Practical C Game Programming With Data Structures And Algorithms

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Practical C Game Programming With Data Structures And Algorithms
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Author : Zhenyu George Li
language : en
Publisher: Packt Publishing Ltd
Release Date : 2025-06-30
Practical C Game Programming With Data Structures And Algorithms written by Zhenyu George Li and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-30 with Computers categories.
Explore expert techniques in C++ to tackle performance bottlenecks, AI logic, and rendering issues for smoother, smarter, and scalable game development Key Features Solve real-world game dev problems with expert C++ data structures and algorithms Learn through practical, executable code instead of abstract theory or pseudocode Build responsive, high-performance games with advanced rendering and AI techniques Print or Kindle purchase includes a free PDF eBook Book Description Game development demands performance-driven solutions—from rendering complex 3D scenes to managing AI behavior and handling animations. This hands-on book guides you in solving these challenges using high-performance C++ data structures and algorithms. The authors distill their decades of combined industry experience to help you apply practical C++ techniques to create smooth, scalable, and intelligent games. Instead of pseudocode or abstract theory, you’ll work with real, executable examples that translate directly to your projects. Demos in this book have been developed based on raylib library, providing accessible and efficient foundations for learning. Opening with a structured overview of algorithmic thinking in C++ game development, the book covers advanced algorithms and their applications in real-world game scenarios. You’ll implement data structures that optimize game functionality, solve algorithmic problems efficiently, and enhance gameplay with robust AI and rendering techniques. In addition, the key focus is collision detection, 2D/3D rendering, animation, camera controls, and machine learning-driven AI, all through practical, executable C++ code. By the end of this book, you’ll be able to confidently apply advanced C++ techniques to develop efficient, scalable, and feature-rich gameplay systems for modern games. What you will learn Apply data structures and algorithms to solve real game development problems Apply rendering techniques, such as shader, lighting, soft shadow, particles, and quad-tree terrain Build dynamic camera systems like third-person, rail, top-down, and split-screen views Animate skeletal characters using interpolation and inverse kinematics Implement NPC AI with FSM, behavior tree, A* pathfinding, and steering Explore ML with neural networks in a hands-on AI turret defense project Performance and memory optimization using techniques like object pooling and LOD Who this book is for This book is for experienced game programmers, technical artists, and developers looking to refine their skills through real-world C++ solutions. A foundational understanding of C++, data structures, and core game development principles will be beneficial. Whether you want to deepen your expertise or are looking for a reliable reference guide, this book will be your trusted companion in building better games.
Data Structures And Algorithms For Game Developers
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Author : Allen Sherrod
language : en
Publisher: Cengage Learning
Release Date : 2007
Data Structures And Algorithms For Game Developers written by Allen Sherrod and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.
A tutorial in the fundamentals of data structures and algorithms used in game development explains what they are and their applications in game design, furnishes instruction in how to create data structures and algorithms using C++, and includes sample applications designed to reinforce learning, hands-on exercises, and other helpful features. Original. (Intermediate)
Core Techniques And Algorithms In Game Programming
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Author : Daniel Sánchez-Crespo Dalmau
language : en
Publisher: New Riders
Release Date : 2004
Core Techniques And Algorithms In Game Programming written by Daniel Sánchez-Crespo Dalmau and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.
Mastering The Craft Of C Practical Programming Made Easy
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-04-18
Mastering The Craft Of C Practical Programming Made Easy written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-18 with Computers categories.
Embark on a transformative journey into the world of C++ programming with this comprehensive guide, meticulously crafted to empower you with the skills and knowledge necessary to master this powerful and versatile language. Discover the intricacies of C++, from the fundamentals of data types and control structures to the advanced concepts of object-oriented programming, templates, and memory management. With clear explanations, illustrative examples, and hands-on exercises, this book guides you through the complexities of C++, enabling you to create sophisticated and impactful applications. Whether you're a budding programmer eager to explore the world of C++ or an experienced developer seeking to expand your skillset, this book is your ideal companion. Delve into the core concepts of C++, gaining a thorough understanding of its syntax, semantics, and design principles. Learn how to harness the language's power to create efficient, maintainable, and scalable software applications. With each chapter, you'll delve deeper into the world of C++, gaining the knowledge and skills to tackle increasingly complex programming tasks. Explore a diverse range of topics, including object-oriented programming, data structures, algorithms, file handling, and advanced programming techniques. Discover the practical applications of C++ in various domains, such as game development, web development, operating systems, and machine learning. With its comprehensive coverage, clear explanations, and engaging examples, this book equips you with the skills and knowledge necessary to embark on a successful career as a C++ developer. Whether you aspire to work on cutting-edge software projects, develop innovative mobile apps, or delve into the world of artificial intelligence, this book provides the foundation you need to excel. Master the art of C++ programming and unlock a world of possibilities with this comprehensive guide. Become a proficient C++ developer and create software applications that transform industries and empower users. The journey to C++ mastery begins here. If you like this book, write a review on google books!
Data Structures Through C
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Author : Yashavant Kanetkar
language : en
Publisher: BPB Publications
Release Date : 2019-09-19
Data Structures Through C written by Yashavant Kanetkar and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-19 with Computers categories.
