Media Computing

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Ubiquitous Multimedia Computing
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Author : Qing Li
language : en
Publisher: CRC Press
Release Date : 2009-11-24
Ubiquitous Multimedia Computing written by Qing Li and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-24 with Computers categories.
Computing is ubiquitous and if you think otherwise, that in itself might be the best evidence that it is so. Computers are omnipresent in modern life and the multimedia computing environment of today is becoming more and more seamless.Bringing together contributions from dozens of leading experts, Ubiquitous Multimedia Computing educates readers on
Media Computing
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Author : Chitra Dorai
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Media Computing written by Chitra Dorai and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.
Cloud Computing And Digital Media
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Author : Kuan-Ching Li
language : en
Publisher: CRC Press
Release Date : 2014-03-07
Cloud Computing And Digital Media written by Kuan-Ching Li and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-07 with Computers categories.
Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications presents the fundamentals of cloud and media infrastructure, novel technologies that integrate digital media with cloud computing, and real-world applications that exemplify the potential of cloud computing for next-generation digital media. It brings together technologie
Ubi Media Computing Pervasive Systems Algorithms And Networks
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Author : Lin Hui
language : en
Publisher: Springer Nature
Release Date : 2025-07-19
Ubi Media Computing Pervasive Systems Algorithms And Networks written by Lin Hui and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-19 with Computers categories.
This 2-volume set constitutes the refereed proceedings of the 17th International Symposium on Pervasive Systems, Algorithms and Networks, I-SPAN 2025 and 13th International Conference on Ubi-Media Computing, Ubi-Media 2025 held in Bangkok, Thailand, in January 19–23, 2025. The 36 full papers and 16 short papers presented in this book were carefully reviewed and selected from 95 submissions. They are categorized into the following topical sections: Part 1: Edge Computing and IoT Application, Optimization and Deep Learning Application, System and Network Application, Cybersecurity Technique and Application, Machine Learning on Multimedia and Applications Part 2: Prediction Methods and Application, Data Processing and Detection Methods, Edge Computing and IoT Application, Multimedia Networks, System and Applications, Machine Learning on Intelligent Application Systems
Handbook Of Multimedia Computing
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Author : Borko Furht
language : en
Publisher: CRC Press
Release Date : 1998-09-29
Handbook Of Multimedia Computing written by Borko Furht and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-09-29 with Computers categories.
Multimedia computing has emerged as a major area of research. Coupled with high-speed networks, multimedia computer systems have opened a spectrum of new applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and video. Handbook on Multimedia Computing provides a comprehensive resource on advanced topics in this field, considered here as the integration of four industries: computer, communication, broadcasting/entertainment, and consumer electronics. This indispensable reference compiles contributions from 80 academic and industry leaders, examining all the major subsets of multimedia activity. Four parts divide the text: Basic Concepts and Standards introduces basic multimedia terminology, taxonomy, and concepts, including multimedia objects, user interfaces, and standards Multimedia Retrieval and Processing Techniques addresses various aspects of audio, image, and video retrieval; indexing; and processing techniques and systems Multimedia Systems and Techniques covers critical multimedia issues, such as multimedia synchronization, operating systems for multimedia, multimedia databases, storage organizations, and processor architectures Multimedia Communications and Networking discusses networking issues, such as quality of service, resource management, and video transport An indispensable reference, Handbook on Multimedia Computing covers every aspect of multimedia applications and technology. It gives you the tools you need to understand and work in this fast-paced, continuously changing field.
Mobile Cloud Visual Media Computing
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Author : Gang Hua
language : en
Publisher: Springer
Release Date : 2015-11-23
Mobile Cloud Visual Media Computing written by Gang Hua and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-23 with Computers categories.
This book explores the internet and mobile ecosystems which are powered by cloud computing – an essential, if not indispensable, part of our everyday lives. Billions of users world-wide use this technology for information sharing, communication and social networking and a high proportion of activity is driven by massive media content such as images, videos and other emerging 3D visual media. However, managing, searching and visualizing this gigantic amount of data to facilitate communication is difficult which has led to an influx of innovation and research in these areas. The research is from academics from all around the world, focusing on the intersection of mobile, cloud, visual and multimedia computing and is split into five clear parts. Topics covered in the book include mobile augmented reality, computational photography, mobile visual recognition and search, and human-computer interaction (HCI). The findings discussed is meant to spur on further creative development in both academia and industry within this area. Mobile Cloud Visual Media Computing would of great interest to researchers and academics wishing to see how the state-of-the-art in media computing research is applied to innovative applications, whilst engineers and software designers from industry will gain an insight into the key set of technologies which support mobile and cloud media computing.
Cloud Computing
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Author : Sandeep Bhowmik
language : en
Publisher: Cambridge University Press
Release Date : 2017-07-04
Cloud Computing written by Sandeep Bhowmik and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-04 with Computers categories.
"Follows structured approach explaining cloud techniques, models and platforms"--
Multimedia Computing
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Author : Gerald Friedland
language : en
Publisher: Cambridge University Press
Release Date : 2014-07-28
Multimedia Computing written by Gerald Friedland and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-28 with Computers categories.
This innovative textbook presents an experiential, holistic approach to multimedia computing along with practical algorithms.
The Elements Of Computing Systems
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Author : Noam Nisan
language : en
Publisher:
Release Date : 2008
The Elements Of Computing Systems written by Noam Nisan and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.
Readings In Multimedia Computing And Networking
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Author : Kevin Jeffay
language : en
Publisher: Elsevier
Release Date : 2001-08-10
Readings In Multimedia Computing And Networking written by Kevin Jeffay and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-08-10 with Computers categories.
Readings in Multimedia Computing and Networking captures the broad areas of research and developments in this burgeoning field, distills the key findings, and makes them accessible to professionals, researchers, and students alike. For the first time, the most influential and innovative papers on these topics are presented in a cohesive form, giving shape to the diverse area of multimedia computing. The seminal moments are recorded by a dozen visionaries in the field and each contributing editor provides a context for their area of research by way of a thoughtful, focused chapter introduction. The volume editors, Kevin Jeffay and HongJiang Zhang, offer further incisive interpretations of past and present developments in this area, including those within media and content processing, operating systems, and networking support for multimedia. This book will provide you with a sound understanding of the theoretical and practical issues at work in the field's continuing evolution.* Offers an in-depth look at the technical challenges in multimedia and provides real and potential solutions that promise to expand the role of multimedia in business, entertainment, and education.* Examines in Part One issues at the heart of multimedia processes: the means by which multimedia data are coded, compressed, indexed, retrieved, and otherwise manipulated.* Examines in Part Two the accommodation of these processes by storage systems, operating systems, network protocols, and applications.* Written by leading researchers, the introductions give shape to a field that is continually defining itself and place the key research findings in context to those who need to understand the state-of-the art developments.