingly sophisticated language with the act of pursuing the intrasensorial ways of perceiving the world around us - through touch, movement, sound and vision - that is the heart of screen media use and audience engagement with digital artifacts. Drawing on digital media's currently evolving transformation and transforming capacity this book builds a story of the multiple processes in robotics and AI, virtual reality, creative image and sound production, the representation of data and creative practice. Issues around commodification, identity, identification, and political economy are critically examined for the emerging and affecting encounters and perceptions that are brought to bear.
Digital Futures In Human Computer Interaction
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Author : Zhiyong Fu
language : en
Publisher: CRC Press
Release Date : 2025-03-06
Digital Futures In Human Computer Interaction written by Zhiyong Fu and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-06 with Computers categories.
The application of futures thinking in Human-Computer Interaction (HCI) has become increasingly important in recent years. Integrating speculative thinking with future design approaches has allowed HCI researchers to explore the potential impacts of technology on digital society. However, the implementation and application of futures thinking in HCI research is an emerging area. Digital Futures in Human-Computer Interaction: Design Thinking for Digital Transformation fills this gap by systematically analyzing HCI's innovation trends in the digital era. This book explores the dialogue between digital transformation and futures thinking for alternative visions of HCI research. The book highlights significant trends and advancements in futures thinking related to HCI. Case studies illustrate the role of futures thinking, offering readers a broad overview of the subject while detailing the competencies and practices that can lead to successful futures design. This engaging and informative reference will appeal to students, academics, and researchers interested in various design aspects related to HCI. These aspects include service design, sustainable design, product design, space design, visual communication, design education, futures studies, and social innovation.
The Decentralized And Networked Future Of Value Creation
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Author : Jan-Peter Ferdinand
language : en
Publisher: Springer
Release Date : 2016-05-14
The Decentralized And Networked Future Of Value Creation written by Jan-Peter Ferdinand and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-14 with Computers categories.
This book identifies, analyzes and discusses the current trends of digitalized, decentralized, and networked physical value creation by focusing on the particular example of 3D printing. In addition to evaluating 3D printing’s disruptive potentials against a broader economic background, it also addresses the technology’s potential impacts on sustainability and emerging modes of bottom-up and community-based innovation. Emphasizing these topics from economic, technical, social and environmental perspectives, the book offers a multifaceted overview that scrutinizes the scenario of a fundamental transition: from a centralized to a far more decentralized system of value creation.
Experiencing Immersion In Antiquity And Modernity
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Author : Emma Cole
language : en
Publisher: Bloomsbury Publishing
Release Date : 2025-07-10
Experiencing Immersion In Antiquity And Modernity written by Emma Cole and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-10 with Literary Criticism categories.
This book examines the links between experiencing immersion in antiquity and modernity. Immersive experiences are big business within today's creative economy. Forms range from immersive museum exhibitions, theatrical performances, art installations and experiences facilitated through virtual and augmented reality technologies. Yet the idea of immersion is not new; paintings, sculpture and theatre have all been theorised historically in terms of illusion, realism and immersion. From antiquity to modernity, there has been an interest in theorising the relationship between reality and virtual realities, and in contemplating whether feeling present in an alternate universe is a sought-after experience or something problematic and dangerous. The chapters in this volume explore the warnings against immersion voiced by Plato and embodied in the figure of the Homeric sirens, contrasted with the pro-immersion perspectives championed by Aristotelian mimesis and embodied in the concept of enargeia. The volume also examines the integration of the ancient world into immersive novels, games, museum exhibitions and theatrical performances. Practice-as-Research contributions explore the benefits of this synergy from practitioner perspectives. Contributors from diverse fields – including classical reception studies, art history, game studies, heritage studies and theatre studies – approach the interplay between antiquity and modernity from varied standpoints. Together, they uncover previously unforeseen connections across disciplines and lay the groundwork for future research and additional classically inflected immersive experiences.
4d Printing
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Author : Fouad Sabry
language : en
Publisher: One Billion Knowledgeable
Release Date : 2021-11-11
4d Printing written by Fouad Sabry and has been published by One Billion Knowledgeable this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-11 with Technology & Engineering categories.
What Is 4D Printing 3D printing, a type of additive manufacturing, is regarded as one of the most disruptive inventions in modern manufacturing. It has fundamentally altered the way components and equipments are made, as well as their design and development, in the industry. 3D printing enables manufacturers and researchers to create sophisticated shapes and structures that were previously thought to be impossible to create using traditional production methods. Over the previous three decades, 3D printing technology has seen constant breakthroughs and has changed dramatically. Despite its ability to generate sophisticated, bio-inspired, multi-material designs, 3D printing is not yet suitable for mass production. The addition of a fourth dimension to 3D printing technology is known as "4D Printing." With this new dimension, 3D printed things can change shape independently of environmental stimuli such as light, heat, electricity, magnetic field, and so on. Printed items alter shape dynamically dependent on the needs and demands of the circumstance by incorporating the dimension of time, with no electromechanical or moving parts. The ability of 3D printed things to change shape over time in reaction to specific stimuli is based on the material's ability to transform over time in response to specific stimuli, and it does not require human interaction to facilitate the process. The growing demand for flexible products in a variety of applications, such as self-folding packaging and adaptable wind turbines, has spurred the rise of 4D printing. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: 4D Printing Chapter 2: Four-Dimensional Product Chapter 3: Responsive Architecture Chapter 4: Responsive Computer-Aided Design Chapter 5: 3D Printing Chapter 6: 3D Modeling Chapter 7: 3D Scanning Chapter 8: 3D Printing Marketplace Chapter 9: 3D Bioprinting Chapter 10: 3D Food Printing Chapter 11: 3D Manufacturing Format Chapter 12: 3D Printing Speed Chapter 13: 3D Systems (II) Answering the public top questions about 4D printing. (III) Real world examples for the usage of 4D printing in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technology in each industry to have 360-degree full understanding of 4D printing' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of 4D printing.
