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Opengl Programming On Mac Os X


Opengl Programming On Mac Os X
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Opengl Programming On Mac Os X


Opengl Programming On Mac Os X
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Author : Robert P. Kuehne
language : en
Publisher: Pearson Education
Release Date : 2007-12-17

Opengl Programming On Mac Os X written by Robert P. Kuehne and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-12-17 with Computers categories.


The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform. Leading OpenGL experts Robert Kuehne and J. D. Sullivan thoroughly explain the Mac's diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications. Coverage includes A thorough review of Mac hardware and software architectures and their performance implications In-depth, expert guidance for accessing OpenGL from each of the Mac's core APIs: CGL, AGL, and Cocoa Interoperating with other Mac APIs: incorporating video with QuickTime, performing image effects with Core Image, and processing CoreVideo data Analyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the Mac Detecting, integrating, and using OpenGL extensions An accompanying Web site (www.macopenglbook.com) contains the book's example code, plus additional OpenGL-related resources. OpenGL® Programming on Mac OS® X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency.



Beginning Mac Os X Programming


Beginning Mac Os X Programming
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Author : Michael Trent
language : en
Publisher: John Wiley & Sons
Release Date : 2005-10-24

Beginning Mac Os X Programming written by Michael Trent and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-10-24 with Computers categories.


Beginning Mac OS X Programming Every Mac OS X system comes with all the essentials required for programming: free development tools, resources, and utilities. However, finding the place to begin may be challenging, especially if you have no prior development knowledge. This comprehensive guide offers you an ideal starting point to writing programs on Mac OS X, with coverage of the latest release - 1.4 "Tiger." With its hands-on approach, the book examines a particular element and then presents step-by-step instructions that walk you through how to use that element when programming. You'll quickly learn how to efficiently start writing programs on Mac OS X using languages such as C, Objective-C(r), and AppleScript(r), technologies such as Carbon(r) and Cocoa(r), and other Unix tools. In addition, you'll discover techniques for incorporating the languages in order to create seamless applications. All the while, you can follow along on your own system so that you'll be prepared to apply your new Mac OS X skills to real-world projects. What you will learn from this book The major role the new Xcode plays in streamlining Mac OS X development The process for designing a graphical user interface on Mac OS X that conforms to Apple's guidelines How to write programs in the C and Objective-C programming languages The various scripting languages available on the Mac OS X system and what tasks each one is best suited to perform How to write shell scripts that interact with pre-installed command-line tools Who this book is for This book is for novice programmers who want to get started writing programs that run on Mac OS X. Experienced programmers who are new to the Mac will also find this book to be a useful overview of the Mac development environment. Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.



Beginning Mac Os X Snow Leopard Programming


Beginning Mac Os X Snow Leopard Programming
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Author : Michael Trent
language : en
Publisher: John Wiley & Sons
Release Date : 2010-03-25

Beginning Mac Os X Snow Leopard Programming written by Michael Trent and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03-25 with Computers categories.


A solid introduction to programming on the Mac OS X Snow Leopard platform The Mac OS X Snow Leopard system comes with everything you need in its complete set of development tools and resources. However, finding where to begin can be challenging. This book serves as an ideal starting point for programming on the Mac OS X Snow Leopard platform. Step-by-step instructions walk you through the details of each featured example so that you can type them out, run them, and even figure out how to debug them when they don't work right. Taking into account that there is usually more than one way to do something when programming, the authors encourage you to experiment with a variety of solutions. This approach enables you to efficiently start writing programs in Mac OS X Snow Leopard using myriad languages and put those languages together in order to create seamless applications. Coverage Includes: The Mac OS X Environment Developer Tools Xcode Interface Builder The C Language The Objective-C Language An Introduction to Cocoa Document-Based Cocoa Applications Core Data–Based Cocoa Applications An Overview of Scripting Languages The Bash Shell AppleScript and AppleScriptObjC Javascript, Dashboard, and Dashcode Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



Mac Os X Programming


Mac Os X Programming
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Author : Dan Parks Sydow
language : en
Publisher: New Riders
Release Date : 2002

