Openvx Programming Guide

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Openvx Programming Guide
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Author : Frank Brill
language : en
Publisher: Academic Press
Release Date : 2020-05-22
Openvx Programming Guide written by Frank Brill and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-22 with Computers categories.
OpenVX is the computer vision API adopted by many high-performance processor vendors. It is quickly becoming the preferred way to write fast and power-efficient code on embedded systems. OpenVX Programming Guidebook presents definitive information on OpenVX 1.2 and 1.3, the Neural Network, and other extensions as well as the OpenVX Safety Critical standard. This book gives a high-level overview of the OpenVX standard, its design principles, and overall structure. It covers computer vision functions and the graph API, providing examples of usage for the majority of the functions. It is intended both for the first-time user of OpenVX and as a reference for experienced OpenVX developers. - Get to grips with the OpenVX standard and gain insight why various options were chosen - Start developing efficient OpenVX code instantly - Understand design principles and use them to create robust code - Develop consumer and industrial products that use computer vision to understand and interact with the real world
Cocoa Programming For Os X
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Author : Aaron Hillegass
language : en
Publisher: Pearson Education
Release Date : 2015-04-16
Cocoa Programming For Os X written by Aaron Hillegass and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-16 with Computers categories.
Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. This edition was written for Xcode 6.3 and Swift 1.2. At WWDC 2015, Apple announced Xcode 7 and Swift 2, both of which introduce significant updates that (along with some changes to Cocoa for OS X 10.11) affect some of the exercises in this book. We have prepared a companion guide listing the changes needed to use Xcode 7 to work through the exercises in the book; it is available at https://github.com/bignerdranch/cocoa-programming-for-osx-5e/blob/master/Swift2.md.
Variational Analysis
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Author : R. Tyrrell Rockafellar
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-06-26
Variational Analysis written by R. Tyrrell Rockafellar and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-26 with Mathematics categories.
From its origins in the minimization of integral functionals, the notion of 'variations' has evolved greatly in connection with applications in optimization, equilibrium, and control. It refers not only to constrained movement away from a point, but also to modes of perturbation and approximation that are best describable by 'set convergence', variational convergence of functions and the like. This book develops a unified framework and, in finite dimension, provides a detailed exposition of variational geometry and subdifferential calculus in their current forms beyond classical and convex analysis. Also covered are set-convergence, set-valued mappings, epi-convergence, duality, maximal monotone mappings, second-order subderivatives, measurable selections and normal integrands. The changes in this 3rd printing mainly concern various typographical corrections, and reference omissions that came to light in the previous printings. Many of these reached the authors' notice through their own re-reading, that of their students and a number of colleagues mentioned in the Preface. The authors also included a few telling examples as well as improved a few statements, with slightly weaker assumptions or have strengthened the conclusions in a couple of instances.
Heterogeneous Computing With Opencl 2 0
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Author : David R. Kaeli
language : en
Publisher: Morgan Kaufmann
Release Date : 2015-06-18
Heterogeneous Computing With Opencl 2 0 written by David R. Kaeli and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-18 with Computers categories.
Heterogeneous Computing with OpenCL 2.0 teaches OpenCL and parallel programming for complex systems that may include a variety of device architectures: multi-core CPUs, GPUs, and fully-integrated Accelerated Processing Units (APUs). This fully-revised edition includes the latest enhancements in OpenCL 2.0 including: • Shared virtual memory to increase programming flexibility and reduce data transfers that consume resources • Dynamic parallelism which reduces processor load and avoids bottlenecks • Improved imaging support and integration with OpenGL Designed to work on multiple platforms, OpenCL will help you more effectively program for a heterogeneous future. Written by leaders in the parallel computing and OpenCL communities, this book explores memory spaces, optimization techniques, extensions, debugging and profiling. Multiple case studies and examples illustrate high-performance algorithms, distributing work across heterogeneous systems, embedded domain-specific languages, and will give you hands-on OpenCL experience to address a range of fundamental parallel algorithms. Updated content to cover the latest developments in OpenCL 2.0, including improvements in memory handling, parallelism, and imaging support Explanations of principles and strategies to learn parallel programming with OpenCL, from understanding the abstraction models to thoroughly testing and debugging complete applications Example code covering image analytics, web plugins, particle simulations, video editing, performance optimization, and more
Hardware Software Co Design
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Author : Jørgen Staunstrup
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-04-17
Hardware Software Co Design written by Jørgen Staunstrup and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-17 with Technology & Engineering categories.
Introduction to Hardware-Software Co-Design presents a number of issues of fundamental importance for the design of integrated hardware software products such as embedded, communication, and multimedia systems. This book is a comprehensive introduction to the fundamentals of hardware/software co-design. Co-design is still a new field but one which has substantially matured over the past few years. This book, written by leading international experts, covers all the major topics including: fundamental issues in co-design; hardware/software co-synthesis algorithms; prototyping and emulation; target architectures; compiler techniques; specification and verification; system-level specification. Special chapters describe in detail several leading-edge co-design systems including Cosyma, LYCOS, and Cosmos. Introduction to Hardware-Software Co-Design contains sufficient material for use by teachers and students in an advanced course of hardware/software co-design. It also contains extensive explanation of the fundamental concepts of the subject and the necessary background to bring practitioners up-to-date on this increasingly important topic.
