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Poetry For Craft Digital Design


Poetry For Craft Digital Design
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Poetry For Craft Digital Design


Poetry For Craft Digital Design
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Author : Sweet St Poem Co
language : en
Publisher: Blurb
Release Date : 2015-08-06

Poetry For Craft Digital Design written by Sweet St Poem Co and has been published by Blurb this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-06 with Crafts & Hobbies categories.


Sweet St. Poem Co. has put together this brief and beautiful little book for all those thirsting for a little more spice in their craft projects. The first book of a series dedicated to bringing a little more happiness into the creative mind & spirit. For crafters, digital designers, photographers and more. The book contains one poem converted into multiple ideas. A great little book.



Poetry For Craft Digital Design


Poetry For Craft Digital Design
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Author : Sweet St Poem Co
language : en
Publisher: Blurb
Release Date : 2015-08-07

Poetry For Craft Digital Design written by Sweet St Poem Co and has been published by Blurb this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-07 with Crafts & Hobbies categories.


Sweet St. Poem Co.has put together this brief and beautiful little book. The first book of a series dedicated to bringing a little more happiness into the creative mind and spirit. For crafters, digital designers, photographers and more. The book contains one poem converted into multiple ideas. A great little book.



Game Poems


Game Poems
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Author : Jordan Magnuson
language : en
Publisher: Amherst College Press
Release Date : 2023-05-12

Game Poems written by Jordan Magnuson and has been published by Amherst College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-12 with Art categories.


