Once Upon A Pixel


Once Upon A Pixel
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Once Upon A Pixel


Once Upon A Pixel
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Author : Eddie Paterson
language : en
Publisher: CRC Press
Release Date : 2019-10-31

Once Upon A Pixel written by Eddie Paterson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-31 with Computers categories.


Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.



Once Upon A Pixel


Once Upon A Pixel
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Author : Eddie Paterson
language : en
Publisher: CRC Press
Release Date : 2019-10-31

Once Upon A Pixel written by Eddie Paterson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-31 with Computers categories.


Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.



Once Upon An Algorithm


Once Upon An Algorithm
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Author : Martin Erwig
language : en
Publisher: MIT Press
Release Date : 2022-08-09

Once Upon An Algorithm written by Martin Erwig and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-09 with Computers categories.


This easy-to-follow introduction to computer science reveals how familiar stories like Hansel and Gretel, Sherlock Holmes, and Harry Potter illustrate the concepts and everyday relevance of computing. Picture a computer scientist, staring at a screen and clicking away frantically on a keyboard, hacking into a system, or perhaps developing an app. Now delete that picture. In Once Upon an Algorithm, Martin Erwig explains computation as something that takes place beyond electronic computers, and computer science as the study of systematic problem solving. Erwig points out that many daily activities involve problem solving. Getting up in the morning, for example: You get up, take a shower, get dressed, eat breakfast. This simple daily routine solves a recurring problem through a series of well-defined steps. In computer science, such a routine is called an algorithm. Erwig illustrates a series of concepts in computing with examples from daily life and familiar stories. Hansel and Gretel, for example, execute an algorithm to get home from the forest. The movie Groundhog Day illustrates the problem of unsolvability; Sherlock Holmes manipulates data structures when solving a crime; the magic in Harry Potter’s world is understood through types and abstraction; and Indiana Jones demonstrates the complexity of searching. Along the way, Erwig also discusses representations and different ways to organize data; “intractable” problems; language, syntax, and ambiguity; control structures, loops, and the halting problem; different forms of recursion; and rules for finding errors in algorithms. This engaging book explains computation accessibly and shows its relevance to daily life. Something to think about next time we execute the algorithm of getting up in the morning.



Once Upon A Blue Dot


Once Upon A Blue Dot
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Author : Cesar Fernando Lumba
language : en
Publisher: AuthorHouse
Release Date : 2015-11-06

Once Upon A Blue Dot written by Cesar Fernando Lumba and has been published by AuthorHouse this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-06 with Fiction categories.


What was it like for the former American colony, the islands of the Philippines, waking up one day in September 1972 and all the democratic institutions had ceased functioning, replaced by a military dictatorship? What was it like for the men and women, especially the women, who had the misfortune of being on the dictator Marcoss vaunted list of enemies and subversives? And what was it like when the Marcos dictatorship finally crumbled, laid waste by a housewife who had acted as a giant killer seeking to break the shackles that had bound the Filipino people hand and foot and in the process finding restitution for the murder of her husband? And how sweet was the sweet bird of revenge (to borrow from playwright Tennessee Williams) when a posse was formed to hunt down the soldiers responsible for the torture and rape of the captured enemies of the state? This is an epic story of the struggle between good and evil. It is also the story of two friends: Gus Liloan and Vic Lucero. Liloan, a man stranded in a foreign land, unable to return to his country, where a police state awaited him, should have gotten his wish as circumstances changed, but he could not find the will to abandon America, partly because he realized that he had already found a new home. But his dream of going home would not die. It had been merely shelved in a remote corner of his soul. Vic Lucero, one of the soldiers charged with the interrogation and torture of political prisoners during the Marcos dictatorship, went into hiding and incognito ownership of a piggery after the dictatorship unraveled.



Computer Generated Images


Computer Generated Images
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Computer Generated Images written by Nadia Magnenat-Thalmann and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Research, development, and applications in computer graphics have dramatically expanded in recent years. Because of decreasing prices, superior hardware is now being used and image quality is better than ever. Many people now require image-synthesis techniques and software for their applicaions. Moreover, the techniques of computer ani mation have become very popular. In this book, we present a wide range of applications of computer graphics. This book is a collection of 44 papers in various areas of computer graphics selected from papers presented at Graphics Interface '85. Graphics Interface '85, held from May 27 to 31 in Montreal, was the first truly international computer graphics conference in Canada. This year, for the first time, the conference was presented jointly by the Com puter Graphics Society and the Canadian Man-Computer Communications Society. This new arrangement gave the conference international scope. The conference was spon sored by the Department of Communications in Ottawa, the Department of Science and Technology in Quebec, Supply and Services Canada, the Natural Sciences and Engineer ing Research Council of Canada, Hydro-Quebec, the "Association Canadienne Fran«aise pour I' Avancement des Sciences", and the Canadian Broadcasting Corpora tion. Graphics Interface '85 was organized by "1'Ecole des Hautes Etudes Commerciales" of the University of Montreal. Over 100 papers were submitted to the conference , but 64 were selected by the inter national program committee for presentation. This book contains new expanded versions of the papers.



Pixel Land


Pixel Land
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Author : Rahul Raman
language : en
Publisher: Rahul Raman
Release Date : 2023-02-18

Pixel Land written by Rahul Raman and has been published by Rahul Raman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-18 with Art categories.


