One Unity

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Unity Game Development Essentials
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Author : Will Goldstone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2009-10-01
Unity Game Development Essentials written by Will Goldstone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-01 with Computers categories.
Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
One
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Author : Graham Priest
language : en
Publisher: Oxford University Press, USA
Release Date : 2014-02
One written by Graham Priest and has been published by Oxford University Press, USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02 with Philosophy categories.
Explores philosophical questions concerning the one and the many, covering a wide range of issues in metaphysics and deploying techniques of paraconsistent logic while bringing together traditions of Western and Asian thought.
Holistic Game Development With Unity
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Author : Penny De Byl
language : en
Publisher: Taylor & Francis
Release Date : 2012
Holistic Game Development With Unity written by Penny De Byl and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Art categories.
The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.
Game Engine Architecture
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Author : Jason Gregory
language : en
Publisher: CRC Press
Release Date : 2017-03-27
Game Engine Architecture written by Jason Gregory and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-27 with Computers categories.
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
The Messiah S Inventions
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Author : Gordon Ziegler
language : en
Publisher: Xlibris Corporation
Release Date : 2013-11-27
The Messiah S Inventions written by Gordon Ziegler and has been published by Xlibris Corporation this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-27 with Religion categories.
Noah’s ark was an invention of God (elohiym—the plural (three) form of one God—God the Father, God the Son, and God the Holy Spirit). God the Son later became the incarnate Jesus of Nazareth, the Messiah, the Anointed One, the very Christ. The original Son of God was undoubtedly the divine agent that communed with Noah, inspiring him with the great invention of God to preserve life through the perils of a world-wide Deluge. Noah was the master builder and preacher of righteousness. God could have translated the people and animals to heaven or some other world before that horrific water holocaust of the entire earth, and relocated them back to earth when the Flood was over. But God chose not to do this. God chose a cooperative effort of God and man at great cost to preserve life on earth during that fearful water holocaust. But the ark, as well designed and built as it was, was in itself not sufficient to preserve life. It required the mighty power of God and the heavenly angels to guide and preserve the ark and its inhabitants during that fearful ordeal. “For this they [last day scoffers—evolutionists] willingly are ignorant of, that by the word of God the heavens were of old, and the earth standing out of the water and in the water: Whereby the world that then was, being overflowed with water, perished: But the heavens and the earth, which are now, by the same word are kept in store, reserved unto fire against the day of judgment and perdition of ungodly men.” 2 Peter 3:5-7 and context (KJV). In the imminent future we face the fearful peril of one third of the population of the earth being incinerated in a nuclear holocaust (Revelation 9:14-21); also the peril of the corona of the sun going out in darkness, like what happened briefly July 19-23, 2013 (Google dark sun), and the earth’s population freezing to death, or the sun continuing its nova sequence, scorching the earth with great heat, and then going out in darkness. What we desperately need now are new inventions of God, the cooperation of God, men, and angels to preserve life in fire, make the sun unnecessary, flood the entire earth with light and clean energy (Revelation 21:23). God has already inspired one man, said of Lucifer himself to be the Everlasting Father incarnate, the Messiah, the Anointed One, the very Christ, with designs of God of inventions to preserve and restore earth to Edenic condition in this doom of fire. The inventions are already roughly designed and the master builder found and educated. All that is needed now are believing people donating money for these costly heavenly inventions. God will not do this all by Himself. He will work with us as we give our all, be it little or much. This book will tell all about the inventions of God for now, to preserve life through fire and to make the sun unnecessary. What is most needed now is belief in God’s Messiahs. So in this book there will not only be science and technology, but theology, history, and prophetic evidences in favor of Messiah A and Messiah B—Jesus of Nazareth and Gordon L. Ziegler of Lacey, Washington U.S.A. Any and all may now make tax deductable donations to Benevolent Enterprises to actualize the divine inventions to preserve life from a holocaust of fire, restore the earth and its people, and make the sun unnecessary with heavenly light and heat.