Vulkan Programming Guide
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Author : Graham Sellers
language : en
Publisher: Addison-Wesley Professional
Release Date : 2016-11-07
Vulkan Programming Guide written by Graham Sellers and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-07 with Computers categories.
The Definitive VulkanTM Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. VulkanTM Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power. You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility. VulkanTM Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan’s capabilities and show how it differs from OpenGL Expert guidance on getting started and working with Vulkan’s new memory system Thorough discussion of queues, commands, moving data, and presentation Full explanations of the SPIR-V binary shading language and compute/graphics pipelines Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary Example code can be found here: Example code can be found here: https://github.com/vulkanprogrammingguide/examples
Heterogeneous Computing With Opencl
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Author : Benedict Gaster
language : en
Publisher: Newnes
Release Date : 2012-12-31
Heterogeneous Computing With Opencl written by Benedict Gaster and has been published by Newnes this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-31 with Computers categories.
Heterogeneous Computing with OpenCL, Second Edition teaches OpenCL and parallel programming for complex systems that may include a variety of device architectures: multi-core CPUs, GPUs, and fully-integrated Accelerated Processing Units (APUs) such as AMD Fusion technology. It is the first textbook that presents OpenCL programming appropriate for the classroom and is intended to support a parallel programming course. Students will come away from this text with hands-on experience and significant knowledge of the syntax and use of OpenCL to address a range of fundamental parallel algorithms. Designed to work on multiple platforms and with wide industry support, OpenCL will help you more effectively program for a heterogeneous future. Written by leaders in the parallel computing and OpenCL communities, Heterogeneous Computing with OpenCL explores memory spaces, optimization techniques, graphics interoperability, extensions, and debugging and profiling. It includes detailed examples throughout, plus additional online exercises and other supporting materials that can be downloaded at http://www.heterogeneouscompute.org/?page_id=7 This book will appeal to software engineers, programmers, hardware engineers, and students/advanced students. - Explains principles and strategies to learn parallel programming with OpenCL, from understanding the four abstraction models to thoroughly testing and debugging complete applications. - Covers image processing, web plugins, particle simulations, video editing, performance optimization, and more. - Shows how OpenCL maps to an example target architecture and explains some of the tradeoffs associated with mapping to various architectures - Addresses a range of fundamental programming techniques, with multiple examples and case studies that demonstrate OpenCL extensions for a variety of hardware platforms
Learning Vulkan
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Author : Parminder Singh
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-12-15
Learning Vulkan written by Parminder Singh and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-15 with Computers categories.
Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan Key Features Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics Understand memory management in Vulkan and implement image and buffer resources Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline Book DescriptionVulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements. We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you’ll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan’s layer and extension features. You’ll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We’ll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information. You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking. By the end, you’ll know everything you need to know to get your hands dirty with the coolest Graphics API on the block.What you will learn Implement device, command buffer and queues to get connected with the physical hardware Get a grip on memory management to control host and device memory operations Understand and implement buffer and image resource types in Vulkan Define drawing operations in the Render pass and implement graphics pipeline Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain Bring realism to your rendered 3D scene with textures, and implement linear and optimal textures Who this book is for This book is ideal for graphic programmers who want to get up and running with Vulkan. It’s also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected.
Mastering Opencv With Practical Computer Vision Projects
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Author : Daniel Lélis Baggio
language : en
Publisher: Packt Publishing Ltd
Release Date : 2012-12-03
Mastering Opencv With Practical Computer Vision Projects written by Daniel Lélis Baggio and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-03 with Computers categories.
Each chapter in the book is an individual project and each project is constructed with step-by-step instructions, clearly explained code, and includes the necessary screenshots. You should have basic OpenCV and C/C++ programming experience before reading this book, as it is aimed at Computer Science graduates, researchers, and computer vision experts widening their expertise.
Managed Code Rootkits
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Author : Erez Metula
language : en
Publisher: Elsevier
Release Date : 2010-11-25
Managed Code Rootkits written by Erez Metula and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-25 with Business & Economics categories.
Managed Code Rootkits is the first book to cover application-level rootkits and other types of malware inside the application VM, which runs a platform-independent programming environment for processes. The book, divided into four parts, points out high-level attacks, which are developed in intermediate language. The initial part of the book offers an overview of managed code rootkits. It explores environment models of managed code and the relationship of managed code to rootkits by studying how they use application VMs. It also discusses attackers of managed code rootkits and various attack scenarios. The second part of the book covers the development of managed code rootkits, starting with the tools used in producing managed code rootkits through their deployment. The next part focuses on countermeasures that can possibly be used against managed code rootkits, including technical solutions, prevention, detection, and response tactics. The book concludes by presenting techniques that are somehow similar to managed code rootkits, which can be used in solving problems. - Named a 2011 Best Hacking and Pen Testing Book by InfoSec Reviews - Introduces the reader briefly to managed code environments and rootkits in general - Completely details a new type of rootkit hiding in the application level and demonstrates how a hacker can change language runtime implementation - Focuses on managed code including Java, .NET, Android Dalvik and reviews malware development scanarios