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Playful User Interfaces


Playful User Interfaces
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Playful User Interfaces


Playful User Interfaces
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Author : Anton Nijholt
language : en
Publisher: Springer Science & Business Media
Release Date : 2014-02-17

Playful User Interfaces written by Anton Nijholt and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-17 with Technology & Engineering categories.


The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.



More Playful User Interfaces


More Playful User Interfaces
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Author : Anton Nijholt
language : en
Publisher: Springer
Release Date : 2015-05-18

More Playful User Interfaces written by Anton Nijholt and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-18 with Technology & Engineering categories.


This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.



Playful Design


Playful Design
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Author : John Ferrara
language : en
Publisher: Rosenfeld Media
Release Date : 2012-05-17

Playful Design written by John Ferrara and has been published by Rosenfeld Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-17 with Computers categories.


Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.



Seductive Interaction Design


Seductive Interaction Design
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Author : Stephen P. Anderson
language : en
Publisher: Pearson Education
Release Date : 2011-06-13

Seductive Interaction Design written by Stephen P. Anderson and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-13 with Computers categories.


What happens when you’ve built a great website or app, but no one seems to care? How do you get people to stick around long enough to see how your service might be of value? In Seductive Interaction Design, speaker and author Stephen P. Anderson takes a fresh approach to designing sites and interactions based on the stages of seduction. This beautifully designed book examines what motivates people to act. Topics include: AESTHETICS, BEAUTY, AND BEHAVIOR: Why do striking visuals grab our attention? And how do emotions affect judgment and behavior? PLAYFUL SEDUCTION: How do you create playful engagements during the moment? Why are serendipity, arousal, rewards, and other delights critical to a good experience? THE SUBTLE ART OF SEDUCTION: How do you put people at ease through clear and suggestive language? What are some subtle ways to influence behavior and get people to move from intent to action? THE GAME OF SEDUCTION: How do you continue motivating people long after the first encounter? Are there lessons to be gained from learning theories or game design? Principles from psychology are found throughout the book, along with dozens of examples showing how these techniques have been applied with great success. In addition, each section includes interviews with influential web and interaction designers.



Emerging Research And Trends In Interactivity And The Human Computer Interface


Emerging Research And Trends In Interactivity And The Human Computer Interface
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Author : Blashki, Katherine
language : en
Publisher: IGI Global
Release Date : 2013-10-31

Emerging Research And Trends In Interactivity And The Human Computer Interface written by Blashki, Katherine and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-31 with Computers categories.


With a variety of emerging and innovative technologies combined with the active participation of the human element as the major connection between the end user and the digital realm, the pervasiveness of human-computer interfaces is at an all time high. Emerging Research and Trends in Interactivity and the Human-Computer Interface addresses the main issues of interest within the culture and design of interaction between humans and computers. By exploring the emerging aspects of design, development, and implementation of interfaces, this book will be beneficial for academics, HCI developers, HCI enterprise managers, and researchers interested in the progressive relationship of humans and technology.



Tangible User Interfaces


Tangible User Interfaces
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Author : Orit Shaer
language : en
Publisher: Now Publishers Inc
Release Date : 2010

Tangible User Interfaces written by Orit Shaer and has been published by Now Publishers Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Computers categories.


In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in order to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User Interfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frameworks and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, psychology, and philosophy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limitations of TUIs and chart directions for future research.



Design User Experience And Usability Novel User Experiences


Design User Experience And Usability Novel User Experiences
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Author : Aaron Marcus
language : en
Publisher: Springer
Release Date : 2016-07-04

Design User Experience And Usability Novel User Experiences written by Aaron Marcus and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-04 with Computers categories.


The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on emotion, motivation, and persuasion design; DUXU in learning and education; games and gamification; culture, language and DUXU; DUXU for social innovation and sustainability; usability and user experience studies.



Design And Application Of Quantified Self Approaches For Reflective Learning In The Workplace


Design And Application Of Quantified Self Approaches For Reflective Learning In The Workplace
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Author : Rivera Pelayo, Verónica
language : en
Publisher: KIT Scientific Publishing
Release Date : 2015-09-16

Design And Application Of Quantified Self Approaches For Reflective Learning In The Workplace written by Rivera Pelayo, Verónica and has been published by KIT Scientific Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-16 with Electronic computers. Computer science categories.


Learning by reflection is one of the core processes for improving work performance. We provide a novel approach for reflective learning support by transferring and adapting practices from the Quantified Self to workplace settings. This book contributes with an integrated model for technical support of reflective learning, mobile and web-based applications designed for quantifying and gathering data in the workplace, and empirical insights from thirteen studies in three different use cases.



Handbook Of Research On User Interface Design And Evaluation For Mobile Technology


Handbook Of Research On User Interface Design And Evaluation For Mobile Technology
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Author : Lumsden, Joanna
language : en
Publisher: IGI Global
Release Date : 2008-02-28

Handbook Of Research On User Interface Design And Evaluation For Mobile Technology written by Lumsden, Joanna and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-28 with Computers categories.


"This book compiles authoritative research from scholars worldwide, covering the issues surrounding the influx of information technology to the office environment, from choice and effective use of technologies to necessary participants in the virtual workplace"--Provided by publisher.