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Narrative Design And Authorship In Bloodborne


Narrative Design And Authorship In Bloodborne
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Narrative Design And Authorship In Bloodborne


Narrative Design And Authorship In Bloodborne
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Author : Madelon Hoedt
language : en
Publisher: McFarland
Release Date : 2019-10-30

Narrative Design And Authorship In Bloodborne written by Madelon Hoedt and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-30 with Games & Activities categories.


In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.



Narrative Design And Authorship In Bloodborne


Narrative Design And Authorship In Bloodborne
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Author : Madelon Hoedt
language : en
Publisher: McFarland
Release Date : 2019-10-23

Narrative Design And Authorship In Bloodborne written by Madelon Hoedt and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-23 with Games & Activities categories.


In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.



The Composition Of Video Games


The Composition Of Video Games
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Author : Johansen Quijano
language : en
Publisher: McFarland
Release Date : 2019-10-11

The Composition Of Video Games written by Johansen Quijano and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-11 with Games & Activities categories.


Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.



Roleplaying Games In The Digital Age


Roleplaying Games In The Digital Age
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Author : Stephanie Hedge
language : en
Publisher: McFarland
Release Date : 2021-02-18

Roleplaying Games In The Digital Age written by Stephanie Hedge and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-18 with Games & Activities categories.


The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.



Beyond The Deck


Beyond The Deck
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Author : Shelly Jones
language : en
Publisher: McFarland
Release Date : 2023-08-11

Beyond The Deck written by Shelly Jones and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-11 with Games & Activities categories.


Since its debut in 1993, Magic the Gathering has grown to be an influential collectible card game, allowing its community of loyal fans to duel each other with mana cards and spells while enjoying its lore and compelling narratives. This collection of essays focuses on Magic from a variety of disciplinary approaches. Authors explore the innovative game design of Magic, the ludic differences between analog and digital play, how players interact with the MTG market and one another, professional play versus casual play and the many ways Magic has impacted gaming.



The Performance Of Video Games


The Performance Of Video Games
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Author : Kelly I. Aliano
language : en
Publisher: McFarland
Release Date : 2022-10-27

The Performance Of Video Games written by Kelly I. Aliano and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-27 with Games & Activities categories.


When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.



The Minds Behind Sega Genesis Games


The Minds Behind Sega Genesis Games
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Author : Patrick Hickey, Jr.
language : en
Publisher: McFarland
Release Date : 2022-07-08

The Minds Behind Sega Genesis Games written by Patrick Hickey, Jr. and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-08 with Games & Activities categories.


Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.



The Minds Behind Playstation 2 Games


The Minds Behind Playstation 2 Games
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Author : Patrick Hickey, Jr.
language : en
Publisher: McFarland
Release Date : 2023-01-20

The Minds Behind Playstation 2 Games written by Patrick Hickey, Jr. and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-20 with Games & Activities categories.


Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.



The Minds Behind Shooter Games


The Minds Behind Shooter Games
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Author : Patrick Hickey, Jr.
language : en
Publisher: McFarland
Release Date : 2021-03-15

The Minds Behind Shooter Games written by Patrick Hickey, Jr. and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-15 with Games & Activities categories.


Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.



The World Of Final Fantasy Vii


The World Of Final Fantasy Vii
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Author : Jason C. Cash
language : en
Publisher: McFarland
Release Date : 2023-02-02

The World Of Final Fantasy Vii written by Jason C. Cash and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-02 with Games & Activities categories.


Final Fantasy VII altered the course of video game history when it was released in 1997 on Sony's PlayStation system. It converted the Japanese role-playing game into an international gaming standard with enhanced gameplay, spectacular cutscenes and a vast narrative involving an iconic cast. In the decades after its release, the Final Fantasy VII franchise has grown to encompass a number of video game sequels, prequels, a feature-length film, a novel and a multi-volume remake series. This volume, the first edited collection of essays devoted only to the world of Final Fantasy VII, blends scholarly rigor with fan passion in order to identify the elements that keep Final Fantasy VII current and exciting for players. Some essays specifically address the game's perennially relevant themes and scenarios, ranging from environmental consciousness to economic inequity and posthumanism. Others examine the mechanisms used to immerse the player or to improve the narrative. Finally, there are several essays devoted specifically to the game's legacy, from its influence on later games to its characters' many crossovers and cameos.