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Pen Art In Snap Programming


Pen Art In Snap Programming
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Pen Art In Snap Programming


Pen Art In Snap Programming
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Author : Sandesh Gaikwad
language : en
Publisher: Independently Published
Release Date : 2019-04-11

Pen Art In Snap Programming written by Sandesh Gaikwad and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-11 with categories.


About this bookIn this book, we are going to focus on the "Pen" feature of the popular Snap! programming language. Henceforth we will refer to "Snap!" simply as "Snap".It is assumed that the reader is familiar with the basic features of Snap, such as, motion commands and looping. There is a lot of material on Snap Programming on the Internet, including videos, online courses, Snap projects, and so on. We highly recommend the book "Learn CS Concepts with Snap" by one of the authors, if you are a complete newcomer to Snap, or if you wish to brush up on your concepts.However, as you will discover, you can become an accomplished "Pen Artist" (or "Turtle Programmer") without having to be an expert Snap programmer. We have explained relevant Snap commands and concepts wherever required.Who this book is for: This book is expected to allow anyone to experience the magic of Turtle programming. You can read and understand the concepts presented, try out sample programs, and exercise your creativity by trying out the exercises. There are plenty of examples presented along with their results.The book is meant for CS students of all ages, teachers, parents, and really anyone who wants to get the wonderful taste of the entertaining and creative aspect of Computer Programming.Why learn programming: The idea of using computer programming as a medium for learning is rapidly gaining acceptance. The benefits of learning programming and computer science concepts well before college - even in elementary grades - are well-understood. Here is a list of some of the amazing things that happen when children and young adults engage in computer programming: - They become active and creative learners, because they explore ideas through a hands-on activity with an infinitely powerful tool.- They learn to think about and analyze their own thinking, because that is the only way to program computers.- They learn to solve complex problems by breaking them into smaller sub-problems.- They learn a new way of thinking (called "computational" thinking).- In the world of programming, answers are not simply "right" or "wrong"; this prepares a student's mindset for real-life problems.- The learning process is transformed from acquiring facts to thinking creatively and analytically.How the book is organized: The book is organized as a series of chapters - each containing a bunch of concepts and associated programming activities. Every chapter includes review questions and several programming assignments that will help you practice all the concepts learnt till then. Answers to all "review questions" and links to working programs for most of the programming exercises in the book are available online.



Pen Art In Scratch Programming


Pen Art In Scratch Programming
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Author : Abhay Joshi
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2018-05

Pen Art In Scratch Programming written by Abhay Joshi and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05 with categories.


** Unleash the creative artist in you while enjoying the friendly Scratch programming environment. ** Whether you are a beginner or an expert programmer, you will find turtle programming exciting and challenging. This book explores how the "Pen" feature of Scratch can be used to create interesting designs. Pen programming (aka Turtle programming) provides a visual feedback by providing a clear trace of the sprite's movements. This is very helpful, especially for those who are new to the world of programming. It helps in analyzing your own thinking and serves as a debugging tool. Turtle programming challenges students to recognize patterns and learn effective use of the divide-and-conquer approach to create seemingly complex designs. And last but not the least, it stimulates artistic creativity. Students are inspired to create interesting designs while simultaneously developing analytical and programming skills.



Adventures In Snap Programming


Adventures In Snap Programming
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Author : Abhay B Joshi
language : en
Publisher:
Release Date : 2020-10-05

Adventures In Snap Programming written by Abhay B Joshi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-05 with categories.


