[PDF] Pixi Js - eBooks Review

Pixi Js


Pixi Js
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Learn Pixi Js


Learn Pixi Js
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Author : Rex van der Spuy
language : en
Publisher: Apress
Release Date : 2015-10-27

Learn Pixi Js written by Rex van der Spuy and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-27 with Computers categories.


Create and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi.js’s spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi.js’s capabilities in a myriad of exciting ways. If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi.js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations. Take a step-by-step tour of Pixi.js's features by building fun game projects. Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications. Learn Pixi.js is a fun and practical brief introduction to using the powerful Pixi.js graphics-rendering engine for making websites, games and mobile apps.



Pixi Js


Pixi Js
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Author : 小哈片刻
language : zh-CN
Publisher: 深智數位股份有限公司
Release Date : 2023-09-20

Pixi Js written by 小哈片刻 and has been published by 深智數位股份有限公司 this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-20 with Mathematics categories.


★從零開始,拆掉遊戲製作的門檻★ ☆本書作者獲2022 iThome鐵人賽—優選☆ 網頁遊戲可說是最方便廣傳的發布平台,二十一世紀初期的Flash大一統年代已經證明了,不管規模多麼小、點子多麼荒誕不經的網頁遊戲,都有機會在網路上大放異彩。 自Flash走下神壇,HTML5取而代之,隨著技術的發展,網頁遊戲的開發工具變得越加成熟。 在網頁繪圖引擎的大海中,Pixi.js無疑是繼承了Flash精神的佼佼者,不但提供了高效、輕量級的圖像渲染、動畫特效,而且對於我們程式設計師來說,更有著功能清晰易懂、入門快速上手的好處。 此外,Pixi.js還是以TypeScript為語言撰寫的函式庫。TypeScript是JavaScript的一個超集,提供了靜態類型檢查和推斷等特性,不僅提高了程式碼的可讀性和可維護性,還大大地減少錯誤的發生。本書將並進介紹TypeScript的語法與Pixi.js的功能,通過實例演示如何使用這兩大工具,從零到有地開發網頁遊戲。 透過本書,您將學會如何以最先進的網頁技術製作遊戲,從開發環境的組建、基礎程式編輯概念、TypeScript語法、Pixi.js繪圖功能,到響應式遊戲尺寸、鍵盤滑鼠的操作、物理引擎的引入,再到網頁遊戲的發布和匯出手機遊戲的方法,本書提供了全面的指引與詳解,幫助您輕鬆掌握網頁遊戲製作的知識與技巧。 在WebView全面嵌入作業系統的今天,網頁技術成為支援多平台軟體的熱門選擇之一,對於遊戲製作的新手,更是一片充滿機運的天地。 讓我們一起打開這扇大門,創造屬於自己的遊戲世界吧! 本書內容分成四大部分: 1.開發環境的組建(第一、二章) 2.函式庫的建立(第三、四、五章) 3.實作遊戲(第六、七、八、九章) 4.發布遊戲於網頁與手機(第十章) 本書的適用對象 因為撰寫時所想像的閱讀對象是完全的入門者,也就是對遊戲製作抱有夢想卻不得其門而入的新手,所以內容除了加入許多程式設計上的解說與邏輯推衍的過程,也會避免使用過於行內的字眼。如果有不得不使用的專業術語,會加開小節對其詳加介紹。 在程式碼的演示上,則儘量將長篇大論切成許多小段來逐步解釋,希望能大幅降低閱讀壓力。 對於已經有程式底子的讀者,書中也有許多軟體設計模式的概念,還有各種遊戲中常用的演算法,供讀者學習思考與印證。



Making Games


Making Games
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Author : Christopher Pitt
language : en
Publisher: Apress
Release Date : 2016-12-14

Making Games written by Christopher Pitt and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-14 with Computers categories.


Develop games using the JavaScript web scripting language. This compact short book will help you learn how to use modern JavaScript to make games for web browsers. They’re effortless to use and they work everywhere. If you’ve ever wanted to make a game, join author Christopher Pitt. You’ll start with nothing and build fun games, in no time at all. What You'll Learn Make a game using JavaScript Master the game loop Handle player input, collision detection, gravity, ladders, and stairs Work with camera locking, mobs, and health Manage game inventory Handle mapping and more Who This Book Is For Those who are new to game development with some experience with JavaScript and web development.



Fundamental Approaches To Software Engineering


Fundamental Approaches To Software Engineering
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Author : Marieke Huisman
language : en
Publisher: Springer
Release Date : 2017-03-21

Fundamental Approaches To Software Engineering written by Marieke Huisman and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-21 with Computers categories.


This book constitutes the proceedings of the 20th International Conference on Fundamental Approaches to Software Engineering, FASE 2017, which took place in Uppsala, Sweden in April 2017, held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2017. The 23 papers presented in this volume were carefully reviewed and selected from 91 submissions. They were organized in topical sections named: learning and inference; test selection; program and system analysis; graph modeling and transformation; model transformations; configuration and synthesis; and software product lines.



Game Development With Rust And Webassembly


Game Development With Rust And Webassembly
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Author : Eric Smith
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-04-29

Game Development With Rust And Webassembly written by Eric Smith and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-29 with Computers categories.


