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Polygon Mesh Processing


Polygon Mesh Processing
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Polygon Mesh Processing


Polygon Mesh Processing
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Author : Mario Botsch
language : en
Publisher: CRC Press
Release Date : 2010-10-07

Polygon Mesh Processing written by Mario Botsch and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-07 with Computers categories.


Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes. A supplemental website contains downloads and additional information.



Delaunay Mesh Generation


Delaunay Mesh Generation
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Author : Siu-Wing Cheng
language : en
Publisher: CRC Press
Release Date : 2016-04-19

Delaunay Mesh Generation written by Siu-Wing Cheng and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.


Written by authors at the forefront of modern algorithms research, Delaunay Mesh Generation demonstrates the power and versatility of Delaunay meshers in tackling complex geometric domains ranging from polyhedra with internal boundaries to piecewise smooth surfaces. Covering both volume and surface meshes, the authors fully explain how and why thes



Curves And Surfaces


Curves And Surfaces
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Author : Pierre-Jean Laurent
language : en
Publisher: CRC Press
Release Date : 1994-07-15

Curves And Surfaces written by Pierre-Jean Laurent and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994-07-15 with Computers categories.


This volume documents the results and presentations, related to aspects of geometric design, of the Second International Conference on Curves and Surfaces, held in Chamonix in 1993. The papers represent directions for future research and development in many areas of application. From the table of contents: - Object Oriented Spline Software - An Int



Point Based Graphics


Point Based Graphics
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Author : Markus Gross
language : en
Publisher: Elsevier
Release Date : 2011-05-04

Point Based Graphics written by Markus Gross and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-04 with Computers categories.


The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop



Geometric Modeling For Scientific Visualization


Geometric Modeling For Scientific Visualization
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Author : Guido Brunnett
language : en
Publisher: Springer Science & Business Media
Release Date : 2003-11-17

Geometric Modeling For Scientific Visualization written by Guido Brunnett and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-11-17 with Mathematics categories.


Geometric Modeling and Scientific Visualization are both established disciplines, each with their own series of workshops, conferences and journals. But clearly both disciplines overlap; this observation led to the idea of composing a book on Geometric Modeling for Scientific Visualization.



Level Of Detail For 3d Graphics


Level Of Detail For 3d Graphics
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Author : David Luebke
language : en
Publisher: Morgan Kaufmann
Release Date : 2003

Level Of Detail For 3d Graphics written by David Luebke and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.



3ds Max 9 Bible


3ds Max 9 Bible
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Author : Kelly L. Murdock
language : en
Publisher: John Wiley & Sons
Release Date : 2007-01-30

3ds Max 9 Bible written by Kelly L. Murdock and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-30 with Computers categories.


This text provides a comprehensive guide to 3ds Max. It is packed with expert advice and includes step-by-step tutorials.



3d Mesh Processing And Character Animation


3d Mesh Processing And Character Animation
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Author : Ramakrishnan Mukundan
language : en
Publisher: Springer Nature
Release Date : 2022-03-14

3d Mesh Processing And Character Animation written by Ramakrishnan Mukundan and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-14 with Computers categories.


3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.



Polygonal Modeling


Polygonal Modeling
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Author : Mario Russo
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2006

Polygonal Modeling written by Mario Russo and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Architecture categories.


Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.



Poly Modeling With 3ds Max


Poly Modeling With 3ds Max
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Author : Todd Daniele
language : en
Publisher: Taylor & Francis
Release Date : 2009

Poly Modeling With 3ds Max written by Todd Daniele and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Art categories.


Official Autodesk Techniques book on poly-modeling with 3ds Max. The author is a Max expert on web, TV, and film graphics and shares his secrets with us!