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Playful Virtual Violence


Playful Virtual Violence
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Playful Virtual Violence


Playful Virtual Violence
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Author : Christoph Bareither
language : en
Publisher: Elements in Histories of Emoti
Release Date : 2020-10-29

Playful Virtual Violence written by Christoph Bareither and has been published by Elements in Histories of Emoti this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-29 with Games & Activities categories.


Provides new insights into the complexity and pleasures of player experiences of violence in video games.



Marketing Violence


Marketing Violence
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Author : Frans-Willem Korsten
language : en
Publisher: Cambridge University Press
Release Date : 2023-08-31

Marketing Violence written by Frans-Willem Korsten and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-31 with Political Science categories.


This Element describes the development of an affective economy of violence in the early modern Dutch Republic through the circulation of images. The Element outlines that while violence became more controlled in the course of the 17th century, with fewer public executions for instance, the realm of cultural representation was filled with violent imagery: from prints, atlases and paintings, through theatres and public spectacles, to peep boxes. It shows how emotions were evoked, exploited, and controlled in this affective economy of violence based on desires, interests and exploitation. This title is also available as Open Access on Cambridge Core.



Beyond Compassion


Beyond Compassion
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Author : Dolores Martín-Moruno
language : en
Publisher:
Release Date : 2023-12-07

Beyond Compassion written by Dolores Martín-Moruno and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-07 with Political Science categories.


This Element provides a fresh look at humanitarianism by integrating gender, emotions, senses and experiences as central elements of care.



On Screen Language In Video Games


On Screen Language In Video Games
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Author : Mikołaj Deckert
language : en
Publisher: Cambridge University Press
Release Date : 2022-11-24

On Screen Language In Video Games written by Mikołaj Deckert and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-24 with Language Arts & Disciplines categories.


In this Element, the authors focus on the translational dimension of 'on-screen language' (OSL). They analyse a data set covering the Polish localisations of Tom Clancy's The Division 2 and Shadow Warrior 2, from which over 1000 cases of unique and meaningful OSL were extracted, almost exclusively in languages other than Polish. Close to 100 representative examples are examined in this Element to map out a comprehensive typological account of OSL. First, visual-verbal stimuli are categorised by their prominence in the 3D environment. The second typology focuses on the identified OSL functions. A supplementary typological distinction is proposed based on the technical (static vs. dynamic) implementation of OSL. The discussion of findings and implications notably comprises input from an interview that the authors conduced with a lead level developer behind Shadow Warrior 2 to provide a complementary professional perspective on OSL and its translation.



Memes History And Emotional Life


Memes History And Emotional Life
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Author : Katie Barclay
language : en
Publisher: Cambridge University Press
Release Date : 2023-05-31

Memes History And Emotional Life written by Katie Barclay and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-31 with Political Science categories.


Internet memes are recognised for their role in creating community through shared humour or in-group cultural knowledge. One category of meme uses historical art pieces, coupled with short texts or dialogue, as a form of social commentary on both past and present. These memes often rely on a (mis)reading of the emotions of those represented in such artwork for humorous purposes. As such, they provide an important example of transhistorical engagement between contemporary society and past artifacts centred on the nature of emotion. This Element explores the historical art meme as a key cultural form that offers insight into contemporary online emotional cultures and the ways that historical emotions enable and inform the practices of such culture. It particularly attends to humour as a mode which helps to mediate the disjuncture between past and present emotion and which enables historical emotion to 'do' political and community-building work amongst meme users.



Museums Emotion And Memory Culture


Museums Emotion And Memory Culture
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Author : Gönül Bozoğlu
language : en
Publisher: Routledge
Release Date : 2019-09-18

Museums Emotion And Memory Culture written by Gönül Bozoğlu and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-18 with Art categories.