Scholars, critics, and creators describe certain videogames as being "poetic," yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols. This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition--that is, when read as "game poems." Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis. "Everyone who loves the true power of games will benefit from the treasure trove of insights in Game Poems." -- Jesse Schell, author of The Art of Game Design "Magnuson shines a sensitive and incisive light on small, often moving, videogames." -- D. Fox Harrell, Ph.D., Professor of Digital Media, Computing, and Artificial Intelligence, MIT "[Game Poems] tells a new story about games-- that games can be lyrical, beautiful, emotionally challenging--to inspire creators and critics alike." --Noah Wardrip-Fruin, author of How Pac-Man Eats "Even as the news swells with impending doom for creativity, writing, and text itself, this literate and crafty book pursues poetry not through implacable algorithms but in concrete and personal play. It should be an indispensable guide for anyone who aims to maintain the true, human promise of technical poetics."--Stuart Moulthrop, coauthor of Twining: Critical and Creative Approaches to Hypertext Narratives "For far too long videogames have flourished - and commanded both capital and attention - in a kind of counterculture that they seem to have created as if ex nihilo for themselves and their players. But we are these players, and their culture has always been integrated with all of our own. In this evenhanded artist-scholar's ars poetica Jordan Magnuson respects the material cultural specificity of videogames while regarding them through the 'lens of poetry' in order to discover - and help create - a practice and an art of Game Poems within the wider field. Magnuson formally, int(erv)entionally embraces this art as lyrically poetic."--John Cayley, Brown University "In Game Poems, Magnuson listens carefully to videogames, and hears them speak to questions of art, language, and meaning that connect our written past to our software future. Read this book and you will hear it too."--Frank Lantz, Director, NYU Game Center "Jordan Magnuson has created a work that ties together the worlds of poetry and videogames in a deep and enlightening way. For those of us who care about the potential of poetic games, Jordan greatly improves the language of how we talk about them and expands our ability to see what this unique form can become. This is one of my favorite books on game design and I apologize in advance to those whom I will end up cornering and not being able to stop talking to about it."--Benjamin Ellinger, Game Design Program Director, DigiPen Institute of Technology "A groundbreaking and accessible book that helps us think about games as poems. With patient tenacity, Magnuson teases out what he felt for years as he engaged in his own practice of making videogames. His mission to help us apply a 'lyric reading' to games so that our engagement with, and appreciation of, games can be enhanced feels deeply personal. Drawing from a wide range of games and computational media scholars, poetry scholars, game creators, and poets, Magnuson provides a rigorous, balanced, and unique interdisciplinary contribution. A must-read for videogame scholars, practicing game makers, and anyone interested in the potential of 'game poems.'"--Susana Ruiz, University of California, Santa Cruz "This book tenaciously wrenches videogame hermeneutics from the insatiable maws of rhetoric and narratology--to the cheers of poets everywhere. In elucidating the lyric characteristics of the "game poem," Magnuson demonstrates not just that poetry is a useful lens for understanding videogames, but also that videogames can be a useful lens for understanding poetry. A rewarding text for scholars, game designers, poets, and anyone in between."--Allison Parrish, Interactive Telecommunications Program and Interactive Media Arts, NYU "A concise, passionate articulation - and defense! - of an artistic space between poems and videogames. If game scholars wish to prove that they are not engaged merely in an apologetics for violent pornography, they need only to teach this book."--Chris Bateman, author of Imaginary Games and 21st Century Game Design "I feel I've found a kindred spirit in Jordan Magnuson and his practical recommendations for creating distilled, compelling, personal videogames - throw out the conventions of game design one at a time? Yes, please! The revelation for me in this book, however, is the heat and power of the language of poets and poetry brought close to videogame design. There's much in here worth pursuing to kindle the fires of new and exciting videogame poems, and Jordan is a capable and delightfully humble guide."--Pippin Barr, author of How to Play a Video Game and The Stuff Games Are Made Of "With Game Poems, Jordan Magnuson lays to rest any last vestige of the notion that the implicit limits of games are as 'entertainment products'. By taking games seriously as successors of the lyric poetry tradition, he opens up new avenues for how game designers can think about what they do, how critical game theorists can approach their many-faceted object of study, and how players can more fully engage with videogames."--Soraya Murray, author of On Video Games "Game Poems shines an important light on a neglected area of videogame theory and provides unique guidance for those interested in exploring the poetic potential of videogames."--Jenova Chen, designer of Flow, Flower, Journey, and Sky: Children of the Light "Popular frameworks for video game scholarship consistently fail to account for the most avant-garde and affective works of interactive art. With Game Poems, Jordan Magnuson provides not only a lens to understand these diverse and important titles but also a guide to constructing the next generation of personal and incisive games. With numerous examples from decades of experimental games, including Magnuson's own minimalist and insightful work, this book is an excellent introduction to the form for neophytes as well as finally providing words to describe a movement that many experienced game poets previously understood only intuitively."--Gregory Avery-Weir, creator of The Majesty of Colors and Looming "Jordan Magnuson is one of a surprisingly small group of artists who see in the technology of videogames a versatile medium capable of expressing much more than conventional games."--Michaël Samyn, co-founder, Tale of Tales; co-creator of Sunset, The Graveyard, and The Path "So much has been written about what games are, and yet there's always a new way of thinking about them. In Jordan Magnuson's Game Poems we discover that games are also a lyrical form of art; that games can be understood as poetry, and that the making games as poetry creates new modes of artistic expression. Jordan Magnuson's book is a fascinating exploration of games as poetry, and the poetry of play."--Miguel Sicart, author of Play Matters, Beyond Choices: The Design of Ethical Gameplay, and Playing Software "In Game Poems, I found a new perspective on the kind of videogames that are dearest to me: short, personal, poetic games. By looking at games through the lens of lyric poetry, Jordan Magnuson puts into focus the workings of that mysterious hodgepodge of audio, visuals, and interactivity: the language of videogames. Both experienced and novice game makers will find approachable, practical advice on the craft of videogames. And anyone who plays short games will find new ways of appreciating and talking about them. I know I will be returning to it for inspiration when making my own small games!"--Adam Le Doux, creator of Bitsy "As a creator and researcher, Jordan Magnuson has been able to demonstrate through the utmost visual simplicity, by enhancing basic geometric forms, the empathetic capacity of the videogame medium. Game Poems explores this idea and the reconfiguration of the videogame beyond its ludic component, highlighting the artistic and poetic potential of games."--Antonio César Moreno Cantano, University Complutense of Madrid "Poems ask us to slow down, pay attention, and take the time to appreciate our experiences. Emerging from Magnuson's need to find ways to talk about his own creative practice, this book is all about discovering ways to do this with videogames. Magnuson explores what it means to view videogames as poetry, and provides insight, as a practitioner, on how to make game poems that enable and encourage this type of reflection. Drawing on a wide range of sources, from literature and philosophy to game studies and game design, this book covers a lot of material, but always remains grounded in concrete examples and solid theory. The book ends with a call to "go make some game poems!" After reading the book, I was keen to do exactly that. I urge you to do the same!"--Alex Mitchell, National University of Singapore "To many, poetry is a dying - or dead - art form. Few people sit down at night to open their favorite poet's chapbook with the latest streaming service at hand or their favorite videogame console sitting nearby. Spectacle seems to be the cultural norm, and this can be no more evident than in videogames: when the latest and greatest offers 60+ hours of spine-tingling excitement, why would someone want to launch a smaller-form game about expressions such as love, death, loneliness, or even God? But, as Jordan Magnuson, in his new book Games Poems, shows, poems have always been an integral piece of forming human culture. Poems have the ability to get right to the heart of the matter and, in fact, pierce the heart of the reader. Poems can be a form of cultural resistance, and even launch revolutions. Magnuson's book highlights what it means to use the medium of game design as poetry. Magnuson presents several examples of the intricacies of poetry in general, as well as work that fuses the ideals of poetry with game design. Magnuson succinctly examines how the imagination, rhythm, intensity, style - and brevity - of poetry can enlighten the game design process in order to form possibility spaces within videogames that are pointed and powerful."--Tim Samoff, Games and Interactive Media Program Director, Azusa Pacific University



Messy Body Of Art


Messy Body Of Art
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Author : Megan L Edgren
language : en
Publisher: Independently Published
Release Date : 2023-07-30

Messy Body Of Art written by Megan L Edgren and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-30 with categories.