Mac Os X Programming written by Dan Parks Sydow and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Mac OS X Programming Techniques provides the reader with definitions, details, and explanations of the various components that make up this new operating system. Understanding the operating system helps the reader use the programming tools and the Carbon application programming interface (API)--both of which are covered extensively in this book. Much of the original programming API (now referred to as the Classic API) is still usable. But it's been revamped and renamed--it's now the Carbon API. This modified set of functions includes plenty of new routines that make a Mac programmer's work easier and more powerful--provided that the programmer knows how to make use of the new code. The reader learns about the all new Carbon Event Manager, as well as the changes and enhancements that have been made to existing managers (such as the Window Manager and the Menu Manager). Readers new to Mac programming will appreciate the journey that takes them from the start of a new Macintosh project to the final building of a standalone Mac OS X application. Readers experienced in programming the Mac will find this same material of great interest--and these readers will benefit from the lengthy section on porting existing Mac OS 8 and 9 applications to Mac OS X. Finally, readers will appreciate the Carbon API reference section that provides information and example code for dozens of the most commonly used Carbon routines. All the code developed in the book will be available on www.newriders.com.



Quartz 2d Graphics For Mac Os X Developers


Quartz 2d Graphics For Mac Os X Developers
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Author : R. Scott Thompson
language : en
Publisher: Addison-Wesley Professional
Release Date : 2006

Quartz 2d Graphics For Mac Os X Developers written by R. Scott Thompson and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Hands-on guide to understanding and utilizing Quartz and Core Image, the two major graphic technologies in the Apple Core Graphics Framework.



Mac Os X Panther In A Nutshell


Mac Os X Panther In A Nutshell
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Author : Chuck Toporek
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2004

Mac Os X Panther In A Nutshell written by Chuck Toporek and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Complete overview of Mac OS Jaguar (Mac OS X 10.2) including basic system and network administration features, hundreds of tips and tricks, with an overview of Mac OS X's Unix text editors and CVS.



Opengl Programming Guide


Opengl Programming Guide
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Author : Mason Woo
language : en
Publisher: Addison Wesley Publishing Company
Release Date : 1997

Opengl Programming Guide written by Mason Woo and has been published by Addison Wesley Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computers categories.


Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.



Mac Os X Panther For Unix Geeks


Mac Os X Panther For Unix Geeks
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Author : Brian Jepson
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2004

Mac Os X Panther For Unix Geeks written by Brian Jepson and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


With its rep for being the sort of machine that won't intimidate even the most inexperienced users, what's the appeal of the Mac® for hard-core geeks? The Mac has always been an efficient tool, pleasant to use and customize, and eminently hackable. But now with Mac OS® X's BSD core, many a Unix® developer has found it irresistible. The latest version of Mac OS X, called Panther, makes it even easier for users to delve into the underlying Unix operating system. In fact, you can port Linux® and Unix applications and run them side-by-side with your native Aqua® apps right on the Mac desktop. Still, even experienced Unix users may find themselves in surprisingly unfamiliar territory as they set out to explore Mac OS X. Even if you know Macs through and through, Mac OS X Panther is unlike earlier Macs, and it's radically different from the Unix you've used before. Enter Mac OS X Panther for Unix Geeks by Brian Jepson and Ernest E. Rothman, two Unix geeks who found themselves in the same place you are. The new edition of this book is your guide to figuring out the BSD Unix system and Panther-specific components that you may find challenging. This concise book will ease you into the Unix innards of Mac OS X Panther, covering such topics as: A quick overview of the Terminal application, including Terminal alternatives like iTerm and GLterm Understanding Open Directory (LDAP) and NetInfo Issues related to using the GNU C Compiler (GCC) Library linking and porting Unix software An overview of Mac OS X Panther's filesystem and startup processes Creating and installing packages using Fink and Darwin Ports Building the Darwin kernel Using the Apple® X11 distribution for running X Windows® applications on top of Mac OS X The book wraps up with a quick manpage-style reference to the "Missing Manual Pages" --commands that come with Mac OS X Panther, although there are no manpages. If you find yourself disoriented by the new Mac environment, Mac OS X Panther for Unix Geeks will get you acclimated quickly to the foreign new areas of a familiar Unix landscape.



Opengl Es 3 0 Programming Guide


Opengl Es 3 0 Programming Guide
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Author : Dan Ginsburg
language : en
Publisher: Addison-Wesley Professional
Release Date : 2014-02-28

Opengl Es 3 0 Programming Guide written by Dan Ginsburg and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-28 with Computers categories.


OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.



Opengl Distilled


Opengl Distilled
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Author : Paul Martz
language : en
Publisher: Addison-Wesley Professional
Release Date : 2006-02-27

Opengl Distilled written by Paul Martz and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-02-27 with Computers categories.


OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics include Drawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.