Mysterium Spieleentwickler
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Mysterium Spieleentwickler
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Author : Felix Olschewski
language : de
Publisher: BoD – Books on Demand
Release Date : 2011
Mysterium Spieleentwickler written by Felix Olschewski and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.
Die Kunst Des Computer Game Design
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Author : Björn Blankenheim
language : de
Publisher: transcript Verlag
Release Date : 2023-06-30
Die Kunst Des Computer Game Design written by Björn Blankenheim and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-30 with Design categories.
Was ist die Kunst des Game Design? Wie unterscheidet sie sich von Schriftstellerei oder vom Filmemachen? Welche Aufgaben hat man als Game Designer_in? Und was macht ein gutes Spiel aus? Diesen grundlegenden Fragen widmen sich vor allem Game Designer_innen selbst - auf Konferenzen, in Zeitschriften und Büchern. Björn Blankenheims Studie zeichnet erstmals nach, wie im Zeitraum zwischen 1982 und 1996 Bemühungen einsetzten, den Ort der eigenen Disziplin, das Wesen des eigenen Mediums und die eigene Rolle im Produktionsprozess zu bestimmen. Damit rückt der Anspruch dieser Gründungsepoche in den Mittelpunkt - Game Design als Kunstform etablieren und etwas Neues erschaffen: Real Art through Computer Games.
Spiel Als Arbeit
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Author : Fabian Hoose
language : de
Publisher: Springer-Verlag
Release Date : 2015-07-09
Spiel Als Arbeit written by Fabian Hoose and has been published by Springer-Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-09 with Social Science categories.
Die vorliegende Studie untersucht die subjektive Wahrnehmung von Beschäftigung jenseits der klassischen Normalarbeit. Das Untersuchungsfeld ist mit der Gamesbranche ein Teil der Kreativwirtschaft, in welcher neue und ausdifferenzierte Beschäftigungsformen bereits die Regel sind. Diese atypischen Beschäftigungsverhältnisse werden jedoch nicht per se als prekär wahrgenommen, sondern sind für einige Kreative sogar der Grund für die Arbeit in diesem Bereich. Während die stärkere Marktabhängigkeit für sie kein Problem darstellt, erleben die Beschäftigten der Gamesbranche dennoch, dass die Arbeit an Spielen etwas anderes ist als die professionelle und bezahlte Ausübung eines Hobbys.
A Darkness Of Dragons
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Author : S.A. Patrick
language : en
Publisher: Usborne Publishing Ltd
Release Date : 2018-09-06
A Darkness Of Dragons written by S.A. Patrick and has been published by Usborne Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-06 with Juvenile Fiction categories.
In a world of dragons, song-spells, pipers and battles... Patch Brightwater is a boy in disgrace. Thrown in jail for playing a forbidden spell, he is no one's idea of a hero. But then he discovers a deadly truth – the evil Piper of Hamelyn is on the loose. With the help of Wren, a girl cursed to live as a rat, and Barver, a fire-breathing dracogriff, Patch must stop the Piper sparking the biggest battle of them all. Three accidental heroes versus one legendary villain... an epic adventure is born.
Rules Of Play
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2003-09-25
Rules Of Play written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-09-25 with Computers categories.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
The Art Of Computer Game Design
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Author : Linda L Crawford
language : en
Publisher: McGraw-Hill/Glencoe
Release Date : 1984-01-01
The Art Of Computer Game Design written by Linda L Crawford and has been published by McGraw-Hill/Glencoe this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984-01-01 with Computers categories.
Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development
Digital Engineering With Minecraft
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Author : James Floyd Kelly
language : en
Publisher: Que Publishing
Release Date : 2015-09-19
Digital Engineering With Minecraft written by James Floyd Kelly and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-19 with Games & Activities categories.
