Playing With Books

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Playing With Books
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Author : Jason Thompson
language : en
Publisher: Quarto Publishing Group USA
Release Date : 2010-04-01
Playing With Books written by Jason Thompson and has been published by Quarto Publishing Group USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-01 with Crafts & Hobbies categories.
A guide to repurposing used books and pages into unique, accessible art projects—the perfect gift for artists, crafters and book lovers. In these pages, Jason Thompson has curated an extensive and artistic range of both achievable upcycled crafts made from books and book pages and an amazing gallery that contains thought-provoking and beautiful works that transform books into art. The content encompasses a wide range of techniques and step-by-step projects that deconstruct and rebuild books and their parts into unique, recycled objects. The book combines in equal measure bookbinding, woodworking, paper crafting, origami, and textile and decorative arts techniques, along with a healthy dose of experimentation and fun. The beautiful high-end presentation and stunning photography make this book a delightful, must-have volume for any book-loving artist or art-loving book collector.
Playing Fair Having Fun
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Author : Daniel Grippo
language : en
Publisher: Open Road Media
Release Date : 2014-08-19
Playing Fair Having Fun written by Daniel Grippo and has been published by Open Road Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-19 with Juvenile Nonfiction categories.
Sports and games help kids grow strong in mind and body. And they teach kids about life—about competitive pressure, the time crunch for families, and the risks of computer and internet games to consider. Share this book with the kids you care about, so that the games they play will be fun, fair, and life-giving. 32 pages.
Exploring Books Through Play
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Author : Ed Meredith Magee Donnelly MS
language : en
Publisher:
Release Date : 2016-07-30
Exploring Books Through Play written by Ed Meredith Magee Donnelly MS and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-30 with categories.
Exploring Books Through Play: Friendship, Acceptance and Empathy celebrates play-based learning with 50 unique, hands-on activities that explore social and emotional development, literacy, art, science, mathematics, sensory exploration, gross motor development and fine motor skills. The activities are inspired by 10 children's books including "A Sick Day for Amos McGee," "The Adventures of Beekle," "Little Blue and Little Yellow" and "The Day the Crayons Quit." Focusing on high quality children's literature centered on friendship, acceptance and empathy, this book is designed to be used in home and school settings and is perfect for large or small groups. Ideal for children ages 3-8 years old, the activities can be adapted for multiple skill levels and developmental stages. As you work through the activities in the book children will naturally be discussing the characters, delving deeper into the lessons, bringing the stories to life and falling further in love with literature.
Playing Smart
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Author : Julian Togelius
language : en
Publisher: MIT Press
Release Date : 2019-01-15
Playing Smart written by Julian Togelius and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-15 with Games & Activities categories.
THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.
From Playgrounds To Playstation
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Author : Carroll Pursell
language : en
Publisher: Johns Hopkins University Press+ORM
Release Date : 2015-04-23
From Playgrounds To Playstation written by Carroll Pursell and has been published by Johns Hopkins University Press+ORM this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-23 with Technology & Engineering categories.
This “engaging social history of play” explores how technology and culture have shaped toys, games, and leisure—and vice versa (Choice). In this romp through the changing landscape of nineteenth- and twentieth-century American toys, games, hobbies, and amusements, technology historian Carroll Pursell poses a simple but interesting question: What can we learn by studying the relationship between technology and play? From Playgrounds to PlayStation explores how play reflects and drives the evolution of American culture. Pursell engagingly examines the ways in which technology affects play and play shapes people. The objects that children (and adults) play with and play on, along with their games and the hobbies they pursue, can reinforce but also challenge gender roles and cultural norms. Inventors—who often talk about “playing” at their work, as if motivated by the pure fun of invention—have used new materials and technologies to reshape sports and gameplay, sometimes even crafting new, extreme forms of recreation, but always responding to popular demand. Drawing from a range of sources, including scholarly monographs, patent records, newspapers, and popular and technical journals, the book covers numerous modes and sites of play. Pursell touches on the safety-conscious playground reform movement, the dazzling mechanical innovations that gave rise to commercial amusement parks, and the media’s colorful promotion of toys, pastimes, and sporting events. Along the way, he shows readers how technology enables the forms, equipment, and devices of play to evolve constantly, both reflecting consumer choices and driving innovators and manufacturers to promote toys that involve entirely new kinds of play—from LEGOs and skateboards to beading kits and videogames.
Video Games And Storytelling
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Author : Souvik Mukherjee
language : en
Publisher: Palgrave Macmillan
Release Date : 2015-09-09
Video Games And Storytelling written by Souvik Mukherjee and has been published by Palgrave Macmillan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-09 with Social Science categories.
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
Playing With Books
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Author : John Morgenstern
language : en
Publisher: McFarland
Release Date : 2009-03-13
Playing With Books written by John Morgenstern and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-03-13 with Education categories.