This book is for students who are already familiar with Snap - its various commands, and its user interface - and basic CS concepts such as, variables, conditional statements, looping, and so on. The book attempts to teach students how to "design" programs through a series of challenging and interesting projects on science simulation, games, puzzles, and math problems.Snap is a powerful language and offers access to lots of advanced ideas of Computer Science some of which are appropriate even for a college-level programming course.The book is organized as a series of independent Snap projects - each of which describes how to design and build an interesting and challenging Snap program. Each project progresses in stages - from a simple implementation to increasingly complex versions. You can take up these projects in any order you like, although I have tried to arrange them in an increasing order of challenge. Programming is a powerful tool that can be applied to virtually any field of human endeavor. The author has tried to maintain a good diversity of applications in this book. You will find the following types of projects: -Arcade games-Puzzle games-Simulations-Math games-Geometric designs-Optical illusions**Learn the concepts through application**As the experts will tell you, concepts are really understood and internalized when you apply them to solve problems. The purpose of this book is to help you apply Snap and CS concepts to solve interesting and challenging programming problems. Every chapter lists, at the very start, the Snap and CS concepts that you will apply while building that project.** Learn the design process **Besides these technical concepts, you will also learn the "divide and conquer" approach of problem-solving. This is a fancy term for the technique of breaking down a bigger problem into many smaller problems and solving them separately one by one.You will learn a bit about a program design technique called "object-oriented thinking". Without going into its gory details such as classes and inheritance, the book tries to show you how you can view each program as a collection of independent objects that cooperate to deliver a coherent experience.You will also learn the "iterative design process" for designing programs. This is another fancy name that describes the idea that something complex can be designed in a repeated idea -> implement -> test cycle, such that in each cycle we add a little more complexity.Finally, you will learn a bit of "project management". Project management helps you undertake a project - such as painting your house, celebrating your sister's birthday, or creating a complex computer program - and complete it in a reasonable time, with reasonable effort, and with reasonable quality. It involves things such as planning tasks, tracking their progress, etc. When you undertake the programming projects in this book, you will learn some of these project management techniques.** Audience for the book **The book is intended for students who are already familiar with Snap. The level of challenge is tuned for high-school students and above, but middle-school students who have picked up all the concepts in an introductory course might also be able to enjoy the projects presented in this book. The book would be a great resource for teachers who teach Snap programming. They could use the projects to teach advanced tricks of programming and to show how complex programs are designed.Finally, the book is for anyone who wants to get the wonderful taste of the entertaining and creative aspect of Computer Programming.** Hardware and software **You can do all your Snap programming work online by creating your own account at http: //snap.berkeley.edu.



Learn Cs Concepts With Snap


Learn Cs Concepts With Snap
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Author : Abhay B. Joshi
language : en
Publisher: Independently Published
Release Date : 2018-10-05

Learn Cs Concepts With Snap written by Abhay B. Joshi and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-05 with categories.


Who this book is for:This book is perfect for students who are keen to learn CS concepts and have no prior programming background. In addition to learning a lot of Computer Science concepts, you will do a series of interesting projects and programming activities. You will work on a few big projects, and you will also write many small "practice programs". You will learn and apply concepts of computer programming and computer science when you write these programs. Snap! language:The choice of programming language is critical to achieve the intended objectives of teaching CS to beginners. In this book we use the Snap! programming language. Snap! is an entertaining and powerful language, and yet it is easy to learn. It is known as a "low floor and high ceiling" language - it allows the learner to build his/her vocabulary without getting mired in the complexities of syntax and grammar.There is a lot of material on Snap! Programming on the Internet, including videos, online courses, Snap! projects, and so on. This book is meant to offer a more organized and tutorial-like treatment to learning Snap!. It is also focused more on learning CS concepts rather than Snap! itself.Why learn programming:The idea of using computer programming as a medium for learning is rapidly gaining acceptance. The benefits of learning programming and computer science concepts well before college - even in elementary grades - are well-understood. Here is a list of some of the amazing things that happen when young people engage in computer programming:- Students become active and creative learners, because they explore ideas through a hands-on activity with an infinitely powerful tool.- They learn to think about and analyze their own thinking, because that is the only way to program computers.- They learn to solve complex problems by breaking them into smaller sub-problems.- They learn a new way of thinking (called "computational" thinking).- In the world of programming, answers are not simply "right" or "wrong"; this prepares a child's mindset for real-life problems.- Their learning processes are transformed from acquiring facts to thinking creatively and analytically.How the book is organized:The book is organized as a series of units - each containing a bunch of CS concepts and associated programming activities. Typically, each unit also includes a major programming project that helps you practice all the concepts learnt till then.



