[PDF] Murach S Java Se 6 - eBooks Review

Murach S Java Se 6


Murach S Java Se 6
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Murach S Java Se 6


Murach S Java Se 6
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Author : Joel Murach
language : en
Publisher:
Release Date : 2007

Murach S Java Se 6 written by Joel Murach and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Java (Computer program language). categories.


This book teaches how to develop Java applications at the professional level. It starts by showing how to code, test, and debug everyday business applications that won't crash. It presents object-oriented features like classes, inheritance, interfaces, and polymorphism in a way that's both understandable and useful in the real world ...perspective that's often missing in Java training. It presents essential Java skills such as working with data types, control statements, arrays, collections, generics, enumerations, exceptions, threads, Swing components, applets, and text and binary files. It covers new Java SE 6 features such as new JDBC features, the StAX XML API, and the built-in Derby database. And it's all done in the distinctive Murach style that has been training professional programmers for more than 30 years.



Pro Java 6 3d Game Development


Pro Java 6 3d Game Development
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Author : Andrew Davison
language : en
Publisher: Apress
Release Date : 2008-01-01

Pro Java 6 3d Game Development written by Andrew Davison and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-01 with Computers categories.


Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands! Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java—the sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API. You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava. Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces. Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.



Certifica O Java 6 Volume 1 Teoria


Certifica O Java 6 Volume 1 Teoria
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Author :
language : pt-BR
Publisher: Brasport
Release Date :

Certifica O Java 6 Volume 1 Teoria written by and has been published by Brasport this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Pro Jpa 2


Pro Jpa 2
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Author : Mike Keith
language : en
Publisher: Apress
Release Date : 2013-09-24

Pro Jpa 2 written by Mike Keith and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-24 with Computers categories.


Pro JPA 2, Second Edition introduces, explains, and demonstrates how to use the new Java Persistence API (JPA) 2.1 from the perspective of one of the specification creators. A one-of-a-kind resource, it provides both theoretical and extremely practical coverage of JPA usage for both beginning and advanced developers. Authors Mike Keith and Merrick Schincariol take a hands–on approach, based on their wealth of experience and expertise, by giving examples to illustrate each concept of the API and showing how it is used in practice. The examples use a common model from an overriding sample application, giving readers a context from which to start and helping them to understand the examples within an already familiar domain. After completing the book, you will have a full understanding of JPA and be able to successfully code applications using its annotations and APIs. The book also serves as an excellent reference guide during initial and later JPA application experiences. Hands-on examples for all aspects of the JPA specification Expert insight about various aspects of the API and when they are useful Portability hints to provide increased awareness of the potential for non–portable JPA code What you’ll learn How to get started with enterprise applications using JPA 2.1 Simple and advanced object–relational mapping techiques How to use the complete Entity Manager API How to create queries using the query language (JP QL) and the Criteria API Locking, concurrency, and other advanced concepts How to use XML mapping files and descriptors How to package and deploy your Java Persistence applications How to test your Java Persistence applications Who this book is for The book generally targets enterprise and persistence developers who fall in one of three categories: Those who are new to persistence; we will offer an introduction to persistence and to the basic concepts so these readers can have solid base from which to become proficient at JPA. Those who know and/or use existing ORM persistence products such as Hibernate or TopLink/EclipseLink. Those who have already used JPA and want to learn about newer features introduced by JPA 2.1, or have a good reference book to consult when they develop JPA applications. In general, we assume that the reader is knowledgeable with Java, SQL, and JDBC, and has a little knowledge of Java EE. Table of Contents Introduction Getting Started Enterprise Applications Object Relational Mapping Collection Mapping Entity Manager Using Queries Java Persistence Query Language Criteria Advanced Object Relational Mapping Advanced Queries Advanced Topics XML Mapping Files Packaging and Deployment Testing



Murach S Beginning Java With Netbeans


Murach S Beginning Java With Netbeans
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Author : Joel Murach
language : en
Publisher: Mike Murach and Associates, Incorporated
Release Date : 2015

Murach S Beginning Java With Netbeans written by Joel Murach and has been published by Mike Murach and Associates, Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Computers categories.


This book explains Java programming in five sections. Section 1 explains the core concepts and coding needed to create simple object-oriented applications. Sections 2, 3, and 4 expand core Java and OOP skills. Section 5 presents real world applications for the program.



Murach S Beginning Java With Eclipse


Murach S Beginning Java With Eclipse
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Author : Joel Murach
language : en
Publisher: Mike Murach & Associates
Release Date : 2015

Murach S Beginning Java With Eclipse written by Joel Murach and has been published by Mike Murach & Associates this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Computers categories.


