Minecraft 100 Trucs Sur Minecraft Que Vous Ne Savez Peut Tre Pas Version 1 10 Guide De Jeux Vid O D S 8 Ans


Minecraft 100 Trucs Sur Minecraft Que Vous Ne Savez Peut Tre Pas Version 1 10 Guide De Jeux Vid O D S 8 Ans
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Minecraft 100 Trucs Sur Minecraft Que Vous Ne Savez Peut Tre Pas Version 1 10 Guide De Jeux Vid O D S 8 Ans


Minecraft 100 Trucs Sur Minecraft Que Vous Ne Savez Peut Tre Pas Version 1 10 Guide De Jeux Vid O D S 8 Ans
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Author : Stéphane Pilet
language : fr
Publisher: 404 Editions
Release Date : 2016-03-10

Minecraft 100 Trucs Sur Minecraft Que Vous Ne Savez Peut Tre Pas Version 1 10 Guide De Jeux Vid O D S 8 Ans written by Stéphane Pilet and has been published by 404 Editions this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-10 with Juvenile Nonfiction categories.


Le guide de Minecraft qui vous fera découvrir 100 astuces amusantes que vous ignoriez peut-être sur le jeu le plus addictif du moment ! Saviez-vous que : - ... Si vous apprivoisez un loup, il attaquera les squelettes de lui-même ? - ... Les chats effraient les Creepers ? - ...Accoupler un mouton blanc et un rouge donnera un bébé mouton rose, qui donnera de la laine rose ? - ... Avoir une carotte à la main attire les lapins vers vous et avoir du blé à la main attire les vaches vers vous ? - ... Les bonhommes de neige fondent dans le Nether ? Grâce à ce livre, basé sur la nouvelle version du jeu, découvrez 100 astuces amusantes et instructives que vous ignoriez peut-être sur Minecraft.



100 Trucs Sur Minecraft Que Vous Ne Savez Peut Tre Pas


100 Trucs Sur Minecraft Que Vous Ne Savez Peut Tre Pas
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Author : Stéphane Pilet
language : fr
Publisher:
Release Date : 2015-03-12

100 Trucs Sur Minecraft Que Vous Ne Savez Peut Tre Pas written by Stéphane Pilet and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-12 with categories.


Saviez-vous que : - ?Si vous apprivoisez un loup, il attaquera les squelettes de lui-même ? - ?Les chats effraient les Creepers ? - ?Accoupler un mouton blanc et un rouge donnera un bébé mouton rose, qui donnera de la laine rose ? - ?Avoir une carotte à la main attire les lapins vers vous et avoir du blé à la main attire les vaches vers vous ? - ?Les bonhommes de neige fondent dans le Nether ? Grâce à ce livre, découvrez 100 astuces amusantes et instructives que vous ignoriez peut-être sur Minecraft.



So Long And Thanks For All The Fish


So Long And Thanks For All The Fish
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Author : Douglas Adams
language : en
Publisher: Pan Macmillan
Release Date : 2009-09-01

So Long And Thanks For All The Fish written by Douglas Adams and has been published by Pan Macmillan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-01 with Fiction categories.


So Long, and Thanks for All the Fish is the fourth installment in Douglas Adams' bestselling cult classic, the Hitchhiker's Guide to the Galaxy 'trilogy'. This edition includes exclusive bonus material from the Douglas Adams archives, and an introduction by Neil Gaiman. There is a knack to flying. The knack lies in learning how to throw yourself at the ground and miss. It's not an easy thing to do, and Arthur Dent thinks he's the only human who's been able to master this nifty little trick – until he meets Fenchurch, the woman of his dreams. Fenchurch once realized how the world could be made a good and happy place. Unfortunately, she's forgotten. Convinced that the secret lies within God's Final Message to His Creation, they go in search of it. And, in a dramatic break with tradition, actually find it . . . Follow Arthur Dent's galactic (mis)adventures in the last of the 'trilogy of five', Mostly Harmless.



Half Real


Half Real
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Author : Jesper Juul
language : en
Publisher: MIT Press
Release Date : 2011-08-19

Half Real written by Jesper Juul and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-19 with Games & Activities categories.


An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and more A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul’s lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.



The Art Of Videogames


The Art Of Videogames
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Author : Grant Tavinor
language : en
Publisher: John Wiley & Sons
Release Date : 2009-11-19

The Art Of Videogames written by Grant Tavinor and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-19 with Computers categories.


The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art



Theories Of Art Today


Theories Of Art Today
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Author : Noël Carroll
language : en
Publisher: Univ of Wisconsin Press
Release Date : 2000

Theories Of Art Today written by Noël Carroll and has been published by Univ of Wisconsin Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Aesthetics categories.


