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Planescape Torment


Planescape Torment
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Torment


Torment
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Author : Ray Vallese
language : en
Publisher:
Release Date : 1999

Torment written by Ray Vallese and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Fiction categories.


An eternal war The endless Blood War rages, a never-ending battle between the fiends of the planes. Amid this horrific conflict, a single hero with no memory of his past seeks to discover his true identity. Of course, this being the planes, his companions on his quest are ... unusual. But if you can't trust a floating skull, an eccentric investor, and a succubus, who can you trust? Practically no one. Based on the best-selling computer game from Interplay.



Planescape


Planescape
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Author : Chris Avellone
language : en
Publisher: Sybex
Release Date : 1999-03

Planescape written by Chris Avellone and has been published by Sybex this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-03 with Computer games categories.


Players of the newest role-playing game from the publishers of Baldur's Gate and Fallout 2 can use this official guide to walk through every level of the game, see highly detailed maps, and learn in-depth strategies and statistics for all items, weapons, spells, and armor. Co-written by the game's lead designer and one of the lead designers for Fallout 2.



Pages Of Pain


Pages Of Pain
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Author : Troy Denning
language : en
Publisher: Wizards of the Coast
Release Date : 2012-01-10

Pages Of Pain written by Troy Denning and has been published by Wizards of the Coast this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-10 with Fiction categories.


On a mission sanctioned by the gods, an amnesiac warrior realizes he is woefully unprepared for a confrontation with the enigmatic Lady of Pain The Lady of Pain rules the city of Sigil from behind a veil of perfect silence. Feared by mortal and gods alike, she flays her worshipers alive and casts her foes into inescapable labyrinths of despair. Only fools dare ask her to speak. And the Amnesian Hero has come with a question. When the god Poseidon tells a man with no memory how to recover his past, the unwitting warrior seeks out the Lady of Pain and finds himself banished to the Mazes. With the help of a beautiful—but dead—tiefling sorceress, a horned fiend with a dark disposition, and a deranged wind-priest who claims top be the center of the multiverse, he must discover the secret of the Lady's past—or confront a memory so horrifying it could tear him apart.



Computer Games


Computer Games
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Author : Diane Carr
language : en
Publisher: John Wiley & Sons
Release Date : 2014-03-10

Computer Games written by Diane Carr and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-10 with Social Science categories.


Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.



How To Play Video Games


How To Play Video Games
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Author : Matthew Thomas Payne
language : en
Publisher: NYU Press
Release Date : 2019-03-26

How To Play Video Games written by Matthew Thomas Payne and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-26 with Games & Activities categories.


Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.



Ten Things Video Games Can Teach Us


Ten Things Video Games Can Teach Us
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Author : Jordan Erica Webber
language : en
Publisher: Hachette UK
Release Date : 2017-08-17

Ten Things Video Games Can Teach Us written by Jordan Erica Webber and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-17 with Philosophy categories.


WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions: 1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)



American Gothic


American Gothic
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Author : Jason Haslam
language : en
Publisher: Edinburgh University Press
Release Date : 2016-01-21

American Gothic written by Jason Haslam and has been published by Edinburgh University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-21 with Literary Criticism categories.


A new critical companion to the Gothic traditions of American CultureThis new Companion surveys the traditions and conventions of the dark side of American culture its repressed memories, its anxieties and panics, its fears and horrors, its obsessions and paranoias. Featuring new critical essays by established and emerging academics from a range of national backgrounds, this collection offers new discussions and analyses of canonical and lesser-known texts in literature and film, television, photography, and video games. Its scope ranges from the earliest manifestations of American Gothic traditions in frontier narratives and colonial myths, to its recent responses to contemporary global events. Key Features Features original critical writing by established and emerging scholarsSurveys the full range of American Gothic, from its earliest texts to 21st Century worksIncludes critical analyses of American Gothic in new media and technologiesWill establish new benchmarks for the critical understanding of American Gothic traditions



Love And Electronic Affection


Love And Electronic Affection
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Author : Lindsay D. Grace
language : en
Publisher: CRC Press
Release Date : 2020-04-30

Love And Electronic Affection written by Lindsay D. Grace and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-30 with Computers categories.


Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present, and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and analog games. The research and recommendations are intersectional in nature, considering how love and affection in games is a product of both player and designer age, race, class, gender, and more. The book combines game studies with game design to offer a foundation for incorporating affection into playable experiences. The text is organized into two sections. The first section covers the patterns and practice of love and affection in games, explaining the patterns and practice. The second section offers case studies from which designers can learn through example. Love and Electronic Affection: A Design Primer is a resource for exploring how digital relationships are offered and how to convey emotion and depth in a variety of virtual worlds. This book provides: • A catalog of existing digital and analog games for which love and affection are a primary or secondary focus. • A catalog of the uses of affection in games, to add depth and investment in both human-computer and player-to-player engagement. • Perspective on affection game analyses and design, using case studies that consider the relationship of culture and affection as portrayed in games from large scale studios to single author independent games. • Analysis and design recommendations for incorporating affection in games beyond romance, toward parental love, affection between friends, and other relationships. • Analysis of the moral and philosophical considerations for historical and planned development of love and affection in human–computer interaction. • An intersectionality informed set of scholarly perspectives from the Americas, Eurasia, and Oceania. Editor Bio: Lindsay D. Grace is Knight Chair of Interactive Media and an Associate Professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay is author of Doing Things with Games, Social Impact through Design and more than fifty peer-reviewed papers on games and related research. He has given talks at the Game Developers Conference, SXSW, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events. He was the founding director of the American University Game Lab and Studio and the designer-developer behind several award winning games, including two affection games. He served as Vice President and on the board of directors for the Global Game JamTM non-profit between 2014 and 2019. From 2009 to 2013 he was the Armstrong Professor at Miami University’s School of Art. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013 and 2015.



Dungeons And Desktops


Dungeons And Desktops
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Author : Matt Barton
language : en
Publisher: CRC Press
Release Date : 2019-04-18

Dungeons And Desktops written by Matt Barton and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-18 with Computers categories.


Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles



Star Wars Essays Exploring A Galaxy Far Far Away


Star Wars Essays Exploring A Galaxy Far Far Away
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Author : Emily Strand
language : en
Publisher: Vernon Press
Release Date : 2023-09-12

Star Wars Essays Exploring A Galaxy Far Far Away written by Emily Strand and has been published by Vernon Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-12 with Art categories.


'Star Wars' is a global phenomenon that in 2022 celebrated its 45th year of transmedia storytelling, and it has never been more successful than it is today. More 'Star Wars' works than ever are currently available or in simultaneous development, including live-action and animated series, novels, comics, and merchandise, as well as the feature films for which the franchise is best known. 'Star Wars' fandom is worldwide, time-tested, and growing; academic interest in the franchise, both inside and outside of the classroom, is high. This accessible and multidisciplinary anthology covers topics across the full history of the franchise. With a range of essays by authors whose disciplines run from culture and religious studies to film, feminism, and philology, 'Star Wars: Essays Exploring a Galaxy Far, Far Away' speaks to academics in the field, students in the classroom, and anyone looking to broaden their understanding and deepen their appreciation for 'Star Wars'.