I M Not A Film Star
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Author : Ian Dixon
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2022-07-14
I M Not A Film Star written by Ian Dixon and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-14 with Performing Arts categories.
The first collection dedicated to David Bowie's acting career shows that his film characterisations and performance styles shift and reform as decoratively as his musical personas. Though he was described as the most influential pop artist of the 20th century, whose work became synonymous with mask, mystery, sexual excess and ch-ch-ch-changing genres, Bowie also applied his genius to the craft of acting. Bowie's considerable filmography is systematically examined in 12 scholarly essays that include tributes to Bowie's performance craft in other media forms. Classic films such as The Prestige and Merry Christmas, Mr. Lawrence, cult hits Labyrinth and The Man Who Fell To Earth, as well as lesser-known roles in The Image, Christiane F. and Broadway hit The Elephant Man are viewed, not simply through the lens of Bowie's mega-stardom, but as the work of a serious actor with inimitable talent. This compelling analysis celebrates the risk-taking intelligence and bravura of David Bowie: actor, mime, mimic and icon.
Society Regulation And Governance
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Author : Regine Paul
language : en
Publisher: Edward Elgar Publishing
Release Date : 2017-07-28
Society Regulation And Governance written by Regine Paul and has been published by Edward Elgar Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-28 with Law categories.
Society, Regulation and Governance brings together sociologists, political scientists, legal scholars and historians for an interdisciplinary critical evaluation of alleged ‘new modes’ of social change, specifically risk, publics and participation. The editors’ aim is to refocus scholarly attention on the possibility of intentional social change in contemporary society which underpin all novelty claims in regulation and governance research and practice. This book gives significant insight into the new methods of social change, suiting a wide range of social science academics due to its collaborative nature.
Materializing Literacies In Communities
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Author : Kate Pahl
language : en
Publisher: Bloomsbury Publishing
Release Date : 2014-10-23
Materializing Literacies In Communities written by Kate Pahl and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-23 with Language Arts & Disciplines categories.
What is a 'contemporary' understanding of literacy practices? How can 'literacy' be explained and situated? This book addresses literacy practices research, understanding it as both material and spatial, based in homes and communities, as well as in formal educational settings. It addresses a need to update the work done on theoretical literacy models, with the last major paradigms such as critical literacies and multiliteracies developed a decade ago. Kate Pahl draws on case studies to highlight experiences alternate from the traditional representations of literacy. She argues that the affordances of home and familiar spaces offer fertile ground for meaning-making. These resultant literacies are multimodal and linked to space, place and community. An important evaluative resource, this book details a range of methodologies for further researching literacy, describing ethnographic, visual, participatory and ecological approaches, together with connective ethnographies. This volume will appeal to academics and professions in literacy studies and language and education.
The Future Of Digital Data Heritage And Curation
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Author : Fiona R. Cameron
language : en
Publisher: Routledge
Release Date : 2021-03-30
The Future Of Digital Data Heritage And Curation written by Fiona R. Cameron and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-30 with Art categories.
The Future of Digital Data, Heritage and Curation critiques digital cultural heritage concepts and their application to data, developing new theories, curatorial practices and a more-than-human museology for a contemporary and future world. Presenting a diverse range of case examples from around the globe, Cameron offers a critical and philosophical reflection on the ways in which digital cultural heritage is currently framed as societal data worth passing on to future generations in two distinct forms: digitally born and digitizations. Demonstrating that most perceptions of digital cultural heritage are distinctly western in nature, the book also examines the complicity of such heritage in climate change, and environmental destruction and injustice. Going further still, the book theorizes the future of digital data, heritage, curation and the notion of the human in the context of the profusion of new types of societal data and production processes driven by the intensification of data economies and through the emergence of new technologies. In so doing, the book makes a case for the development of new types of heritage that comprise AI, automated systems, biological entities, infrastructures, minerals and chemicals – all of which have their own forms of agency, intelligence and cognition. The Future of Digital Data, Heritage and Curation is essential reading for academics and students engaged in the study of museums, archives, libraries, galleries, archaeology, cultural heritage management, information management, curatorial studies and digital humanities.
The Metal Gear Solid Series
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Author : Steven Kielich
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2025-01-23
The Metal Gear Solid Series written by Steven Kielich and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-23 with Computers categories.
This collection, arriving in the wake of the 25th anniversary of 1998's Metal Gear Solid, provides scholars and fans alike with a wide-ranging selection of critical essays on the franchise from diverse disciplinary and thematic perspectives. With the conclusion of Hideo Kojima's Metal Gear Solid video game series only recently behind us, it is now both possible and essential to study this critically, commercially, and culturally resonant series as a whole. The essays contained in this volume, which are all new contributions from both established and emerging scholars, take up this crucial opportunity to consider and reconsider the cultural, historical, political, philosophical, and aesthetic impact of the Metal Gear Solid games in analyses spanning the series' canonical entries, adding to the understanding of both well-studied installments and under- examined ones. These contributions connect themes that emerge from the games-such as sexuality and queerness, rhetoric and ethics, and subjectivity and embodiment-while also demonstrating how the series opens up broader questions about ecology, race, gender, militarization, pedagogy, and game design, that demand continued analysis and application. Each essay develops new avenues for theoretical, rhetorical, and political exploration of the Metal Gear Solid series, for Game Studies, and for the study of Popular Culture writ large. As the first collection of critical inquiries into the Metal Gear Solid series, this volume serves as crucial exegesis of and critical companion to any future study of the series by celebrating, critiquing, and critically interrogating its entries' rich cultural and disciplinary import.