"This is a history of children's literature, an analysis of the modern conception of childhood, a study of the stylistics of children's literature, and a rhetorical examination of children's novels. All these are connected by a thesis exploring the nature of children's play and what it reveals about children's biological nature and the nature of their literature. "--Provided by publisher.
Play Among Books
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Author : Miro Roman
language : en
Publisher: Birkhäuser
Release Date : 2021-12-06
Play Among Books written by Miro Roman and has been published by Birkhäuser this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-06 with Architecture categories.
How does coding change the way we think about architecture? This question opens up an important research perspective. In this book, Miro Roman and his AI Alice_ch3n81 develop a playful scenario in which they propose coding as the new literacy of information. They convey knowledge in the form of a project model that links the fields of architecture and information through two interwoven narrative strands in an “infinite flow” of real books. Focusing on the intersection of information technology and architectural formulation, the authors create an evolving intellectual reflection on digital architecture and computer science.
Mastering Google Play Books Audiobooks A Complete Guide To Publishing And Profiting
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Author : Navneet Singh
language : en
Publisher: Navneet Singh
Release Date :
Mastering Google Play Books Audiobooks A Complete Guide To Publishing And Profiting written by Navneet Singh and has been published by Navneet Singh this book supported file pdf, txt, epub, kindle and other format this book has been release on with Antiques & Collectibles categories.
Introduction Overview of Google Play Books and Audiobooks Why Google Play Books is a great platform for independent authors The importance of audiobooks in today's digital world What this book covers and how it can help authors Chapter 1: Getting Started with Google Play Books 1.1 What is Google Play Books? Definition and features of Google Play Books Global reach and availability Benefits of choosing Google Play Books over other platforms 1.2 Setting Up Your Google Play Books Account Creating a Google Play Partner Center account Navigating the Partner Center interface Setting up payment information and tax details Chapter 2: Writing and Preparing Your Book for Google Play Books 2.1 Planning Your Book Choosing a genre (fiction, non-fiction, self-help, etc.) Identifying your target audience Researching market trends 2.2 Writing Your Manuscript Tips for effective writing Tools and software for writing and organizing content (Scrivener, Word, etc.) Creating compelling titles and chapter structures 2.3 Editing and Proofreading Self-editing strategies The importance of professional editing Common grammar mistakes to avoid Chapter 3: Formatting Your eBook for Google Play Books 3.1 Understanding eBook Formats EPUB vs PDF: What’s best for Google Play Books Why EPUB is the preferred format 3.2 Formatting Your Manuscript for Google Play Books Creating a Table of Contents (ToC) Setting up the correct page size and margins Inserting images, graphics, and links Using Microsoft Word, Google Docs, and Scrivener for formatting 3.3 Creating Your eBook Cover The importance of a visually appealing cover Google Play's cover requirements (size, dimensions, file types) Tools to design your own cover (Canva, Photoshop, etc.) Chapter 4: Publishing Your eBook on Google Play Books 4.1 Uploading Your eBook to Google Play Step-by-step guide to uploading your manuscript Adding metadata: Title, author, description, and keywords Setting the price and distribution areas Choosing your sales options and rights management 4.2 Previewing and Reviewing Your Book How to preview your eBook on Google Play Checking formatting, layout, and functionality Final steps before publishing Chapter 5: Creating Your Audiobook for Google Play 5.1 Why Audiobooks Are Important The rise of audiobooks in the digital market The growing demand for audiobooks Benefits of creating an audiobook version 5.2 Planning Your Audiobook Production Preparing your manuscript for audio Breaking down chapters and sections for narration Choosing between narrating yourself or hiring a professional voice actor 5.3 Recording and Editing Your Audiobook Tips for recording high-quality audio (equipment, environment, software) Basic audiobook editing tips (Audacity, Adobe Audition) Ensuring a professional sound (audio clarity, noise reduction, etc.) 5.4 Audiobook File Formats and Specifications MP3 vs M4A: Choosing the best file format Google Play’s audiobook requirements (bitrate, length, chapter divisions) How to export and prepare your audiobook for upload Chapter 6: Publishing Your Audiobook on Google Play 6.1 Uploading Your Audiobook to Google Play Step-by-step guide to uploading MP3 or M4A files Adding metadata for audiobooks (title, author, narrator, etc.) Setting the price and distribution areas 6.2 Previewing Your Audiobook Checking your audiobook’s quality on Google Play Adjusting audio files for better playback Final steps to ensure your audiobook is ready for sale Chapter 7: Marketing Your Book and Audiobook on Google Play 7.1 Building Your Author Brand How to create an author page on Google Play Writing compelling book descriptions and author bios Building your audience and social media presence 7.2 Promoting Your eBook and Audiobook Social media marketing strategies (Instagram, Twitter, Facebook) Running promotions and discounts Using email marketing to promote your