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Maya Programming With Python Cookbook


Maya Programming With Python Cookbook
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Maya Programming With Python Cookbook


Maya Programming With Python Cookbook
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Author : Adrian Herbez
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-07-29

Maya Programming With Python Cookbook written by Adrian Herbez and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-29 with Computers categories.


Master complex workflows and conquer the world with Python and Maya About This Book Improve your modelling skills and reduce your scripting problems using Python in Maya Learn to communicate with web applications using Python for easier team development A quick and practical answer to every problem you can have whilst scripting in Maya with Python Who This Book Is For This book is for Python developers who have just started scripting with Maya. What You Will Learn Find out how to use Python scripting to automate tedious tasks Create functional user interfaces to make scripts easy to share with others Add new functionality to Maya via the power of scripting Import and export arbitrary data into and out of Maya Improve your workflow, and that of your team Create custom create custom controls to make rigs that are easy to work with Implement a system to render 3D assets for isometric games Use script jobs to trigger actions automatically in response to user interaction Open a command port to allow other applications to communicate with Maya In Detail Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build. Style and approach This book is comprised of a set of practical recipes, grouped under specific topics, which can be referred to independently or in sequence. These recipes provide quick solutions to common problems, and cover most of the real-world scenarios that developers are likely to face when working with Maya.



Practical Maya Programming With Python


Practical Maya Programming With Python
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Author : Robert Galanakis
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-07-25

Practical Maya Programming With Python written by Robert Galanakis and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-25 with Computers categories.


Practical Maya Programming with Python is a practical tutorial packed with plenty of examples and sample projects which guides you through building reusable, independent modules and handling unexpected errors. If you are a developer looking to build a powerful system using Python and Maya's capabilities, then this book is for you. Practical Maya Programming with Python is perfect for intermediate users with basic experience in Python and Maya who want to better their knowledge and skills.



Python For Secret Agents


Python For Secret Agents
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Author : Steven F. Lott
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-08-26

Python For Secret Agents written by Steven F. Lott and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-26 with Computers categories.


If you are a Python beginner who is looking to learn the language through interesting projects, this book is for you. A basic knowledge of programming and statistics is beneficial to get the most out of the book.



Making Music With Computers


Making Music With Computers
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Author : Bill Manaris
language : en
Publisher: CRC Press
Release Date : 2014-05-19

Making Music With Computers written by Bill Manaris and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-19 with Computers categories.


Teach Your Students How to Use Computing to Explore Powerful and Creative IdeasIn the twenty-first century, computers have become indispensable in music making, distribution, performance, and consumption. Making Music with Computers: Creative Programming in Python introduces important concepts and skills necessary to generate music with computers.



Python Machine Learning


Python Machine Learning
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Author : Wei-Meng Lee
language : en
Publisher: John Wiley & Sons
Release Date : 2019-04-04

Python Machine Learning written by Wei-Meng Lee and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-04 with Computers categories.


Python makes machine learning easy for beginners and experienced developers With computing power increasing exponentially and costs decreasing at the same time, there is no better time to learn machine learning using Python. Machine learning tasks that once required enormous processing power are now possible on desktop machines. However, machine learning is not for the faint of heart—it requires a good foundation in statistics, as well as programming knowledge. Python Machine Learning will help coders of all levels master one of the most in-demand programming skillsets in use today. Readers will get started by following fundamental topics such as an introduction to Machine Learning and Data Science. For each learning algorithm, readers will use a real-life scenario to show how Python is used to solve the problem at hand. • Python data science—manipulating data and data visualization • Data cleansing • Understanding Machine learning algorithms • Supervised learning algorithms • Unsupervised learning algorithms • Deploying machine learning models Python Machine Learning is essential reading for students, developers, or anyone with a keen interest in taking their coding skills to the next level.



Panda3d 1 7 Game Developer S Cookbook


Panda3d 1 7 Game Developer S Cookbook
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Author : Christoph Lang
language : en
Publisher: Packt Publishing Ltd
Release Date : 2011-03-23

Panda3d 1 7 Game Developer S Cookbook written by Christoph Lang and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03-23 with Computers categories.


This is a cookbook with over 80 recipes offering solutions to common game development problems with Panda3D with explained sample code and screenshots added in.If you are a developer with experience in Python, Panda3D, and optionally C++ and shading languages and you are looking for quick and easy to integrate solutions to common game development problems with Panda3D, this book is for you.



Introducing Python


Introducing Python
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Author : Bill Lubanovic
language : en
Publisher: O'Reilly Media
Release Date : 2019-11-06

Introducing Python written by Bill Lubanovic and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-06 with Computers categories.


Easy to understand and fun to read, this updated edition of Introducing Python is ideal for beginning programmers as well as those new to the language. Author Bill Lubanovic takes you from the basics to more involved and varied topics, mixing tutorials with cookbook-style code recipes to explain concepts in Python 3. End-of-chapter exercises help you practice what you’ve learned. You’ll gain a strong foundation in the language, including best practices for testing, debugging, code reuse, and other development tips. This book also shows you how to use Python for applications in business, science, and the arts, using various Python tools and open source packages.



Creating Games With Unreal Engine Substance Painter Maya


Creating Games With Unreal Engine Substance Painter Maya
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Author : Kassandra Arevalo
language : en
Publisher: CRC Press
Release Date : 2021-01-12

Creating Games With Unreal Engine Substance Painter Maya written by Kassandra Arevalo and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-12 with Computers categories.


Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.



Learning Mysql


Learning Mysql
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Author : Seyed Tahaghoghi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2007-11-28

Learning Mysql written by Seyed Tahaghoghi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-28 with Computers categories.


This new book in the popular Learning series offers an easy-to-use resource for newcomers to the MySQL relational database. This tutorial explains in plain English how to set up MySQL and related software from the beginning, and how to do common tasks.



Kinect Hacks


Kinect Hacks
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Author : Jared St. Jean
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-11-03

Kinect Hacks written by Jared St. Jean and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-03 with Computers categories.


Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. Set up a development environment in Windows 7, Mac OSX, or Ubuntu Build special effects apps with tools such as Synapse and Cinder Create gestural interfaces to integrate and control digital music components Capture the realistic motions of a 3D model with NI mate, Blender, and Animata Design gesture-based games with the ZigFu SDK Recreate the dimensions of any room in realtime, using RGBDemo Use gestures to navigate robots and control PC interfaces