Welcome to "Pixel Land: A detailed guide on how to design a functional User Interface, even your grandma could use it!" - the ultimate guide to creating user-friendly interfaces that your grandma would be proud to use. In this book, you will discover the fascinating history of user interface and user experience design. From the early days of computing to the modern era of touch screens, this book will guide you through the evolution of UI/UX design, and how it has shaped the technology we use today. But that's not all. This book is also packed with practical tips and techniques for creating user interfaces that are not only functional but also beautiful. You'll learn how to design intuitive interfaces that are easy to use, even for those who are not tech-savvy. From color theory to layout design, from typography to iconography, this book covers all the essential elements of good UI/UX design. You'll also learn about the psychology behind user behavior and how to apply that knowledge to create interfaces that users will love. But don't worry, you don't need to be a design expert to benefit from this book. The author takes a step-by-step approach, breaking down each concept into easy-to-understand language, so even beginners can follow along. Whether you're a designer, developer, entrepreneur, or just someone who wants to create better interfaces, "Pixel Land" is the guide you need to take your skills to the next level. Get your copy today and start creating user interfaces that your grandma would be proud of!



Radon And Projection Transform Based Computer Vision


Radon And Projection Transform Based Computer Vision
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Author : Jorge L.C. Sanz
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-03-07

Radon And Projection Transform Based Computer Vision written by Jorge L.C. Sanz and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-07 with Computers categories.


This book deals with novel machine vision architecture ideas that make real-time projection-based algorithms a reality. The design is founded on raster-mode processing, which is exploited in a powerful and flexible pipeline. We concern ourselves with several image analysis algorithms for computing: projections of gray-level images along linear patterns (i. e. , the Radon transform) and other curved contours; convex hull approximations; the Hough transform for line and curve detection; diameters; moments and principal components, etc. Addition ally, we deal with an extensive list of key image processing tasks, which involve generating: discrete approximations of the inverse Radon transform operator; computer tomography reconstructions; two-dimensional convolutions; rotations and translations; multi-color digital masks; the discrete Fourier transform in polar coordinates; autocorrelations, etc. Both the image analysis and image processing algorithms are supported by a similar architecture. We will also of some of the above algorithms to the solution of demonstrate the applicability various industrial visual inspection problems. The algorithms and architectural ideas surveyed here unleash the power of the Radon and other non-linear transformations for machine vision applications. We provide fast methods to transform images into projection space representa tions and to backtrace projection-space information into the image domain. The novelty of this approach is that the above algorithms are suitable for implementa tion in a pipeline architecture. Specifically, random access memory and other dedicated hardware components which are necessary for implementation of clas sical techniques are not needed for our algorithms.



Digital Video Concepts Methods And Metrics


Digital Video Concepts Methods And Metrics
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Author : Shahriar Akramullah
language : en
Publisher: Apress
Release Date : 2014-11-05

Digital Video Concepts Methods And Metrics written by Shahriar Akramullah and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-05 with Computers categories.


Digital Video Concepts, Methods, and Metrics: Quality, Compression, Performance, and Power Trade-off Analysis is a concise reference for professionals in a wide range of applications and vocations. It focuses on giving the reader mastery over the concepts, methods and metrics of digital video coding, so that readers have sufficient understanding to choose and tune coding parameters for optimum results that would suit their particular needs for quality, compression, speed and power. The practical aspects are many: Uploading video to the Internet is only the beginning of a trend where a consumer controls video quality and speed by trading off various other factors. Open source and proprietary applications such as video e-mail, private party content generation, editing and archiving, and cloud asset management would give further control to the end-user. Digital video is frequently compressed and coded for easier storage and transmission. This process involves visual quality loss due to typical data compression techniques and requires use of high performance computing systems. A careful balance between the amount of compression, the visual quality loss and the coding speed is necessary to keep the total system cost down, while delivering a good user experience for various video applications. At the same time, power consumption optimizations are also essential to get the job done on inexpensive consumer platforms. Trade-offs can be made among these factors, and relevant considerations are particularly important in resource-constrained low power devices. To better understand the trade-offs this book discusses a comprehensive set of engineering principles, strategies, methods and metrics. It also exposes readers to approaches on how to differentiate and rank video coding solutions.



Physics For Diagnostic Radiology Third Edition


Physics For Diagnostic Radiology Third Edition
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Author : Philip Palin Dendy
language : en
Publisher: CRC Press
Release Date : 2011-08-04

Physics For Diagnostic Radiology Third Edition written by Philip Palin Dendy and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-04 with Science categories.


With every chapter revised and updated, Physics for Diagnostic Radiology, Third Edition continues to emphasise the importance of physics education as a critical component of radiology training. This bestselling text helps readers understand how various imaging techniques work, from planar analogue and digital radiology to computed tomography (CT), nuclear medicine, and positron emission tomography (PET) to ultrasound imaging and magnetic resonance imaging (MRI). New to the Third Edition Material on digital receptors Emphasis on the differences between analogue and digital images Coverage of multi-slice CT and three-dimensional resolution, dual energy applications, and cone beam CT Special radiographic techniques, including subtraction techniques and interventional radiology New chapter on PET, with discussion of multi-modality imaging (PET/CT) Additional material on radiation doses and risks to patients New chapter covering picture archiving and communication system (PACS), teleradiology, networks, archiving, and related factors A summary of the main teaching points at the beginning of each chapter After an introductory chapter on basic physics, the book follows the x-ray imaging process: production of x-rays, interaction with the patient, radiation measurement, the image receptor, the radiological image, and image quality assessment. It then covers more advanced x-ray techniques as well as imaging with radioactive materials. The text also focuses on radiobiology, risk and radiation protection, and imaging with non-ionising radiation. The final chapter discusses data handling in a modern, electronic radiology department.



Blood Sweat And Pixels


Blood Sweat And Pixels
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Author : Jason Schreier
language : en
Publisher: HarperCollins
Release Date : 2017-09-05

Blood Sweat And Pixels written by Jason Schreier and has been published by HarperCollins this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-05 with Business & Economics categories.


NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.