Learning To Code An Invitation To Computer Science Through The Art And Patterns Of Nature Snap Edition


Learning To Code An Invitation To Computer Science Through The Art And Patterns Of Nature Snap Edition
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Author : David D Thornburg
language : en
Publisher:
Release Date : 2021-11-14

Learning To Code An Invitation To Computer Science Through The Art And Patterns Of Nature Snap Edition written by David D Thornburg and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-14 with categories.


This is a book about discovery-the discoveries each of us can make when finding beauty in geometric patterns, beauty in mathematics, and beauty in computer programming. This is also a guide for teaching children to program computers in uniquely powerful ways. It is easy to see how one might find beauty in geometric patterns; this beauty forms the foundation of nature and art. We are continually entranced by geometric form-the symmetry of a butterfly's wings, the spiral of a snail's shell, the facets of a crystal-and each of these natural occurrences is perceived as having beauty associated with it. The hands of people have produced geometric art since marks were first made on cave walls or stones were first fashioned into tools. From the Pyramids and the Parthenon to the finest gold-link chain, the beauty of geometric form is clearly present for all who care to find it. Underlying the geometric pattern that we experience with our eyes lies a more subtle pattern of mathematical beauty, which is experienced intellectually-a collection of unifying principles that govern the arrangement and shapes of objects, both natural and crafted. Computer programming offers a bridge between the worlds of nature, design, and intellect. The computer today can be a tool for discovery and creative expression. It can be as malleable as a piece of clay and as powerful as the very ideas it helps to express. You do not have to be good at math or accept the passive ways computers are often used in classrooms. Thornburg's approach is eye-opening. The programming language used in this book is Snap! Snap! is a free block-based programming language designed at UC Berkeley that can be used on any device with a web browser. It looks a lot like Scratch, but adds a great deal of functionality and was designed to teach computer science concepts like those found in the NSF-funded Beauty and Joy of Computing Course. These added capabilities make it suitable for a serious introduction to computer science for high school or college students. Like Scratch, Snap! is in the Logo family of programming languages. The Logo programming language was designed for learning and its various dialects have been used by millions of learners for more than half a century. With Logo, students experience powerful ideas, solve problems, and create while engaging in conversation with the computer. Although coding is often thought of in vocational terms, Logo programming lies squarely in the grand traditions of the liberal arts and progressive education.



Computer Programming For Kids With Scratch 2 0


Computer Programming For Kids With Scratch 2 0
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Author : Craig Whitmore
language : en
Publisher: Lulu.com
Release Date : 2014-06-21

Computer Programming For Kids With Scratch 2 0 written by Craig Whitmore and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-21 with Computers categories.


Are you teaching computer programming to students? This is a quarter-length curriculum to help classroom teachers teach the Scratch programming language. It contains 30 full-color, student-tested tutorials (beginning, intermediate, and advanced), including making games like Pong, Asteroids, Pac-Man, an additional "retro game", an original game, and two real-world challenge programs. Teachers who purchase either the ebook or paperback can make a class set for their students to use. Scratch is a free programming application developed by the MIT Media Lab and is available at http: //scratch.mit.edu



Generative Art


Generative Art
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Author : Matt Pearson
language : en
Publisher: Simon and Schuster
Release Date : 2011-06-29

Generative Art written by Matt Pearson and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-29 with Computers categories.


Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals



Scratch 3 Programming Playground


Scratch 3 Programming Playground
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Author : Al Sweigart
language : en
Publisher: No Starch Press
Release Date : 2021-01-19

Scratch 3 Programming Playground written by Al Sweigart and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-19 with Juvenile Nonfiction categories.


A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3



Learn To Program With Scratch


Learn To Program With Scratch
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Author : Majed Marji
language : en
Publisher: No Starch Press
Release Date : 2014-02-14

Learn To Program With Scratch written by Majed Marji and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-14 with Juvenile Nonfiction categories.


Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2



The Making Of Prince Of Persia


The Making Of Prince Of Persia
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Author : Jordan Mechner
language : en
Publisher:
Release Date : 2020-03-26

The Making Of Prince Of Persia written by Jordan Mechner and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-26 with Computer animation categories.


The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes: 300 pages of Jordan’s original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game’s creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.