Object Oriented Programming With Actionscript 2 0

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Object Oriented Programming With Actionscript 2 0
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Author : Jeff Tapper
language : en
Publisher: New Riders
Release Date : 2004
Object Oriented Programming With Actionscript 2 0 written by Jeff Tapper and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
Updated to cover the functionality and ActionScripting changes that have come with the release of Flash MX Professional 2004, this edition brings more clarity to the use of object-oriented programming for developing Flash applications. Topics include object design, basic patterns, using components, and debugging applications, all covered with a backdrop of a sample application.
Actionscript 3 0 Design Patterns
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Author : William Sanders
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2007-07-16
Actionscript 3 0 Design Patterns written by William Sanders and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-07-16 with Computers categories.
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.
Essential Actionscript 2 0
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Author : Colin Moock
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2004-06-16
Essential Actionscript 2 0 written by Colin Moock and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-06-16 with Computers categories.
Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books.
Foundation Actionscript 3 0 Animation
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Author : Keith Peters
language : en
Publisher: Apress
Release Date : 2007-05-25
Foundation Actionscript 3 0 Animation written by Keith Peters and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-05-25 with Computers categories.
Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all, you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.
Object Oriented Actionscript For Flash 8
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Author : Peter Elst
language : en
Publisher: Apress
Release Date : 2006-11-24
Object Oriented Actionscript For Flash 8 written by Peter Elst and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-24 with Computers categories.
With the release of Macromedia Flash 8, Flash is the most powerful and widely-used client software for the web, and it's the only one that runs on virtually every browser, on every platform. It also features ActionScript, a scripting language with great object-oriented support. As such, Flash is the ideal platform for producing sophisticated object-oriented web applications. Complex applications demand a solid understanding of object-oriented programming (OOP) techniques, regardless of the language and platform used, and this book will provide all you need. Object-Oriented ActionScript For Flash 8 teaches the theory and practice of OOP with ActionScript. You do not need any extensive prior programming experience, you just need to want to go beyond the usual Flash interfaces. Authors and working Flash developers Peter Elst and Todd Yard take you through the complete development cycle of a series of related applications, using numerous step-by-step instructions. You'll be able to develop highly reusable applications and services that leverage the dynamic features in Flash. This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes some cutting edge ActionScript programming techniques, and animation and effects classes.
Flash Cs5 5 The Missing Manual
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Author : Chris Grover
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-06-22
Flash Cs5 5 The Missing Manual written by Chris Grover and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-22 with Computers categories.
A guide to Flash CS5 covers the basics of animation, ways to create movement between images, adding audio and video, creating reusable elements, and testing and publishing Web sites.
Object Oriented Actionscript 3 0
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Author : Peter Elst
language : en
Publisher: Apress
Release Date : 2007-09-01
Object Oriented Actionscript 3 0 written by Peter Elst and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-09-01 with Computers categories.
Object-Oriented ActionScript 3.0 teaches the theory and practice of object-oriented programming (OOP) with ActionScript 3.0. Assuming no serious programming experience, the authors take you through the complete development cycle of object-oriented Flash applications and services. This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes cutting edge Flash-specific techniques such as ActionScript programming techniques, and animation and effects classes.
Coldfusion Web Development With Macromedia Dreamweaver Mx 2004
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Author : Peter de Haan
language : en
Publisher: Apress
Release Date : 2004-04-18
Coldfusion Web Development With Macromedia Dreamweaver Mx 2004 written by Peter de Haan and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-04-18 with Computers categories.
* Competitively priced, comprehensively illustrated, with in-depth "real world" applied content. There are only 2 other books that approach this subject matter, and our book is more concise, practical, and reaches a more advanced level that than the others. All source code for examples and case study will be openly available for download from www.apress.com. * In-depth final case study – in the final chapter we explore the planning, design, and implementation of an entire fully working website, using all of the code, concepts, and techniques learnt in earlier chapters. This highly applied look at integrating ColdFusion and Dreamweaver in a complete project unifies all of the concepts learnt and takes our book above and beyond the competitors, which rely heavily on theory and small isolated examples. * The authors (in Particular Jen deHaan, Massimo Foti and Simon Horwith) are highly experienced and renowned members of the Dreamweaver and ColdFusion web communities.
Retro Gaming Hacks
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Author : Chris Kohler
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2005-10-12
Retro Gaming Hacks written by Chris Kohler and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-10-12 with Games & Activities categories.
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.
Flash Builder 4 And Flex 4 Bible
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Author : David Gassner
language : en
Publisher: John Wiley & Sons
Release Date : 2010-03-26
Flash Builder 4 And Flex 4 Bible written by David Gassner and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03-26 with Computers categories.
A complete and thorough reference for developers on the new Flex 4 platform Create desktop applications that behave identically on Windows, Mac OS X, and Linux with Adobe's new Flash Builder 4 platform and this in-depth guide. The book's tutorials and explanations walk you step-by-step through Flash Builder's new, faster tools; the new framework for generating code; how to connect to popular application servers; upgrading from Flex 3; and much more. Shows you how to create rich applications for the Web and desktop with the very latest version of Flex, with detailed coverage for both new and veteran Flex application developers Walks you through Flex basics; upgrading from Flex 3; how to create desktop applications with AIR; and integrating Flex applications with the most popular application servers, including ColdFusion, ASP.NET, and PHP Includes extensive code samples of common tasks that you can use to jump-start your development projects Flex your development muscles with the Flex 4 and this comprehensive guide.