What is art? The contributors to Theories of Art Today address the assertion that the term "art" no longer holds meaning. They explore a variety of issues including: aesthetic and institutional theories of art, feminist perspectives on the philosophy of art, the question of whether art is a cluster concept, and the relevance of tribal art to philosophical aesthetics. Contributors to this book include such distinguished philosophers and historians as Arthur Danto, Joseph Margolis, and George Dickie.



Unpacking Ikea


Unpacking Ikea
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Author : Pauline Garvey
language : en
Publisher: Routledge
Release Date : 2017-11-23

Unpacking Ikea written by Pauline Garvey and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-23 with Social Science categories.


This book represents the first anthropological ethnography of Ikea consumption and goes to the heart of understanding the unique and at times frantic popularity of this one iconic transnational store. Based on a year of participant observation in Stockholm’s Kungens Kurva store – the largest in the world - this book places the retailer squarely within the realm of the home-building efforts of individuals in Stockholm and to a lesser degree in Dublin. Ikea, the world’s largest retailer and one of its most interesting, is the focus of intense popular fascination internationally, yet is rarely subject to in-depth anthropological inquiry. In Unpacking Ikea, Garvey explores why Ikea is never ‘just a store’ for its customers, and questions why it is described in terms of a cultural package, as everyday and classless. Using in-depth interviews with householders over several years, this ethnographic study follows the furniture from the Ikea store outwards to probe what people actually take home with them.



Video Games You Will Never Play


Video Games You Will Never Play
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Author : Luca Taborelli
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2016-08-30

Video Games You Will Never Play written by Luca Taborelli and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-30 with categories.


How many video games have you played during your life? Do you think games are a form of art that should be preserved? What if we told you that there are thousands of interesting games you'll never play, all of which could be lost forever? It's true, there are many cancelled titles that are often lost to video game history. While video games may not be largely considered to be on par with paintings and statues, they are still art on their own, just like books, movies, and music, and like other works of art, video games have their own lost works. Games that were cancelled, never released, and often not even known by the general public. Unfortunately, there is no proper museum dedicated on saving them. Unseen64 is an online archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. Over the course of almost 500 pages, the 45+ writers and editors of this crowdsourced book hope to educate the gaming world on the history of video games as an ephemeral art form, by showcasing more than 200 lost games that could have been forgotten. Starting from early '90s PC titles, to 8-bit games for the NES and Sega Master System, and all the way through to the 7th generation of consoles with PS3, X360 and Wii, there are many unseen games that you will discover in this book. Also included are essays about the preservation of cancelled games, how to research for these unseen titles, and 20 interviews with museums and developers who worked on lost games. In this book there's plenty of examples of what gaming history is losing every day. Hopefully, by reading this book, more gamers, developers, youtubers, gaming journalists and historians can look back at what could have been and as a result raise awareness on the preservation of lost games: to see the hidden stories that played a part in leading gaming culture to where it is now. This is the black / white version of the book, the content is identical to the full-color version, the only difference is the cover and the interior color. Before to read this book, please keep in mind that: - The lost games featured in this book are just a small sample of all the titles we will never play. It would be impossible to list them all in just one book. - We are a collective of gamers from all around the world. - This book is fully in English, but most articles were written by Italians and people from other non-English countries. Each article was proofread by English native speakers, but there could still be typos and random engrish. - This book was made with love and sleep deprivation.



Pikachu S Global Adventure


Pikachu S Global Adventure
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Author : Joseph Tobin
language : en
Publisher: Duke University Press
Release Date : 2004-02-05

Pikachu S Global Adventure written by Joseph Tobin and has been published by Duke University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-02-05 with Business & Economics categories.


Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world. In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano



The Senility Of Vladimir P


The Senility Of Vladimir P
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Author : Michael Honig
language : en
Publisher: Atlantic Books Ltd
Release Date : 2016-03-03

The Senility Of Vladimir P written by Michael Honig and has been published by Atlantic Books Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-03 with Fiction categories.


As a former president of Russia loses his marbles, those around him get down to losing their morals. Former Russian president, Vladimir P, is going senile, marooned in a world of memories from his years in power. To get him out of the way, he has been exiled to his luxury dacha, where he is served by a coterie of bickering house staff. Only Sheremetev, the guileless nurse charged with Vladimir's round-the-clock care, is unaware that everyone else is busily using every means at their disposal to skim money from their employer's inexhaustible riches. But when the nurse suddenly needs to find cash for a bribe or see his nephew rot in jail, the dacha's chef lets him in on the secret world of 'commissions' going on all around him. Yet surely Sheremetev wouldn't think to steal from his ailing patient? And surely, in the upstanding modern Russia that Vladimir P created, no one would actually let him...