[PDF] Photoshop Photo Effects Cookbook - eBooks Review

Photoshop Photo Effects Cookbook


Photoshop Photo Effects Cookbook
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Photoshop Cs3 Photo Effects Cookbook


Photoshop Cs3 Photo Effects Cookbook
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Author : Tim Shelbourne
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2007

Photoshop Cs3 Photo Effects Cookbook written by Tim Shelbourne and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


Whether you're just getting getting into Photoshop or have been using it for a while, you know that it's a many-faceted application that can be somewhat overwhelming to master. With 53 easy-to-follow recipes, Photoshop CS3 Photo Effects Cookbook shows you how to use Photoshop CS3 to simulate classic camera and darkroom techniques and special effects--without making you first learn Photoshop inside and out. The book covers: Using the improved Vanishing Point, Lens Blur, and Black & White filters Creating graphic art effects: posterization, watercolor, pen and ink Working with lighting effects: neon glows, lens flares, fire and flame effects Simulating natural phenomena: rain, snow, and lightning Adapting traditional techniques: film grain, contrast masks, hand-tinting, cross-processing Adding motion blurs and other special effects Assembling multi-layered images and photomontages Packed with hundreds of full-color images, step-by-step instructions, and many practical tips, this book-and Adobe Photoshop CS3- are all you need to create professional graphic art effects from almost any image source.



Adobe Photoshop Cs Down Dirty Tricks


Adobe Photoshop Cs Down Dirty Tricks
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Author : Scott Kelby
language : en
Publisher: New Riders
Release Date : 2003-10-02

Adobe Photoshop Cs Down Dirty Tricks written by Scott Kelby and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-10-02 with categories.


Bestselling author Scott Kelby (Editor of Photoshop User magazine) is back with an amazing new collection of Photoshop Down and Dirty Tricks, including how to create the same exact effects you see every day in magazines, on TV, at the movies, and on the Web. It's more of those eye-popping, jaw-dropping special effects that made Scott's previous version an award-winning worldwide smash hit! But this isn't just an update to his previous book--these are 100% ALL NEW EFFECTS from cover-to-cover to reflect the latest trends in Photoshop special effects and design. These are nothing but today's real world techniques--the same ones you see used by leading Photoshop photographers, designers, and special effect masters, and its all here in the only book of its kind. You'll learn the most closely guarded inside secrets for creating the latest cutting-edge effects, including techniques that have never been revealed before anywhere! And the book is written so clearly, and is so easy to follow, that you'll be able to create every one of these amazing effects yourself. You'll learn: Tricks professional photographers use to show off their work The most popular effects used by the big Hollywood studios The latest cutting-edge photographic special effects How to fake all kinds of studio shots (you'll be amazed how its done!) The type effects that are most in demand by clients How to get stunning 3D effects without using a 3D program How to turn simple snapshots into museum quality gallery prints The most asked for new Web effects Plus loads of advanced effects that look hard, but are easy, once you know the secrets But Down and Dirty tricks is more than just a just an effects book--it's a tips book too, because on every page Scott includes a cool tip, a quick trick, or a timesaving shortcut, making this an invaluable productivity tool too! Plus the whole book is packed with design techniques, creative ideas and stunning layouts that will help you unleash your own creativity. It's all here-- "Just the funk and not the junk" and if you're into Photoshop, you're absolutely gonna love it!



Photoshop Fine Art Effects Cookbook For Digital Photographers


Photoshop Fine Art Effects Cookbook For Digital Photographers
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Author : John Beardsworth
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2006

Photoshop Fine Art Effects Cookbook For Digital Photographers written by John Beardsworth and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


"62 easy-to-follow recipes to recreate the classic styles of great artists & photographers"--Cover.



The Photoshop Toolbox


The Photoshop Toolbox
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Author : Glyn Dewis
language : en
Publisher: Rocky Nook, Inc.
Release Date : 2019-10-31

The Photoshop Toolbox written by Glyn Dewis and has been published by Rocky Nook, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-31 with Photography categories.


