Mathematics And Physics For Programmers


Mathematics And Physics For Programmers
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Mathematics And Physics For Programmers


Mathematics And Physics For Programmers
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Author : Danny Kodicek
language : en
Publisher: Course Technology
Release Date : 2012

Mathematics And Physics For Programmers written by Danny Kodicek and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer games categories.


Rev. ed. of: Mathematics and physics for programmers / Danny Kodicek. c2005. 1st ed.



Mathematics And Physics For Programmers


Mathematics And Physics For Programmers
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Author : Danny Kodicek
language : en
Publisher: Delmar Thomson Learning
Release Date : 2005

Mathematics And Physics For Programmers written by Danny Kodicek and has been published by Delmar Thomson Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


This book provides a simple but thorough grounding in the mathematics and physics topics that programmers need to know to write programs, using a non-language specific approach. The companion CD-ROM provides demo examples of the mathematical and physical principles discussed in the book, with source code in several different languages (C++, Lingo, and Java).



Beginning Math And Physics For Game Programmers


Beginning Math And Physics For Game Programmers
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Author : Wendy Stahler
language : en
Publisher: New Riders
Release Date : 2004

Beginning Math And Physics For Game Programmers written by Wendy Stahler and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly sophisticated technology. Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion designers need to improve their level of game development.



Programming And Mathematical Techniques In Physics Proceedings Of The Conference On Programming And Mathematical Methods For Solving Physical Problems


Programming And Mathematical Techniques In Physics Proceedings Of The Conference On Programming And Mathematical Methods For Solving Physical Problems
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Author : Yu Yu Lobanov
language : en
Publisher: World Scientific
Release Date : 1994-05-16

Programming And Mathematical Techniques In Physics Proceedings Of The Conference On Programming And Mathematical Methods For Solving Physical Problems written by Yu Yu Lobanov and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994-05-16 with categories.


This volume is a collection of papers which were presented at the traditional international conference on programming and mathematical methods for solving physical problems. The topics covered a wide scope of problems including information database systems, networking, data acquisition systems, analytical and numerical methods for solution of the physical problems.



Physics For Game Programmers


Physics For Game Programmers
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Author : Grant Palmer
language : en
Publisher: Apress
Release Date : 2007-12-27

Physics For Game Programmers written by Grant Palmer and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-12-27 with Computers categories.


*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.



Math For Programmers


Math For Programmers
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Author : Paul Orland
language : en
Publisher: Simon and Schuster
Release Date : 2020-11-30

Math For Programmers written by Paul Orland and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-30 with Computers categories.


"A gentle introduction to some of the most useful mathematical concepts that should be in your developer toolbox." - Christopher Haupt, New Relic Explore important mathematical concepts through hands-on coding. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks



Essential Maple 7


Essential Maple 7
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Author : Robert M. Corless
language : en
Publisher: Springer
Release Date : 2014-01-03

Essential Maple 7 written by Robert M. Corless and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-03 with Computers categories.


This book provides an accelerated introduction to Maple for scientific programmers who already have experience in other computer languages (such as C, Pascal, or FORTRAN). It gives an overview of the most commonly used constructs and an elementary introduction to Maple programming. The new edition is substantially updated throughout. In particular, there are new programming features especially modules, nested lexical scopes, documentation features, and object-oriented support), a new solution of differential equations, and new plotting features. Review of Earlier Edition "It is especially nice for people like us, who have done some C and FORTRAN programming in our time, but would like to take better advantage of a tool like Maple. It discusses things of key importance to a scientific programmer and does not go on and on with things you'd never use anyway. The examples are terrific--beyond description. I have informed my colleagues here that this is a must-have..." (Brynjulf Owren, Department of Mathematical Sciences, The Norwegian Institute of Technology)



An Introduction To Programming With Mathematica


An Introduction To Programming With Mathematica
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Author : Paul R. Wellin
language : en
Publisher: Cambridge University Press
Release Date : 2005-01-13

An Introduction To Programming With Mathematica written by Paul R. Wellin and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-01-13 with Computers categories.


Ideal for those wishing a deeper understanding of Mathematica programming, with software support and solutions to exercises available on the web.



Physics Modeling For Game Programmers


Physics Modeling For Game Programmers
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Author : David Conger
language : en
Publisher:
Release Date : 2004

Physics Modeling For Game Programmers written by David Conger and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computer games categories.


Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate a trajectory of a projectile, the reader will actually see a cannon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.



Dynamic Programming


Dynamic Programming
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Author : Richard Bellman
language : en
Publisher: Princeton University Press
Release Date : 2010-07-21

Dynamic Programming written by Richard Bellman and has been published by Princeton University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-21 with Computers categories.


This classic book is an introduction to dynamic programming, presented by the scientist who coined the term and developed the theory in its early stages. In Dynamic Programming, Richard E. Bellman introduces his groundbreaking theory and furnishes a new and versatile mathematical tool for the treatment of many complex problems, both within and outside of the discipline. The book is written at a moderate mathematical level, requiring only a basic foundation in mathematics, including calculus. The applications formulated and analyzed in such diverse fields as mathematical economics, logistics, scheduling theory, communication theory, and control processes are as relevant today as they were when Bellman first presented them. A new introduction by Stuart Dreyfus reviews Bellman's later work on dynamic programming and identifies important research areas that have profited from the application of Bellman's theory.