Opengl Superbible


Opengl Superbible
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Opengl Superbible


Opengl Superbible
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Author : Graham Sellers
language : en
Publisher: Addison-Wesley
Release Date : 2013-07-19

Opengl Superbible written by Graham Sellers and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-19 with Computers categories.


OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more. Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware. Coverage includes A practical introduction to the essentials of realtime 3D graphics Core OpenGL 4.3 techniques for rendering, transformations, and texturing Foundational math for creating interesting 3D graphics with OpenGL Writing your own shaders, with examples to get you started Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows Vertex processing, drawing commands, primitive processing, fragments, and framebuffers Using compute shaders to harness today’s graphics cards for more than graphics Monitoring and controlling the OpenGL graphics pipeline Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading Modern OpenGL debugging and performance optimization Bonus material and sample code are available from the companion Web site, openglsuperbible.com.



Opengl Superbible


Opengl Superbible
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Author : Richard S. Wright
language : en
Publisher:
Release Date : 1996

Opengl Superbible written by Richard S. Wright and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computer graphics categories.


Until OpenGL SuperBible, there has been scant material explaining how to use OpenGL under Windows. This thorough resource shows developers the basics of OpenGL programming, describes how OpenGL works with Windows, and provides a comprehensive reference to all OpenGL functions and commands.



Opengl Superbible


Opengl Superbible
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Author : Nicholas Haemel. Graham Sellers. Richard S. Wright Jr.
language : en
Publisher:
Release Date : 2015

Opengl Superbible written by Nicholas Haemel. Graham Sellers. Richard S. Wright Jr. and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Computer graphics categories.




Opengl Superbible


Opengl Superbible
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Author : Richard S. Wright Jr.
language : en
Publisher: Pearson Education
Release Date : 2010-07-23

Opengl Superbible written by Richard S. Wright Jr. and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-23 with Computers categories.


OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB’s latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad. Coverage includes A practical introduction to the essentials of real-time 3D graphics Core OpenGL 3.3 techniques for rendering, transformations, and texturing Writing your own shaders, with examples to get you started Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs Advanced buffer techniques, including full-definition rendering with floating point buffers and textures Fragment operations: controlling the end of the graphics pipeline Advanced shader usage and geometry management A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL Part of the OpenGL Technical Library—The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.



Opengl Superbible


Opengl Superbible
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Author : Wright
language : en
Publisher:
Release Date : 2007

Opengl Superbible written by Wright and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with categories.




Opengl Superbible


Opengl Superbible
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Author : Richard S. Wright
language : en
Publisher: Sams
Release Date : 2005

Opengl Superbible written by Richard S. Wright and has been published by Sams this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


A comprehensive, hands-on guide to the new functionality of OpenGL 2.0.



Opengl Superbible


Opengl Superbible
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Author : Graham Sellers
language : en
Publisher: Addison-Wesley Professional
Release Date : 2015-07-20

Opengl Superbible written by Graham Sellers and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-20 with Computers categories.


OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes A practical introduction to real-time 3D graphics, including foundational math Core techniques for rendering, transformations, and texturing Shaders and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders: harnessing graphics cards for more than graphics Pipeline monitoring and control Managing, loading, and arbitrating access to data Building larger applications and deploying them across platforms Advanced rendering: light simulation, artistic and non-photorealistic effects, and more Reducing CPU overhead and analyzing GPU behavior Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization Preventing and debugging errors New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code are available at openglsuperbible.com.



Opengl Superbible


Opengl Superbible
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Author : Richard S. Wright
language : en
Publisher:
Release Date : 2000

Opengl Superbible written by Richard S. Wright and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.


Functioning both as a tutorial and a reference manual, this hands-on guide provides everything readers need to implement the versions of OpenGL available in 1999/2000.



Opengl Superbible


Opengl Superbible
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Author :
language : en
Publisher:
Release Date : 1996

Opengl Superbible written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computer graphics categories.




Opengl Superbible Software


Opengl Superbible Software
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Author : Richard S. Wright
language : en
Publisher:
Release Date : 1996

Opengl Superbible Software written by Richard S. Wright and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computer graphics categories.