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Practical Parallel Rendering


Practical Parallel Rendering
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Practical Parallel Rendering


Practical Parallel Rendering
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Author : Alan Chalmers
language : en
Publisher: CRC Press
Release Date : 2002-06-26

Practical Parallel Rendering written by Alan Chalmers and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-06-26 with Computers categories.


Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.



Parallel Rendering


Parallel Rendering
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Author : National Aeronaut Administration (Nasa)
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2018-07-10

Parallel Rendering written by National Aeronaut Administration (Nasa) and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-10 with categories.


This article provides a broad introduction to the subject of parallel rendering, encompassing both hardware and software systems. The focus is on the underlying concepts and the issues which arise in the design of parallel rendering algorithms and systems. We examine the different types of parallelism and how they can be applied in rendering applications. Concepts from parallel computing, such as data decomposition, task granularity, scalability, and load balancing, are considered in relation to the rendering problem. We also explore concepts from computer graphics, such as coherence and projection, which have a significant impact on the structure of parallel rendering algorithms. Our survey covers a number of practical considerations as well, including the choice of architectural platform, communication and memory requirements, and the problem of image assembly and display. We illustrate the discussion with numerous examples from the parallel rendering literature, representing most of the principal rendering methods currently used in computer graphics. Crockett, Thomas W. Unspecified Center...



Euro Par 2002 Parallel Processing


Euro Par 2002 Parallel Processing
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Author : Burkhard Monien
language : en
Publisher: Springer Science & Business Media
Release Date : 2002-08-21

Euro Par 2002 Parallel Processing written by Burkhard Monien and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-08-21 with Computers categories.


This book constitutes the refereed proceedings of the 8th European Conference on Parallel Computing, Euro-Par 2002, held in Paderborn, Germany in August 2002. The 67 revised full papers and 55 research note papers presented together with 6 invited papers were carefully reviewed and selected from 265 submissions. The papers presented give a unique survey of the state of the art in parallel computing research, ranging from algorithms, software, hardware and application in various fields.



Physically Based Rendering


Physically Based Rendering
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Author : Matt Pharr
language : en
Publisher: Morgan Kaufmann
Release Date : 2004-09-28

Physically Based Rendering written by Matt Pharr and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-09-28 with Computers categories.


Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. This new edition greatly refines its best-selling predecessor by streamlining all obsolete code as well as adding sections on parallel rendering and system design; animating transformations; multispectral rendering; realistic lens systems; blue noise and adaptive sampling patterns and reconstruction; measured BRDFs; and instant global illumination, as well as subsurface and multiple-scattering integrators. These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book's leading position as a reference text for those working with images, whether it is for film, video, photography, digital design, visualization, or gaming. The book that won its authors a 2014 Academy Award for Scientific and Technical Achievement from the Academy of Motion Picture Arts and Sciences New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux: visit www.pbrt.org Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described



Physically Based Rendering


Physically Based Rendering
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Author : Matt Pharr
language : en
Publisher: Morgan Kaufmann
Release Date : 2010-06-28

Physically Based Rendering written by Matt Pharr and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06-28 with Computers categories.


This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.



Parallel And Distributed Computer Graphics


Parallel And Distributed Computer Graphics
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Author : Xavier Pueyo
language : en
Publisher: Nova Publishers
Release Date : 2001

Parallel And Distributed Computer Graphics written by Xavier Pueyo and has been published by Nova Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computer graphics categories.


Parallel & Distributed Computer Graphics



Advanced High Dynamic Range Imaging


Advanced High Dynamic Range Imaging
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Author : Francesco Banterle
language : en
Publisher: CRC Press
Release Date : 2011-02-10

Advanced High Dynamic Range Imaging written by Francesco Banterle and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-10 with Computers categories.


Imaging techniques seek to simulate the array of light that reaches our eyes to provide the illusion of sensing scenes directly. Both photography and computer graphics deal with the generation of images. Both disciplines have to cope with the high dynamic range in the energy of visible light that human eyes can sense. Traditionally photography and computer graphics took different approaches to the high dynamic range problem. Work over the last ten years though has unified these disciplines and created powerful new tools for the creation of complex, compelling and realistic images. This book provides a practical introduction to the emerging new discipline of high dynamic range imaging that combines photography and computer graphics. By providing detailed equations and code, the book gives the reader the tools needed to experiment with new techniques for creating compelling images. A supplemental website contains downloads and additional information.



Production Rendering


Production Rendering
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Author : Ian Stephenson
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-12-05

Production Rendering written by Ian Stephenson and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-12-05 with Computers categories.


Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.



Ray Tracing From The Ground Up


Ray Tracing From The Ground Up
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Author : Kevin Suffern
language : en
Publisher: CRC Press
Release Date : 2016-04-19

Ray Tracing From The Ground Up written by Kevin Suffern and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.


With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o



Nasa High Performance Computing And Communications Program


Nasa High Performance Computing And Communications Program
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Author : United States. Office of Aeronautics. High Performance Computing and Communications Office
language : en
Publisher:
Release Date : 1994

Nasa High Performance Computing And Communications Program written by United States. Office of Aeronautics. High Performance Computing and Communications Office and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Aerospace engineering categories.