book 7.3 Optimizing for Google Play Search Using keywords and tags for better discoverability How to get positive reviews and ratings Collaborating with bloggers and influencers Chapter 8: Maximizing Your Revenue on Google Play Books & Audiobooks 8.1 Understanding Royalties and Pricing Models How Google Play pays authors (royalty rates, payment schedules) Pricing strategies for maximizing sales and royalties 8.2 Using Google Play’s Global Reach to Your Advantage How to leverage international sales Understanding Google Play’s geographic restrictions and availability 8.3 Analyzing Sales and Improving Your Strategy Using Google Play’s reports and analytics to track performance Adjusting your pricing and marketing based on sales data How to improve your book’s visibility and sales over time Chapter 9: Advanced Tips and Tools for Google Play Books & Audiobooks 9.1 Integrating with Other Platforms How Google Play Books integrates with other platforms (like Google Ads, YouTube, etc.) Using third-party services to distribute and promote your book 9.2 Staying Updated with Google Play Changes How to keep up with updates and new features on Google Play Importance of regularly reviewing Google Play’s policy changes 9.3 Leveraging Google Play’s Audio Features Creating audiobooks with interactive features (enhanced audiobooks) Using embedded multimedia and sound effects in audiobooks Conclusion Final tips for success on Google Play Books and Audiobooks The future of self-publishing in the digital era Encouragement for aspiring authors to take the plunge
Mastering Google Play Books Audiobooks A Comprehensive Guide For Readers Writers And Creators
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Author : Navneet Singh
language : en
Publisher: Navneet Singh
Release Date :
Mastering Google Play Books Audiobooks A Comprehensive Guide For Readers Writers And Creators written by Navneet Singh and has been published by Navneet Singh this book supported file pdf, txt, epub, kindle and other format this book has been release on with Antiques & Collectibles categories.
Chapter 1: Introduction to Google Play Books & Audiobooks What is Google Play Books & Audiobooks? Overview of the platform’s features for readers and listeners. Introduction to the app on mobile devices and web browsers. Why Choose Google Play? Advantages of Google Play Books & Audiobooks over other platforms (i.e., Kindle, Audible). Global availability and cross-device syncing. Chapter 2: Getting Started with Google Play Books Downloading the Google Play Books App Step-by-step guide for Android, iOS, and web. Navigating the Interface How to browse, search, and manage your library. Organizing your collections and bookmarks. Purchasing and Downloading Books How to buy books from the Google Play Store. Free books, discounted titles, and special offers. Chapter 3: Exploring Google Play Audiobooks What Are Audiobooks on Google Play? The benefits of listening to audiobooks. How the audiobook experience differs from traditional books. Purchasing and Listening to Audiobooks How to find, buy, and download audiobooks on Google Play. Using the Play Books app to listen to audiobooks. Managing playback speed, bookmarks, and sleep timers. Chapter 4: Google Play Books for Authors and Creators Why Publish on Google Play Books? The benefits of publishing eBooks and audiobooks on the platform. Access to a global audience and Google’s marketing tools. Setting Up a Google Play Books Publisher Account The process of creating a Google Play Books account. Navigating the Google Play Books Partner Center. Uploading Your Book (eBooks and Audiobooks) How to format your eBook and audiobook for Google Play. Step-by-step guide on how to upload and publish your content. Metadata, pricing, and royalties explained. Chapter 5: Optimizing Your Content for Google Play Book Description and Metadata How to write a compelling book description. Using keywords and categories to maximize discoverability. Marketing Your Book on Google Play How to run promotions, discounts, and leverage Google Play’s marketing tools. Integrating your book into Google Search and Google Assistant for better exposure. Chapter 6: Best Practices for Audiobook Production Creating High-Quality Audiobooks Tips for recording, editing, and mastering audiobooks. The role of narrators, voice actors, and sound engineers. Uploading Audiobooks to Google Play Format requirements and best practices for audiobooks. The approval process and tips for a smooth publishing experience. Chapter 7: Advanced Features and Tips Personalizing Your Reading and Listening Experience How to use bookmarks, notes, and highlights. Adjusting settings for accessibility, such as dark mode and text size. Syncing Across Devices How Google Play keeps your books and audiobooks synced across different devices. Chapter 8: Google Play Books & Audiobooks for Families Google Play Family Library How to share books and audiobooks with family members. Setting up and managing Family Library. Chapter 9: Troubleshooting Common Issues Technical Support and Common Problems Solving download or playback issues. Troubleshooting syncing problems and book formatting. Chapter 10: The Future of Google Play Books & Audiobooks Trends in Digital Reading and Audiobooks The rise of AI-generated audiobooks. The impact of immersive technologies like AR/VR on reading. What’s Next for Google Play? Future features, updates, and developments to expect on the platform. Conclusion Summary of Key Takeaways Recap of the most important points for readers, authors, and creators. Final Thoughts Encouragement for authors to take advantage of Google Play’s features and the growing market for audiobooks.