Opengl Unleashed A Practical Guide For Windows Enthusiasts

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Opengl Unleashed A Practical Guide For Windows Enthusiasts
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-04-05
Opengl Unleashed A Practical Guide For Windows Enthusiasts written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-05 with Technology & Engineering categories.
Embark on a captivating journey into the world of 3D graphics programming with OpenGL Unleashed, your ultimate guide to creating stunning visuals for Windows operating systems. This comprehensive book empowers you with the skills and knowledge to transform your creative vision into immersive virtual experiences. Delve into the intricacies of OpenGL, the industry-standard graphics library, and discover the power it holds for crafting realistic and engaging 3D worlds. Through a series of practical examples and step-by-step tutorials, you'll master the fundamentals of OpenGL, from setting up your development environment to rendering complex 3D scenes with lighting, textures, and animations. Explore the harmonious integration between OpenGL and the Windows platform, unlocking the potential for seamless graphics rendering and high-performance applications. Learn how to leverage the latest advancements in graphics technology, including shaders, post-processing techniques, and performance optimization, to create visually stunning and responsive 3D applications. OpenGL Unleashed goes beyond technical mastery, guiding you through the process of project development, from ideation and planning to implementation and presentation. Discover the secrets of building a compelling portfolio of OpenGL projects, showcasing your skills and creativity to potential employers or clients. With OpenGL Unleashed as your guide, you'll conquer the challenges of 3D graphics programming and unlock your potential to create immersive and engaging virtual worlds. Whether you're a seasoned developer seeking to expand your horizons or a novice eager to embark on a journey into the realm of 3D graphics, this book provides the roadmap to transform your vision into reality. Key Features: * Comprehensive coverage of OpenGL fundamentals and advanced techniques * Practical examples and step-by-step tutorials for hands-on learning * In-depth exploration of the integration between OpenGL and the Windows platform * Guidance on project development, from ideation to presentation * Insights into the latest advancements in graphics technology Unlock the power of OpenGL and unleash your creativity. With OpenGL Unleashed, you'll master the art of 3D graphics programming and create awe-inspiring virtual experiences that redefine the boundaries of digital entertainment. If you like this book, write a review!
Webgl Programming Guide
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Author : Kouichi Matsuda
language : en
Publisher: Pearson Education
Release Date : 2013
Webgl Programming Guide written by Kouichi Matsuda and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.
With this book, students will learn step-by-step, through realistic examples, building their skills as they move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. Students will move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won't just teach WebGL best practices, it will give a library of code to jumpstart projects.
Tricks Of The Windows Game Programming Gurus
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Author : André LaMothe
language : en
Publisher: Sams Publishing
Release Date : 2002
Tricks Of The Windows Game Programming Gurus written by André LaMothe and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Raspberry Pi Cookbook For Python Programmers
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Author : Tim Cox
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-04-16
Raspberry Pi Cookbook For Python Programmers written by Tim Cox and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-16 with Computers categories.
Raspberry Pi Cookbook for Python Programmers is written in a Cookbook format, presenting examples in the style of recipes.This allows you to go directly to your topic of interest, or follow topics throughout a chapter to gain a thorough in-depth knowledge. The aim of this book is to bring you a broad range of Python 3 examples and practical ideas which you can develop to suit your own requirements. By modifying and combining the examples to create your own projects you learn far more effectively with a much greater understanding. Each chapter is designed to become a foundation for further experimentation and discovery of the topic, providing you with the tools and information to jump right in. Readers are expected to be familiar with programming concepts and Python (where possible Python 3 is used), although beginners should manage with the help of a good Python reference book and background reading. No prior knowledge of the Raspberry Pi or electronics is required; however for the hardware sections you will need some basic electronic components/household tools to build some of the projects.
Game Development Projects With Unreal Engine
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Author : Hammad Fozi
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-11-27
Game Development Projects With Unreal Engine written by Hammad Fozi and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-27 with Computers categories.
Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++ Key FeaturesKickstart your career or dive into a new hobby by exploring game design with UE4 and C++Learn the techniques needed to prototype and develop your own ideasReinforce your skills with project-based learning by building a series of games from scratchBook Description Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life. What you will learnCreate a fully-functional third-person character and enemiesBuild navigation with keyboard, mouse, gamepad, and touch controlsProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and Behavior TreesBuild character animations with Animation Blueprints and MontagesTest your game for mobile devices using mobile previewAdd polish to your game with visual and sound effectsMaster the fundamentals of game UI design using a heads-up displayWho this book is for This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.
Apple Confidential 2 0
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Author : Owen W. Linzmayer
language : en
Publisher: No Starch Press
Release Date : 2004
Apple Confidential 2 0 written by Owen W. Linzmayer and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
Chronicles the best and the worst of Apple Computer's remarkable story.
Iphone 3d Programming
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Author : Philip Rideout
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2010-05-03
Iphone 3d Programming written by Philip Rideout and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-03 with Computers categories.
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more
Delphi Developer S Guide To Opengl
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Author : Jon Q. Jacobs
language : en
Publisher: Wordware Publishing
Release Date : 1999
Delphi Developer S Guide To Opengl written by Jon Q. Jacobs and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computer graphics categories.
A comprehensive title targeted at experienced 32-bit Delphi programmers and developers in the use of the industry graphics standard library, OpenGL, which has become a standard for programming in the animation and computer game industries.
The Symbian Os Architecture Sourcebook
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Author : Ben Morris
language : en
Publisher: John Wiley & Sons
Release Date : 2007-04-30
The Symbian Os Architecture Sourcebook written by Ben Morris and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-04-30 with Computers categories.
The current Symbian Press list focuses very much on the small scale features of Symbian OS in a programming context. The Architecture Sourcebook is different. It's not a how-to book, it's a 'what and why' book. And because it names names as it unwinds the design decisions which have shaped the OS, it is also a 'who' book. It will show where the OS came from, how it has evolved to be what it is, and provide a simple model for understanding what it is, how it is put together, and how to interface to it and work with it. It will also show why design decision were made, and will bring those decisions to life in the words of Symbian's key architects and developers, giving an insider feel to the book as it weaves the "inside story" around the architectural presentation. The book will describe the OS architecture in terms of the Symbian system model. It will show how the model breaks down the system into parts, what role the parts play in the system, how the parts are architected, what motivates their design, and how the design has evolved through the different releases of the system. Key system concepts will be described; design patterns will be explored and related to those from other operating systems. The unique features of Symbian OS will be highlighted and their motivation and evolution traced and described. The book will include a substantial reference section itemising the OS and its toolkit at component level and providing a reference entry for each component.
Sfml Game Development
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Author : Artur Moreira
language : en
Publisher: Packt Pub Limited
Release Date : 2013
Sfml Game Development written by Artur Moreira and has been published by Packt Pub Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.
SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.