Write an endless runner game for the web in Rust and test, deploy, and debug your 2D game using the WebAssembly toolchain Key FeaturesBuild and deploy an endless runner game for the web from scratch through this helpful guide with key images printed in colorLearn how to use Rust for web development with WebAssemblyExplore modern game development and programming techniques to build 2D games using RustBook Description The Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere. This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web. By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games. What you will learnBuild and deploy a Rust application to the web using WebAssemblyUse wasm-bindgen and the Canvas API to draw real-time graphicsWrite a game loop and take keyboard input for dynamic actionExplore collision detection and create a dynamic character that can jump on and off platforms and fall down holesManage animations using state machinesGenerate levels procedurally for an endless runnerLoad and display sprites and sprite sheets for animationsTest, refactor, and keep your code clean and maintainableWho this book is for This game development book is for developers interested in Rust who want to create and deploy 2D games to the web. Game developers looking to build a game on the web platform using WebAssembly without C++ programming or web developers who want to explore WebAssembly along with JavaScript web will also find this book useful. The book will also help Rust developers who want to move from the server side to the client side by familiarizing them with the WebAssembly toolchain. Basic knowledge of Rust programming is assumed.



The Trending Libraries For Javascript


The Trending Libraries For Javascript
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Author :
language : en
Publisher: Shashwat Publication
Release Date : 2023-02-14

The Trending Libraries For Javascript written by and has been published by Shashwat Publication this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-14 with Computers categories.


In Computer Science, Computer Programs have employed the collection of non-volatile resources called a Library which is being used for software Development. A Library has also been referred to as a collection of implementations of behaviour that are derived in terms of a language which affords us a distinct interface through which the behaviour is appealed to and summoned. For an instance, the folks who aspire to engrave an elegant program would use a library to be made system calls instead of executing those system calls over and over again. The library has been incorporated by various and vibrant factors such as Configuration Data, Documentation, Help Data, Templates of Messages, Pre-Written Code, Subroutines, Classes, Values or Type Specifications. JavaScript is a Prominent Programming Language that follows the ECMAScript Specification. As one of the foundational web development languages (along with HTML and CSS), it aids power a large fraction of the websites on the Internet. JavaScript libraries that would have several functions, methods, or objects to perform and execute practical tasks on a webpage or JS-based applications. It’s possible to even be built a WordPress site with them. We accumulated some of the preeminent libraries for JavaScript for the people who want to know about its libraries at its market in a descript way.



An Introduction To Html5 Game Development With Phaser Js


An Introduction To Html5 Game Development With Phaser Js
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Author : Travis Faas
language : en
Publisher: CRC Press
Release Date : 2017-01-12

An Introduction To Html5 Game Development With Phaser Js written by Travis Faas and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-12 with Computers categories.


Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.



The Image Interface


The Image Interface
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Author : Everardo Reyes-Garcia
language : en
Publisher: John Wiley & Sons
Release Date : 2017-11-29

The Image Interface written by Everardo Reyes-Garcia and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-29 with Computers categories.


Digital practices are shaped by graphical representations that appear on the computer screen, which is the principal surface for designing, visualizing, and interacting with digital information. Before any digital image or graphical interface is rendered on the screen there is a series of layers that affect its visual properties. To discover such processes it is necessary to investigate software applications, graphical user interfaces, programming languages and code, algorithms, data structures, and data types in their relationship with graphical outcomes and design possibilities. This book studies interfaces as images and images as interfaces. It offers a comprehensible framework to study graphical representations of visual information. It explores the relationship between visual information and its graphical supports, taking into account contributions from fields of visual computing. Graphical supports are considered as material but also as formal aspects underlying the representation of digital images on the digital screen.



Html5 Games Novice To Ninja


Html5 Games Novice To Ninja
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Author : Earle Castledine
language : en
Publisher: SitePoint Pty Ltd
Release Date : 2018-02-15

Html5 Games Novice To Ninja written by Earle Castledine and has been published by SitePoint Pty Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-15 with Computers categories.


This book will teach you how to create awesome video games. Games from scratch. Games that run cross-platform, in web browsers, and on phones. Games filled with dynamic sound and music. Games overflowing with impressive visual effects. Fun games. More importantly, this book will teach you how to think about making games. You'll learn to analyze and dissect games; to understand what it is that makes great games great. By the end of the journey you'll have all the knowledge and tools needed to produce engaging, polished products that people will love to play. What's inside? Learn the basics: game loops and input Draw graphics on the screen using Canvas Add amazing sound effects and music using the Web Audio API Develop several fun games: a platformer, a shoot ‘em up, a dungeon crawler, and a physics-based game Create your own JavaScript game library Jazz up your game up with "juice": screen shakes, particle effects, and more



Phaser Js Game Design Workbook


Phaser Js Game Design Workbook
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Author : Stephen Gose
language : en
Publisher: Scribl
Release Date : 2017-12-02

Phaser Js Game Design Workbook written by Stephen Gose and has been published by Scribl this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-02 with Business & Economics categories.


This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using phaser.js framework, **you develop your own game** by simply following and translating my easy concepts into your own game design. **When you complete this workbook, unlike other game development books, you will have your own game, not a game of the author's.** For example, if you have never created an online game in html5 and JavaScript, you might like to start with chapters 1 through 3 while a seasoned game developer might like chapters 4, 8, 11 and the appendix. The workbook's **appendix is a resource dictionary with all the open-source free assets on the Internet.** Each chapter guides you in [my decision/design process](http://www.stephen-gose.com) you see why I am choosing various business and software results -- all of this in well-commented source code so you can get it right away. In summary, you complete your own exciting game in your selected genre using the free open source Phaser JavaScript Gaming Framework and other JavaScript tools following this step-by-step workbook. The power of the Phaser JavaScript Framework is yours.