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Mmos From The Outside In


Mmos From The Outside In
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Mmos From The Outside In


Mmos From The Outside In
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Author : Richard A. Bartle
language : en
Publisher: Apress
Release Date : 2015-12-30

Mmos From The Outside In written by Richard A. Bartle and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-30 with Computers categories.


This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs – and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution those already working in the field who might be growing complacent about society’s acceptance of their chosen career. Playing and creating MMOs does not happen in a bubble. MMOs are so packed with potential that those who don’t understand them can be afraid, and those who do understand them can neglect their wider impact. Today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What monsters lurk beyond the horizon? What horrors will explorers bring back to torment us? MMOs from the Outside In is for people with a spark of curiosity: it pours gasoline on that spark. It:• Explains how MMOs are perceived, how they could – and perhaps should – be perceived, and how the can contribute to wider society.• Delves into what researchers think about why players play.• Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants.• Doesn't tell you what to think, it tells you to think. What You Will Learn:• The myriad challenges facing MMOs – and to decide for yourself how to address these challenges.• What MMOs bring to the world that it didn’t have before.• How MMOs are regarded, and what this means for how they will be regarded in future.• That playing and designing MMOs has implications for those who don’t play or design them. Whom This Book is For:MMOs from the Outside In is a book for those who wish to know more about the wider influence of game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the worlds of their imagination and to change the world around them.



Mmos From The Inside Out


Mmos From The Inside Out
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Author : Richard A. Bartle
language : en
Publisher: Apress
Release Date : 2015-12-26

Mmos From The Inside Out written by Richard A. Bartle and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-26 with Computers categories.


This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile. Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark. It: Explains what MMOs are, what they once were, and what they could – and should – become. Delves into why players play, and why designers design. Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. Doesn't tell you what to think, it tells you to think. What You Will Learn: Myriad ways to improve MMOs – and to decide for yourself whether these are improvements. What MMOs are; who plays them, and why. How MMOs became what they are, and what this means for what they will become. That you have it in you to make MMOs yourself. Whom This Book is For:MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination.



Mmos From The Inside Out


Mmos From The Inside Out
DOWNLOAD
Author : Richard A. Bartle
language : en
Publisher: Apress
Release Date : 2015-12-30

Mmos From The Inside Out written by Richard A. Bartle and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-30 with Computers categories.


This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile. Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark. It: Explains what MMOs are, what they once were, and what they could – and should – become. Delves into why players play, and why designers design. Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. Doesn't tell you what to think, it tells you to think. What You Will Learn: Myriad ways to improve MMOs – and to decide for yourself whether these are improvements. What MMOs are; who plays them, and why. How MMOs became what they are, and what this means for what they will become. That you have it in you to make MMOs yourself. Whom This Book is For:MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination.



Integrating An Awareness Of Selfhood And Society Into Virtual Learning


Integrating An Awareness Of Selfhood And Society Into Virtual Learning
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Author : Stricker, Andrew
language : en
Publisher: IGI Global
Release Date : 2017-01-05

Integrating An Awareness Of Selfhood And Society Into Virtual Learning written by Stricker, Andrew and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-05 with Education categories.


Recent technological advances have opened new platforms for learning and teaching. By utilizing virtual spaces, more educational opportunities are created for students who cannot attend a physical classroom environment. Integrating an Awareness of Selfhood and Society into Virtual Learning is a pivotal reference source that discusses the latest scholarly perspectives on creating meaningful learning and sensory engagement in virtual learning spaces, and examines how selfhood is expressed in these environments. Highlighting emerging topics in education, such as gender considerations, leadership development, and situated learning, this book is ideally designed for professionals, practitioners, graduate students, and academics interested in the role of virtual reality in learning contexts.



Encyclopedia Of Video Games


Encyclopedia Of Video Games
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Author : Mark J. P. Wolf
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-05-24

Encyclopedia Of Video Games written by Mark J. P. Wolf and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-24 with Games & Activities categories.


Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.



Game Writing


Game Writing
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Author : Chris Bateman
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-01-28

Game Writing written by Chris Bateman and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-28 with Social Science categories.


As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.



The Legal Pluriverse Surrounding Multinational Military Operations


The Legal Pluriverse Surrounding Multinational Military Operations
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Author : Robin Geiß
language : en
Publisher:
Release Date : 2020

The Legal Pluriverse Surrounding Multinational Military Operations written by Robin Geiß and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Law categories.


This book conceptualizes and examines theories of the 'Legal Pluriverse': the multiplicity of rules that regulate multinational missions and the diverse actors involved. The book sets out the various legal regimes, assesses how these rules interact, and exposes norm conflicts, areas of legal uncertainty, or ambiguous loopholes.



Star Worlds


Star Worlds
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Author : William Sims Bainbridge
language : en
Publisher: University of Michigan Press
Release Date : 2016-10-19

Star Worlds written by William Sims Bainbridge and has been published by University of Michigan Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-19 with Computers categories.


A ground-breaking look at the paradox of technology to both liberate and enslave our current culture by noted scholar William Sims Bainbridge



Cyber Laundering International Policies And Practices


Cyber Laundering International Policies And Practices
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Author : Nathalie Rebe
language : en
Publisher: World Scientific
Release Date : 2023-01-12

Cyber Laundering International Policies And Practices written by Nathalie Rebe and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-12 with Political Science categories.


This book illustrates current cyber laundering practices and the underlying risks associated with them, such as cross-border crimes and terrorism financing. Despite the existence of international regulations and strong worldwide cooperation, countermeasures and international response efforts are often hindered by enforcement and jurisdictional issues, as well as online asset recovery complexity.This work investigates the blockages to the accomplishment of cyber laundering regulation and enforcement at the international level. It provides strong legal recommendations for fostering the construction of more efficient means of legal implementation.



Hci In Games


Hci In Games
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Author : Xiaowen Fang
language : en
Publisher: Springer Nature
Release Date : 2020-07-10

Hci In Games written by Xiaowen Fang and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-10 with Computers categories.


This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games. *The conference was held virtually due to the COVID-19 pandemic.