The Logic Of Unity
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Author : Hōsaku Matsuo
language : en
Publisher: SUNY Press
Release Date : 1987-01-01
The Logic Of Unity written by Hōsaku Matsuo and has been published by SUNY Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987-01-01 with Philosophy categories.
This clear and elegant translation reveals how a modern Japanese thinker dared to show the basic flaw of Western epistemology. In unmasking this limitation, Matsuo presents an Eastern view of a unified experience, and provides an epistemological basis for comparative philosophy. Matsuo notes that while early Greek thought began by focusing on the right counsel ("Know thyself"), since then Western thought has been influenced by empiricistic analysis fired by the rise of scientific philosophy. The author thus turns to Eastern epistemology, in particular Buddhist thought, for clues to the unified experience. The seminal idea of emptiness (śūnyatā) plays a distinct role in this discovery. The concept of emptiness encompasses the whole dimension of perception where there is no room for separation into mind and body and/or any other form of dichotomy. Once it is known that the total dimension of perception—the logic of unity—functions in each and every person, then and only then can the field of comparative thought and philosophy be cleared of al preconceptions and move into a more fruitful exchange of ideas. Until such a time, Matsuo claims, we are hopelessly engaged in merely refining the epistemological process without ever being able to understand the very basis of intelligence.
The Primary Way
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Author : Chung-ying Cheng
language : en
Publisher: State University of New York Press
Release Date : 2020-09-01
The Primary Way written by Chung-ying Cheng and has been published by State University of New York Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-01 with Philosophy categories.
In The Primary Way, the distinguished scholar of Chinese philosophy Chung-ying Cheng synthesizes his lifetime of work on the Yijing, also known as the I Ching or Book of Changes. Cheng offers a systematic engagement with the classic Chinese text as a philosophy that is still valuable and relevant today. In contemporary philosophical terms, Cheng has developed the ontological hermeneutics of the Yijing as well as its philosophical methodology of symbolic reference in a holistic and onto-generative system of trigrams and hexagrams. The book is organized around eight themes that illuminate Cheng's interpretation of the Yijing as a philosophy for creative human action and transformation. He demonstrates how the philosophy of change in the Yijing embodies early Chinese ontology, cosmology, epistemology, and virtue ethics in the interpretation of divinatory judgments. Cheng's work shows how the philosophy of change contains a vision of humanity as creatively related to heaven and earth, and how it gives positive meaning to any change as part of a ceaseless creativity. With this understanding, it enables humanity to develop its potential as a partner of heaven and earth.
The Unity Factor One Lord One Church One Mission
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Author : John Harper Armstrong
language : en
Publisher: Christian's Library Press
Release Date : 2011
The Unity Factor One Lord One Church One Mission written by John Harper Armstrong and has been published by Christian's Library Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Religion categories.
Umbr A Islam
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Author : Joan Copjec
language : en
Publisher: Umbr(a) Journal
Release Date : 2009
Umbr A Islam written by Joan Copjec and has been published by Umbr(a) Journal this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Islam categories.
Unity In Action
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Author : Joe Hocking
language : en
Publisher: Manning Publications
Release Date : 2015-05-01
Unity In Action written by Joe Hocking and has been published by Manning Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-01 with Computers categories.
A lot goes into publishing a successful game: amazing artwork, advanced programming techniques, creative story and gameplay, and highly-collaborative teamwork—not to mention flawless rendering and smooth performance on platforms ranging from game consoles to mobile phones. The Unity game development platform combines a powerful rendering engine with the professional code and art workflow tools needed to bring games to life. Unity in Action focuses on the programming part of game development (as opposed to art or design) and teaches readers to create projects in multiple game genres. Building on existing programming experience, readers will work through examples using the Unity toolset, adding the skills needed to go from application coder to game developer. They will leave the book with a well-rounded understanding of how to create graphically driven 2D and 3D applications. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.