Planets In Action An Augmented Reality Experience

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Planets In Action An Augmented Reality Experience
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Author : Rebecca E. Hirsch
language : en
Publisher: Millbrook Press
Release Date : 2020-01-01
Planets In Action An Augmented Reality Experience written by Rebecca E. Hirsch and has been published by Millbrook Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-01 with Juvenile Nonfiction categories.
Explore outer space through interactive augmented reality experiences! Did you know that more than forty spacecraft have explored Venus? Or that some astronomers think an unknown planet might be awaiting discovery beyond Pluto? Find out the latest discoveries in planetary science with augmented reality that brings space alive.
The Planets
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Author : Marne Ventura
language : en
Publisher: North Star Editions, Inc.
Release Date : 2022-08-01
The Planets written by Marne Ventura and has been published by North Star Editions, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-01 with Juvenile Nonfiction categories.
This fascinating book offers young readers an up-close look at the planets. The book also includes a table of contents, fun facts, a "That's Amazing!" special feature, quiz questions, a glossary, additional resources, and an index.
Augmented Reality Art
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Author : Vladimir Geroimenko
language : en
Publisher: Springer
Release Date : 2018-02-23
Augmented Reality Art written by Vladimir Geroimenko and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-23 with Computers categories.
This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.
Comets And Asteroids In Action An Augmented Reality Experience
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Author : Kevin Kurtz
language : en
Publisher: Lerner Publications TM
Release Date : 2020-01-01
Comets And Asteroids In Action An Augmented Reality Experience written by Kevin Kurtz and has been published by Lerner Publications TM this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-01 with Juvenile Nonfiction categories.
Explore outer space through interactive augmented reality experiences! Billions of comets and asteroids orbit the sun. Most travel through space far from Earth, but when the planet crosses paths with an asteroid, the results can be beautiful, destructive, and long-lasting. Learn about the latest discoveries in comet and asteroid science in an augmented reality adventure that gives readers a close-up look at space.
Springer Handbook Of Augmented Reality
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Author : Andrew Yeh Ching Nee
language : en
Publisher: Springer Nature
Release Date : 2023-01-01
Springer Handbook Of Augmented Reality written by Andrew Yeh Ching Nee and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-01 with Technology & Engineering categories.
The Springer Handbook of Augmented Reality presents a comprehensive and authoritative guide to augmented reality (AR) technology, its numerous applications, and its intersection with emerging technologies. This book traces the history of AR from its early development, discussing the fundamentals of AR and its associated science. The handbook begins by presenting the development of AR over the last few years, mentioning the key pioneers and important milestones. It then moves to the fundamentals and principles of AR, such as photogrammetry, optics, motion and objects tracking, and marker-based and marker-less registration. The book discusses both software toolkits and techniques and hardware related to AR, before presenting the applications of AR. This includes both end-user applications like education and cultural heritage, and professional applications within engineering fields, medicine and architecture, amongst others. The book concludes with the convergence of AR with other emerging technologies, such as Industrial Internet of Things and Digital Twins. The handbook presents a comprehensive reference on AR technology from an academic, industrial and commercial perspective, making it an invaluable resource for audiences from a variety of backgrounds.
The Asteroid Belt
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Author : Natalya Karpova
language : en
Publisher: Blastoff! Missions
Release Date : 2024-09-17
The Asteroid Belt written by Natalya Karpova and has been published by Blastoff! Missions this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-17 with Juvenile Nonfiction categories.
Do you know what lies in the asteroid belt? This nonfiction title takes curious readers on a journey to this rocky part of the solar system. Narrative text combines with vibrant illustrations to teach about asteroids and the other objects in the belt. Fun facts and features add bonus information, while questions encourage readers to think about what they have learned and connect more with the text. This low-level title is sure to be a hit for kids wanting to know more about the solar system!
Augmented Reality Games Ii
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Author : Vladimir Geroimenko
language : en
Publisher: Springer Nature
Release Date : 2024-05-07
Augmented Reality Games Ii written by Vladimir Geroimenko and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-07 with Computers categories.
This is the second edition of the first ever research monograph that explores the exciting field of augmented reality games and their enabling technologies. The new edition has been thoroughly revised and updated, with 6 new chapters included. As well as investigating augmented reality games in education, the book covers the gamification of medicine, healthcare, and art. It has been written by a team of 43 researchers, practitioners, and artists from 12 countries, pioneering in developing and researching the new type of computer games. This book deals with a systematic analysis of educational augmented reality games, the gamification of elementary and secondary education, teachers’ novel key skills and new teaching methods in the classroom, creating immersive and playful reading experiences, augmented reality games for health promotion in old age and for transforming dental and physical education and practice, the gamification of augmented reality art, pervasive games, and gaming in public spaces, among other topics. Intended as a starting point for exploring this new fascinating area of research and game development, it will be essential reading not only for researchers, practitioners, game developers, and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
Augmented Reality With Unity Ar Foundation
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Author : Jonathan Linowes
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-08-16
Augmented Reality With Unity Ar Foundation written by Jonathan Linowes and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-16 with Computers categories.
Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations Key Features Build functional and interactive augmented reality applications using the Unity 3D game engine Learn to use Unity's XR and AR components, including AR Foundation and other standard Unity features Implement common AR application user experiences needed to build engaging applications Book DescriptionAugmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.What you will learn Discover Unity engine features for building AR applications and games Get up to speed with Unity AR Foundation components and the Unity API Build a variety of AR projects using best practices and important AR user experiences Understand the core concepts of augmented reality technology and development for real-world projects Set up your system for AR development and learn to improve your development workflow Create an AR user framework with interaction modes and UI, saved as a template for new projects Who this book is for This augmented reality book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.
Augmented Reality Learning Making Education Immersive
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Author :
language : en
Publisher: Recorded Books
Release Date : 2024-12-26
Augmented Reality Learning Making Education Immersive written by and has been published by Recorded Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-26 with Computers categories.
Step Into the Future of Education with Augmented Reality Learning Imagine a classroom where history comes alive, math equations unfold in 3D, and science experiments defy the boundaries of a lab. Welcome to the world of Augmented Reality Learning: Making Education Immersive, where the lines between learning and experiencing blur, unlocking unparalleled potential for students and educators alike. This transformative guide explores how augmented reality (AR) is revolutionizing education by turning traditional lessons into captivating, hands-on experiences. Perfect for educators, administrators, tech enthusiasts, and lifelong learners, this book unveils the power of AR to engage students, improve retention, and make learning not only effective but unforgettable. Inside, you’ll discover: How AR enhances comprehension by transforming abstract concepts into tangible, visual experiences. Real-world case studies of AR in classrooms across the globe. Practical tips for integrating AR tools and applications into any curriculum, regardless of budget or tech-savviness. Insights into the future of immersive learning, from personalized AR tutors to virtual field trips that transcend borders. Augmented Reality Learning is more than a glimpse into what’s possible—it’s a call to action for educators to embrace the tools that will shape the next generation. Dive in and learn how to make education immersive, engaging, and inspiring. The classroom of tomorrow starts today.
Augmented Reality Virtual Reality And Computer Graphics
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Author : Lucio Tommaso De Paolis
language : en
Publisher: Springer Nature
Release Date : 2020-08-31
Augmented Reality Virtual Reality And Computer Graphics written by Lucio Tommaso De Paolis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-31 with Computers categories.
The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry. * The conference was held virtually due to the COVID-19 pandemic.