Experience Data Structures CÊ through animations DESCRIPTION There are two major hurdles faced by anybody trying to learn Data Structures: Most books attempt to teach it using algorithms rather than complete working programs A lot is left to the imagination of the reader, instead of explaining it in detail. Ê This is a different Data Structures book. It uses a common language like C to teach Data Structures. Secondly, it goes far beyond merely explaining how Stacks, Queues, and Linked Lists work. The readers can actually experience (rather than imagine) sorting of an array, traversing of a doubly linked list, construction of a binary tree, etc. through carefully crafted animations that depict these processes. All these animations are available on the downloadable DVD. In addition it contains numerous carefully-crafted figures, working programs and real world scenarios where different data structures are used. This would help you understand the complicated operations being performed an different data structures easily. Add to that the customary lucid style of Yashavant Kanetkar and you have a perfect Data Structures book in your hands. KEY FEATURES Strengthens the foundations, as detailed explanation of concepts are givenÊ Focuses on how to think logically to solve a problem Algorithms used in the book are well explained and illustrated step by step. Help students in understanding how data structures are implemented in programs WHAT WILL YOU LEARN Analysis of Algorithms, Arrays, Linked Lists, Sparse Matrices Stacks, Queues, Trees, Graphs, Searching and Sorting WHO THIS BOOK IS FOR Students, Programmers, researchers, and software developers who wish to learn the basics of Data structures. Table of Contents 1. Analysis of Algorithms 2. Arrays 3. Linked Lists 4. Sparse Matrices 5. Stacks 6. Queues
Game Programming In C
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Author : Sanjay Madhav
language : en
Publisher: Addison-Wesley Professional
Release Date : 2018
Game Programming In C written by Sanjay Madhav and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Computers categories.
You can program games in many languages, but C++ remains the key language used by many leading development studios. Since it's the language used in their enormous code bases, it's the language they need to maintain and improve their games, and look for most often when hiring new developers. Game Programming in C++ is today's practical, hands-on approach to programming 3D video games in C++. Drawing on the author's pioneering experience teaching game development at USC, it guides you through all key concepts hands-on, and helps you deepen your expertise through several start-to-finish, in-depth game projects. Author Sanjay Madhav introduces core concepts one at a time, in an easy-to-digest fashion, paying special attention to the math that professional game developers need to know. Step by step, you'll become increasingly comfortable with real-world C++ game development, and learn how to use C++ in all facets of game programming, including graphics, physics, AI, audio, camera systems, animations, and more.
Principles Of Data Structures Using C And C
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Author : Vinu V. Das
language : en
Publisher: New Age International
Release Date : 2006
Principles Of Data Structures Using C And C written by Vinu V. Das and has been published by New Age International this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with C (Computer program language) categories.
About the Book: Principles of DATA STRUCTURES using C and C++ covers all the fundamental topics to give a better understanding about the subject. The study of data structures is essential to every one who comes across with computer science. This book is written in accordance with the revised syllabus for B. Tech./B.E. (both Computer Science and Electronics branches) and MCA. students of Kerala University, MG University, Calicut University, CUSAT Cochin (deemed) University. NIT Calicut (deemed) University, Anna University, UP Technical University, Amritha Viswa (deemed) Vidyapeeth, Karunya (dee.
Anyone Can Code
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Author : Ali Arya
language : en
Publisher: CRC Press
Release Date : 2020-11-23
Anyone Can Code written by Ali Arya and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-23 with Computers categories.
Anyone Can Code: The Art and Science of Logical Creativity introduces computer programming as a way of problem-solving through logical thinking. It uses the notion of modularization as a central lens through which we can make sense of many software concepts. This book takes the reader through fundamental concepts in programming by illustrating them in three different and distinct languages: C/C++, Python, and Javascript. Key features: Focuses on problem-solving and algorithmic thinking instead of programming functions, syntax, and libraries; Includes engaging examples, including video games and visual effects; Provides exercises and reflective questions. This book gives beginner and intermediate learners a strong understanding of what they are doing so that they can do it better and with any other tool or language that they may end up using later.
Beginning C Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-05-31
Beginning C Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-31 with Computers categories.
Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free Key Features Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creatively Book DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learn Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful
Data Structures And Algorithms With The C Stl
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Author : John Farrier
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-02-29
Data Structures And Algorithms With The C Stl written by John Farrier and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-29 with Computers categories.
Explore the C++ 23 STL with practical guidance on vectors, algorithms, and custom types for intermediate developers, enriched by real-world examples. Key Features Master the std::vector and understand why it should be your default container of choice Understand each STL algorithm and its practical applications Gain insights into advanced topics such as exception guarantees and thread safety Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionWhile the Standard Template Library (STL) offers a rich set of tools for data structures and algorithms, navigating its intricacies can be daunting for intermediate C++ developers without expert guidance. This book offers a thorough exploration of the STL’s components, covering fundamental data structures, advanced algorithms, and concurrency features. Starting with an in-depth analysis of the std::vector, this book highlights its pivotal role in the STL, progressing toward building your proficiency in utilizing vectors, managing memory, and leveraging iterators. The book then advances to STL’s data structures, including sequence containers, associative containers, and unordered containers, simplifying the concepts of container adaptors and views to enhance your knowledge of modern STL programming. Shifting the focus to STL algorithms, you’ll get to grips with sorting, searching, and transformations and develop the skills to implement and modify algorithms with best practices. Advanced sections cover extending the STL with custom types and algorithms, as well as concurrency features, exception safety, and parallel algorithms. By the end of this book, you’ll have transformed into a proficient STL practitioner ready to tackle real-world challenges and build efficient and scalable C++ applications.What you will learn Streamline data handling using the std::vector Master advanced usage of STL iterators Optimize memory in STL containers Implement custom STL allocators Apply sorting and searching with STL algorithms Craft STL-compatible custom types Manage concurrency and ensure thread safety in STL Harness the power of parallel algorithms in STL Who this book is for This book is for intermediate-level C++ developers looking to enhance their software development skills. Familiarity with basic C++ syntax and object-oriented programming (OOP) as well as some exposure to data structures and algorithms is assumed. Tailored to software engineers, computer science students, and hobbyist programmers, this book delves into C++ STL for practical application, performance enhancement, and efficient coding practices.