Iconographic Research Poetry


Iconographic Research Poetry
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Author : Marcy Meyer
language : en
Publisher: Springer Nature
Release Date :

Iconographic Research Poetry written by Marcy Meyer and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




The Poet S Craft


The Poet S Craft
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Author : Graeme Ward
language : en
Publisher:
Release Date : 2020-08-19

The Poet S Craft written by Graeme Ward and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-19 with categories.


A master class in observational poetry. Introducing the craft of poetry to new writers and providing inspiration for those who seek to refresh their talents. This collection of 62 original poems, with explanations, will become bed time reading for anyone who adores poetry. Partly autobiographical, the anthology explores adventure, depression, achievement and fun. Many of the poems are, simply, hilarious but all observe human nature. If you only have one book of poetry on your bookshelf, it should be this one.The Author had a varied career as an International businessman, a business strategist, chartered accountant, design engineer and technology guru. Among his claims to fame are the fact that he introduced the world's first debit card and played a key role in designing the large-scale systems that now underpin all Internet transactions. In his earlier life his was a soldier who, in his military career, served for two years through the Aden emergency where, he says, he learnt about life and death. He retired to the Costa del Sol where he is now a Humanist celebrant of weddings and funerals.Poetry has always played a big part in his life and, as he will tell you, he has always been a song and dance man. Appearing on stage in Old Time Musical and singing with a close harmony choir are among his accomplishments. He is also a popular performance poet, delivering his own poems among other all time favourites and recitations. He has tried stand-up comedy but finds it more comfortable to be in verse.This hugely enjoyable collection of poems, dealing with real life, is a must for any lover of poetry.



The Craft Of Poetry


The Craft Of Poetry
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Author : Lucy Newlyn
language : en
Publisher: Yale University Press
Release Date : 2021-03-09

The Craft Of Poetry written by Lucy Newlyn and has been published by Yale University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-09 with Literary Criticism categories.


A wonderfully accessible handbook to the art of writing and reading poetry—itself written entirely in verse How does poetry work? What should readers notice and look out for? Poet Lucy Newlyn demystifies the principles of the form, effortlessly illustrating key approaches and terms—all through her own original verse. Each poem exemplifies an aspect of poetic craft—but read together they suggest how poetry can evoke a whole community and its way of life in myriad ways. In a series of beautiful meditations, Newlyn guides the reader through key aspects of poetry, from sonnets and haiku to volta and synecdoche. Avoiding glosses and notes, her poems are allowed to speak for themselves, and show that there are no limits to what poetry can communicate. Newlyn’s timeless verse will appeal to lovers of poetry as well as to practitioners, teachers, and students of all ages. Onomatopoeia You’d play here all day if you had your way— near the stepping-stones, in the clearest of rock-pools, where water slaps and slips; where minnows dart, and a baby trout flop-flips.



Graphic Poetry


Graphic Poetry
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Author : Wig-01 (Firm)
language : en
Publisher:
Release Date : 2005

Graphic Poetry written by Wig-01 (Firm) and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Art categories.




Graphic Design Theory


Graphic Design Theory
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Author : Helen Armstrong
language : en
Publisher: Chronicle Books
Release Date : 2009-03-11

Graphic Design Theory written by Helen Armstrong and has been published by Chronicle Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-03-11 with Architecture categories.


Graphic Design Theory presents groundbreaking, primary texts from the most important historical and contemporary design thinkers. From Aleksandr Rodchenko’s "Who We Are: Manifesto of the Constructivist Group" to Kenya Hara’s "Computer Technology and Design," this essential volume provides the necessary foundation for contemporary critical vocabulary and thought. Graphic Design Theory is organized in three sections: "Creating the Field" traces the evolution of graphic design over the course of the early 1900s, including influential avant-garde ideas of futurism, constructivism, and the Bauhaus; "Building on Success" covers the mid- to late twentieth century and considers the International Style, modernism, and postmodernism; and "Mapping the Future" opens at the end of the last century and includes current discussions on legibility, social responsibility, and new media. Striking color images illustrate each of the movements discussed and demonstrate the ongoing relationship between theory and practice. A brief commentary prefaces each text, providing a cultural and historical framework through which the work can be evaluated.



Multimodal And Digital Creative Writing Pedagogies


Multimodal And Digital Creative Writing Pedagogies
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Author : Kristina Wright
language : en
Publisher: Rowman & Littlefield
Release Date : 2023-07-21

Multimodal And Digital Creative Writing Pedagogies written by Kristina Wright and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-21 with Education categories.


This dynamic collection offers a breadth of expertise and informed pedagogies on teaching multimodal and digital creative writing in the college classroom. This book gives clear guidance with lesson plans, online resources, sample student work, and adaptable assignments.