Adobe Photoshop is one of the most powerful image-editing applications ever created, but it is also widely thought to be difficult to learn, infinite in scope, and nearly impossible to master. For these reasons, many photographers choose to stay exclusively with Lightroom for all their photography needs. But for those photographers who subscribe to the Adobe Creative Cloud Photography plan—which includes both Lightroom and Photoshop—to leave Photoshop unopened and unexplored is to deny yourself the ability to take your creativity and expression to a whole new level.

In The Photoshop Toolbox, photographer and bestselling author Glyn Dewis breaks down Photoshop into just three main features: layer masks, brushes, and blend modes. Glyn has taught thousands online, in person, and through his bestselling books The Photoshop Workbook and Photograph Like a Thief. Over and over, he has recognized that once a user truly understands these three tools, there is nothing holding them back from achieving whatever they want to accomplish in Photoshop. With Glyn explaining not only the “what” but also the “why” behind layer masks, brushes, and blend modes, you’re empowered to think beyond each specific example and to ask that all-powerful question, “What would happen if I used that technique on this other image?”

Written expressly for photographers with little knowledge of Photoshop, in The Photoshop Toolbox you’ll learn:

    Photoshop basics: Explore Photoshop’s Workspace, Tool Bar, Options Bar, Properties, and Layers
    Layer masks: Learn the basics of layer masks, as well as specific techniques that incorporate cutouts, removing halos, Content Aware Fill, Look Up Tables (LUTs), and more
    Brushes: Brushes are useful for everything from cutouts to creating special effects like snow, debris, grass, and even your own signature
    Blend modes: Use blend modes for tricky selections, brightening and darkening an image, and tidying up a layer mask
    Additional tips, tricks, and techniques: Glyn devotes an entire chapter to “extra” techniques such as removing reddening skin, creating smoke, matching color, and building depth in your image with contrast, light, and sharpness

Finally, in the last chapter of the book, Glyn brings it all together with a start-to-finish project concentrating on photo retouching skills.



Photoshop Type Effects Visual Encyclopedia


Photoshop Type Effects Visual Encyclopedia
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Author : Roger Pring
language : en
Publisher:
Release Date : 2002

Photoshop Type Effects Visual Encyclopedia written by Roger Pring and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Adobe Photoshop categories.


The ultimate rich resource for amazing type design with Photoshop. Nothing can ruin a stunning piece of art quicker than finishing it off with poorly executed type effects. The Photoshop Type Effects Encyclopedia is a non-linear tutorial and a visual reference walking users step-by-step through complete details for designing professional level type effects. The book is organized into two general parts: a contextualizing introduction; and the actual encyclopedia, with rich illustrations of what each effect looks like, how to create the effect (including screenshots and other illustrations showing the step-by-step progress of each effect), and how to do your own variations of the effect. Each page is easy to read and follow, yet is packed with information.



Photoshop Photo Effects Cookbook


Photoshop Photo Effects Cookbook
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Author : Tim Shelbourne
language : en
Publisher: Ilex Press
Release Date : 2005

Photoshop Photo Effects Cookbook written by Tim Shelbourne and has been published by Ilex Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Adobe Photoshop categories.


Tonal and color effects - Graphic art effects - Lighting effects - Natural world effects - Traditional photographic effects - Distortion effects - Texture effects - Presentation effects.



Indesign Production Cookbook


Indesign Production Cookbook
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Author : Alistair Dabbs
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2005