Want to learn Java? This beginning book brings an exciting, new approach to Java instruction that eases the learning curve and uses the Eclipse IDE to make you productive as quickly as possible. In fact, in just 22 chapters, you'll grow from beginner to entry-level professional! Along the way, this book presents all of the critical skills that you need to move on to web or mobile development with Java. It presents object-oriented features like inheritance, interfaces, and polymorphism in a way that's both understandable and useful in the real world. It covers the most important features introduced in Java 8 such as lambda expressions and the new date/time API. It provides realistic sample applications that put these skills into context. It provides exercises that you can use to gain valuable hands-on experience. And it's all done in the distinctive Murach style that has been training professional programmers for over 40 years.



Murach S Java Se 6


Murach S Java Se 6
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Author : Joel Murach
language : en
Publisher:
Release Date : 2007-01-01

Murach S Java Se 6 written by Joel Murach and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-01 with Java (Computer program language) categories.


This book teaches how to develop Java applications at the professional level. It starts by showing how to code, test, and debug everyday business applications that won t crash. It presents object-oriented features like classes, inheritance, interfaces, and polymorphism in a way that s both understandable and useful in the real world...perspective that s often missing in Java training. It presents essential Java skills such as working with data types, control statements, arrays, collections, generics, enumerations, exceptions, threads, Swing components, applets, and text and binary files. It covers new Java SE 6 features such as new JDBC features, the StAX XML API, and the built-in Derby database. And it s all done in the distinctive Murach style that has been training professional programmers for more than 30 years.



Tkinter Gui Application Development Blueprints


Tkinter Gui Application Development Blueprints
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Author : Bhaskar Chaudhary
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-11-30

Tkinter Gui Application Development Blueprints written by Bhaskar Chaudhary and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-30 with Computers categories.


Master GUI programming in Tkinter as you design, implement, and deliver ten real-world applications from start to finish About This Book Conceptualize and build state-of-art GUI applications with Tkinter Tackle the complexity of just about any size GUI application with a structured and scalable approach A project-based, practical guide to get hands-on into Tkinter GUI development Who This Book Is For Software developers, scientists, researchers, engineers, students, or programming hobbyists with basic familiarity in Python will find this book interesting and informative. People familiar with basic programming constructs in other programming language can also catch up with some brief reading on Python. No GUI programming experience is expected. What You Will Learn Get to know the basic concepts of GUI programming, such as Tkinter top-level widgets, geometry management, event handling, using callbacks, custom styling, and dialogs Create apps that can be scaled in size or complexity without breaking down the core Write your own GUI framework for maximum code reuse Build apps using both procedural and OOP styles, understanding the strengths and limitations of both styles Learn to structure and build large GUI applications based on Model-View-Controller (MVC) architecture Build multithreaded and database-driven apps Create apps that leverage resources from the network Learn basics of 2D and 3D animation in GUI applications Develop apps that can persist application data with object serialization and tools such as configparser In Detail Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, media player, drawing application, chat application, screen saver, port scanner, and many more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database driven programs and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice. Style and approach An easy-to-follow guide, full of hands-on examples of real-world GUI programs. The first chapter is a must read as it explains most of the things you need to get started with writing GUI programs with Tkinter. Each subsequent chapter is a stand-alone project that discusses some aspects of GUI programming in detail. These chapters can be read sequentially or randomly depending upon the readers experience with Python.



Murach S Android Programming


Murach S Android Programming
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Author : Joel Murach
language : en
Publisher: Mike Murach & Associates
Release Date : 2013

Murach S Android Programming written by Joel Murach and has been published by Mike Murach & Associates this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Android (Electronic resource) categories.


This text teaches anyone with a basic understanding of Java how to develop Android apps at a professional level. To start, it shows how to use the Eclipse IDE to code, test, and debug a Tip Calculator app for a smartphone or tablet. Then, it expands upon this app to show must-have Android skills such as working with layouts, widgets, events, themes, styles, menus, preferences, and fragments. Next, this book presents two more apps that illustrate Android skills youll use every day, such as working with threads, files, adapters, intents, services, notifications, broadcast receivers, SQLite databases, content providers, and app widgets.



Programming In Scala


Programming In Scala
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Author : Martin Odersky
language : en
Publisher: Artima Inc
Release Date : 2008

Programming In Scala written by Martin Odersky and has been published by Artima Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


A comprehensive step-by-step guide