Museums, Emotion, and Memory Culture examines the politics of emotion in history museums, combining approaches and concerns from museum, heritage and memory studies, anthropology and studies of emotion. Exploring the meanings and politics of memory contests in Turkey, a site for complex negotiations of identity, the book asks what it means for museums to charge the past with political agendas through spectacular, emotive representations. Providing an in-depth examination of emotional practice in two Turkish museums that present contrasting representations of the national past, the book analyses relationships between memory, governmentality, identity, and emotion. The museums discussed celebrate Ottoman and Early Republican pasts, linking to geo- and party politics, people’s senses of who they are, popular memory culture, and competing national stories and identities vis-à-vis Europe and the wider world. Both museums use dramatic, emotive panoramas as key displays and the research at the heart of this book explores this seemingly anachronistic choice, and how it links with memory cultures to prompt visitors to engage imaginatively, socially, politically and morally with a particular version of the past. Although the book focuses on museums in Turkey, it uses this as a platform to address broader questions about memory culture, emotion, and identity. As such, Museums and Memory Culture should be of great interest to academics and students around the world who are engaged in the study of museums, heritage, culture, history, politics, anthropology, sociology, and the psychology of emotion.



Affect And Belonging In Political Uses Of The Past


Affect And Belonging In Political Uses Of The Past
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Author : David Farrell-Banks
language : en
Publisher: Taylor & Francis
Release Date : 2022-09-29

Affect And Belonging In Political Uses Of The Past written by David Farrell-Banks and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-29 with Art categories.


Affect and Belonging in Political Uses of the Past examines key political events of the past decade, to analyse the relationship between the representation of certain pasts in ‘official’ heritage settings and the use of the same pasts in political discourse. Drawing on data gathered from museums, heritage sites, news articles, political speeches, manifestos, and through digital media such as Twitter, Farrell-Banks demonstrates how a connection with a shared past can move people emotionally and give them the confidence to engage in political action. The book considers how heritage and the past moves in time and space, examining how it shapes political beliefs and action in the present. The work is a timely intervention, calling attention to the political responsibilities that come with heritage work, when these same languages of heritage are adopted to promote a politics of division. Introducing the concept of the ‘moving moment’, a framework by which to research and understand uses of the past, the book demonstrates how the past becomes a potent political tool. Combining critical heritage studies, critical discourse, memory studies, and political theory, the book demonstrates new approaches to interdisciplinary studies within heritage. Affect and Belonging in Political Uses of the Past will thus be essential reading for academics and students engaged in the study of heritage, memory, politics, history, and media.



Video Games Violence And The Ethics Of Fantasy


Video Games Violence And The Ethics Of Fantasy
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Author : Christopher Bartel
language : en
Publisher: Bloomsbury Publishing
Release Date : 2020-07-23

Video Games Violence And The Ethics Of Fantasy written by Christopher Bartel and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-23 with Philosophy categories.


Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue. Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies. Video Games, Violence, and the Ethics of Fantasy engages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies.



Virtual Worlds And Criminality


Virtual Worlds And Criminality
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Author : Kai Cornelius, LL.M.
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-08-17

Virtual Worlds And Criminality written by Kai Cornelius, LL.M. and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-17 with Law categories.


The fusion between virtuality and reality has created a new quality of experience establishing metaverses and virtual worlds. Second Life, Twinity, Entropia Universe or Fregger have experienced rapid growth in recent years and show no signs of slowing down. Not only have countless companies discovered these “virtureal worlds” as marketplaces, but so have fraudsters and other criminals. In this book, European experts from different academic disciplines show how to meet the new challenges arising from virtual worlds. They discuss the reasons for and the impacts of these new forms of criminality as well as the necessity and means of combating them. Moreover, other fundamental issues are examined, such as the addictive potential of virtual-world use, media violence, and conflict resolution problems arising in the context of virtual worlds.



Violence Perception Video Games


Violence Perception Video Games
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Author : Federico Alvarez Igarzábal
language : en
Publisher: transcript Verlag
Release Date : 2019-11-30

Violence Perception Video Games written by Federico Alvarez Igarzábal and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-30 with Social Science categories.


This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.