Indesign Production Cookbook written by Alistair Dabbs and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Whether you're an experienced designer using InDesign at a fairly advanced level or a desktop publishing beginner new to InDesign-or making the transition from QuarkXPress-you'll find InDesign Production Cookbook chock-full of practical information, with quick solutions to real-world layout challenges. The book covers the very latest features in Adobe InDesign CS2 for Windows and Macintosh, including tips on using the program with Bridge within Adobe Creative Suite 2. Unlike the traditional "bible" approach to learning new software, InDesign Production Cookbook's unique combination of concise explanations, expert tips, and practical recipes will bring new users up to speed quickly, while providing more seasoned professionals with the information they need to complete specific tasks on the run. The book covers: handling typography, including customization and special effects working with photographs and illustrations using InDesign's art tools to create illustrations formatting tables applying color and transparency effects building multi-page documents creating indexes and tables of contents making interactive multimedia eBooks InDesign style tagging There's even a chapter specifically for QuarkXPress users making the switch to Adobe InDesign, showing where you will find familiar tools and commands in the new program. Packed with step-by-step instructions, hundreds of full-color examples, and authoritative information and advice, InDesign Cookbook is the ultimate, no-nonsense production guide for every InDesign user.



Unity 2018 Shaders And Effects Cookbook


Unity 2018 Shaders And Effects Cookbook
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Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-06-29

Unity 2018 Shaders And Effects Cookbook written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-29 with Computers categories.


Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects that can be used in 3D games Book Description Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow. What you will learn Understand physically based rendering to fit the aesthetic of your game Write shaders from scratch in ShaderLab and HLSL/Cg Combine shader programming with interactive scripts to add life to your materials Design efficient shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques, such as volumetric explosions and fur shading Master the math and algorithms behind the most used lighting models Understand how shader models have evolved and how you can create your own Who this book is for Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.



Unity 2021 Shaders And Effects Cookbook


Unity 2021 Shaders And Effects Cookbook
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Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-10-15

Unity 2021 Shaders And Effects Cookbook written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-15 with Computers categories.


Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn the secrets of creating AAA quality shaders without writing long algorithms Create visually stunning effects for your games using Unity's VFX Graph Book DescriptionShaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!What you will learn Use physically based rendering to fit the aesthetic of your game Create spectacular effects for your games by testing the limits of what shaders can do Explore advanced shader techniques for your games with AAA quality Use Shader Graph to create 2D and 3D elements for your games without writing code Master the math and algorithms behind the commonly used lighting models Get to grips with the Post-Processing Stack to tweak the appearance of your game Who this book is for This book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.



Unity 6 Shaders And Effects Cookbook


Unity 6 Shaders And Effects Cookbook
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Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2025-07-28

Unity 6 Shaders And Effects Cookbook written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-28 with Computers categories.


Overcome challenges head-on in Unity 6 shader creation with the help of expert tips, practical solutions, and cutting-edge techniques from best-selling author John Doran Key Features Explore Shader Graph to develop expertise in post-processing and advanced shading Unlock shortcuts to achieve AAA shader quality without complex algorithms Become proficient in Unity's latest tools, including VFX Graph and Unity Muse Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionShaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism. Written by a top-selling author with extensive hands-on expertise in game development, this latest edition is your indispensable guide to mastering the art of shaders within this evolving landscape. Through meticulously curated recipes, this book takes a practical approach to equip you with the knowledge and tools necessary to elevate your game visuals to unmatched sophistication. In this updated edition, you’ll gain invaluable insights into leveraging Unity’s latest tools, including Unity Muse for advanced AI-powered texture creation. From fully grasping Shader Graph to harnessing the power of vectors and textures, this Unity cookbook covers all the aspects of shader development without the need for elaborate mathematical calculations. You'll also discover practical techniques for achieving stunning visual effects with ease when creating 2D or 3D elements.What you will learn Understand the principles of shaders, along with how to work in Shader Graph Harness URP and HDRP packages for efficient shader creation Enhance game visuals with modern shader techniques Optimize shaders for performance and aesthetics Master the math and algorithms behind the commonly used lighting models Transform your game's atmosphere with the Post Processing Stack Develop sophisticated shader effects by leveraging fragment shaders and grab-pass techniques Who this book is for This book is for game developers looking to elevate their shader expertise and enhance game visuals using Unity 6. Game programmers, technical artists, and aspiring game developers eager to master shader creation with Shader Graph will find this book very useful. A solid understanding of Unity is required to get the most out of this book.