Digital Engineering with Minecraft Create amazing objects for Minecraft—and learn valuable real-world 3D design skills! Transform yourself into a Minecraft “engineer!” Discover how to create great Minecraft objects and structures fast, and push your creative skills to the max. You’ll have a blast, but that’s not all! You’ll learn how to use powerful 3D digital design and CAD tools—the same kinds of tools professionals use to earn big money in the “real” world! Best-selling tech author James Floyd Kelly covers all you’ll need to know, starting nearly every chapter with an amazing project. Kelly guides you through each step of designing your objects outside Minecraft, and then importing them to your game, where they can come to life! You’ll master powerful techniques using Tinkercad, 123D Creature, 123D Catch, 123D Sculpt, MCEdit, i-funbox, Online-Convert, and more. Think you can’t create incredible Minecraft stuff like this? Using Digital Engineering with Minecraft’s crystal-clear, step-by-step instructions and full-color photos, you can! Find great 3D objects on Thingiverse and import them to Minecraft with MCEdit Create hidden “secret entrances” with maze makers and Online-Convert Master key Tinkercad skills, including shape creation, rotation, resizing, and grouping Create and export monsters with 123D Creature Put yourself in the game with 123D Catch: stitch your selfies into a complete 3D model Generate rollercoasters and other landscapes in 123D Sculpt—without slow block-by-block in-game editing Create hollow wireframe domes to transform any terrain into a battle arena View your Minecraft worlds in 3D using a simple technique James Floyd Kelly is an avid maker, tinkerer, CAD expert and teacher. He excels at taking complex technology and finding a way to demystify it for non-technical readers. Kelly has written more than 25 guides to a wide variety of technical subjects, including Open Source software, LEGO robotics, 3D printing, and game programming. His recent books include Ultimate iPad and 3D Printing. He has degrees in both industrial engineering and English. Minecraft is a trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB.
Media Industry Studies
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Author : Daniel Herbert
language : en
Publisher: John Wiley & Sons
Release Date : 2020-04-09
Media Industry Studies written by Daniel Herbert and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-09 with Social Science categories.
The study of media industries has become a thriving subfield of media studies. It already comprises a diverse intellectual history, a range of fascinating questions and topics, and many theoretical and methodological frameworks. Media Industry Studies provides the roadmap to this vibrant area of study. Blending a comprehensive overview of foundational literature with an examination of the varied scales and sites media industry studies have considered, the book explores connections among research questions, topics, and methodologies. It includes examples from many media industries – film, television, journalism, music, games – and incorporates emerging scholarship considering the industrial contexts of social and internet-distributed media. Offering an account of the intellectual traditions and approaches that have defined the subfield to date, Media Industry Studies is an indispensable resource for upper-level undergraduates, postgraduates, and scholars.
Production Studies
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Author : Vicki Mayer
language : en
Publisher: Routledge
Release Date : 2009-09-10
Production Studies written by Vicki Mayer and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-10 with Business & Economics categories.
Production Studies is the first volume to bring together a star-studded cast of interdisciplinary media scholars to examine the unique cultural practices of media production. The all-new essays collected here combine ethnographic, sociological, critical, material, and political-economic methods to explore a wide range of topics, from contemporary industrial trends such as new media and niche markets to gender and workplace hierarchies. Together, the contributors seek to understand how the entire span of "media producers"—ranging from high-profile producers and directors to anonymous stagehands and costume designers—work through professional organizations and informal networks to form communities of shared practices, languages, and cultural understandings of the world.
Verbundensein
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Author : Kae Tempest
language : de
Publisher: Suhrkamp Verlag
Release Date : 2021-04-18
Verbundensein written by Kae Tempest and has been published by Suhrkamp Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-18 with Fiction categories.
Kae Tempests erster großer Essay ist zugleich intimes Selbstporträt, hellsichtige Zeitdiagnose und mitreißendes Plädoyer für mehr Selbstsorge, Empathie und Gemeinsinn. Verletzlich und unverstellt erzählt das literarische und musikalische Ausnahmetalent von Ängsten, Rauschzuständen und dem zerstörerischen Wunsch nach Anerkennung – und fragt nach nicht weniger als dem richtigen Leben: Wie erkenne ich meinen Selbstwert in einer Welt, die vor allem auf Gewinn aus ist? Wie könnte eine Gesellschaft aussehen, die nicht von Leistung und Selbstoptimierung, sondern von Nähe und Miteinander geprägt ist? Wie lässt sich Apathie in Hingabe und Neugier verwandeln? Antworten findet Kae Tempest in einer Politik des Mitgefühls und der schöpferischen Kraft: Wo Einsamkeit und Isolation um sich greifen, können Kunst und Kultur auf besondere Weise gemeinschaftsstiftend wirken und inniges Verbundensein spürbar machen – Verbundensein mit uns selbst, unseren Nächsten und dem gesellschaftlichen Umfeld.