Practical Video Game Bots


Practical Video Game Bots
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Practical Video Game Bots


Practical Video Game Bots
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Author : Ilya Shpigor
language : en
Publisher: Apress
Release Date : 2018-08-21

Practical Video Game Bots written by Ilya Shpigor and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-21 with Computers categories.


Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems. This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes. What You Will Learn Discover bots and apply them to game applications Use clicker bots with OS-level embedding data, output-device capture, and more Develop in-game bots, with process memory analysis and access Work with out-game bots, with network interception and embedding data Deal with input device emulation and OS-level interception data Who This Book Is For Those with some prior experience in game development and coding experience in Python, C++, and Windows APIs.



Game Hacking


Game Hacking
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Author : Nick Cano
language : en
Publisher: No Starch Press
Release Date : 2016-07-01

Game Hacking written by Nick Cano and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-01 with Computers categories.


You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.



Video Game Bot


Video Game Bot
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Author : Fouad Sabry
language : en
Publisher: One Billion Knowledgeable
Release Date : 2023-07-04

Video Game Bot written by Fouad Sabry and has been published by One Billion Knowledgeable this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-04 with Computers categories.


What Is Video Game Bot A bot is a sort of artificial intelligence (AI)-based expert system software that can take the place of a human player in a video game. Bots are commonly used in competitive multiplayer video games. The functionality of a bot designed for a first-person shooter (FPS) is considerably different from that of a bot designed for a massively multiplayer online role-playing game (MMORPG). Bots are employed in a wide number of video game genres for a wide variety of purposes. The first method could involve analyzing the map or even developing a fundamental plan, while the second method could be used to automate a laborious and repetitive operation such as farming. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Video game bot Chapter 2: Artificial intelligence in video games Chapter 3: Internet bot Chapter 4: Competitions and prizes in artificial intelligence Chapter 5: Cheating in video games Chapter 6: Multiplayer video game Chapter 7: Matchmaking (video games) Chapter 8: Massively multiplayer online role-playing game Chapter 9: First-person shooter Chapter 10: Glossary of video game terms (II) Answering the public top questions about video game bot. (III) Real world examples for the usage of video game bot in many fields. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of video game bot. What is Artificial Intelligence Series The artificial intelligence book series provides comprehensive coverage in over 200 topics. Each ebook covers a specific Artificial Intelligence topic in depth, written by experts in the field. The series aims to give readers a thorough understanding of the concepts, techniques, history and applications of artificial intelligence. Topics covered include machine learning, deep learning, neural networks, computer vision, natural language processing, robotics, ethics and more. The ebooks are written for professionals, students, and anyone interested in learning about the latest developments in this rapidly advancing field. The artificial intelligence book series provides an in-depth yet accessible exploration, from the fundamental concepts to the state-of-the-art research. With over 200 volumes, readers gain a thorough grounding in all aspects of Artificial Intelligence. The ebooks are designed to build knowledge systematically, with later volumes building on the foundations laid by earlier ones. This comprehensive series is an indispensable resource for anyone seeking to develop expertise in artificial intelligence.



Believable Bots


Believable Bots
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Author : Philip Hingston
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-10-19

Believable Bots written by Philip Hingston and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-19 with Computers categories.


We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level – bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human. The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious? The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human–computer interaction, and artificial life; cognition and neuroscience; and evolutionary computing. The contributing authors are among the leading researchers and developers in this field, and most of the examples and case studies involve analysis of commercial products. The book will be of value to graduate students and academic researchers in artificial intelligence, and to engineers charged with the design of entertaining games.



Practical Artificial Intelligence


Practical Artificial Intelligence
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Author : Arnaldo Pérez Castaño
language : en
Publisher: Apress
Release Date : 2018-05-23

Practical Artificial Intelligence written by Arnaldo Pérez Castaño and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-23 with Computers categories.


Discover how all levels Artificial Intelligence (AI) can be present in the most unimaginable scenarios of ordinary lives. This book explores subjects such as neural networks, agents, multi agent systems, supervised learning, and unsupervised learning. These and other topics will be addressed with real world examples, so you can learn fundamental concepts with AI solutions and apply them to your own projects. People tend to talk about AI as something mystical and unrelated to their ordinary life. Practical Artificial Intelligence provides simple explanations and hands on instructions. Rather than focusing on theory and overly scientific language, this book will enable practitioners of all levels to not only learn about AI but implement its practical uses. What You’ll Learn Understand agents and multi agents and how they are incorporated Relate machine learning to real-world problems and see what it means to you Apply supervised and unsupervised learning techniques and methods in the real world Implement reinforcement learning, game programming, simulation, and neural networks Who This Book Is For Computer science students, professionals, and hobbyists interested in AI and its applications.



Bot Programming


Bot Programming
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Author : Steven C. Miller, Jr.
language : en
Publisher: CreateSpace
Release Date : 2010-11-19

Bot Programming written by Steven C. Miller, Jr. and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-19 with Computers categories.


Find your love for botting, with step by step instruction in Visual Basic .NET creating Bots. The Following Windows Automations Are Covered: * Left And Right Mouse Clicks With Millisecond Timing * Set Focus On Specific Applications * Application Specific Mouse Clicks With Millisecond Timing * Send Individual Key Strokes With Timing Control * Send Multiple Keys Stokes Without Timing * Starting Remote Applications * Resize Remote Applications * Run Automated Bots With Windows Scheduled Tasks * Perform Screen Captures * Use Pixel Recognition For Intelligent Decisions * Applications and Games Botted: Windows Notepad, Windows Calculator, Windows Explorer, Firefox, 3D Pinball for Windows, Flash Games World Of Pain And Hero's Arms



Practical Game Design


Practical Game Design
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Author : Adam Kramarzewski
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-08-18

Practical Game Design written by Adam Kramarzewski and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-18 with Computers categories.


Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms Purchase of the print or Kindle book includes a free PDF eBook Key Features Master the skills, processes, and techniques essential for working in a professional setting Grasp the core principles and processes of level design, world building, and storytelling Design, implement, and refine high-quality features and mechanics for contemporary video games Book DescriptionIf you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful games as a service and prepare them for live operations Improve the quality of a game through playtesting and meticulous polishing Who this book is for Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.



Programming Game Ai By Example


Programming Game Ai By Example
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Author : Mat Buckland
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2005

Programming Game Ai By Example written by Mat Buckland and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.



Algorithmic And Architectural Gaming Design Implementation And Development


Algorithmic And Architectural Gaming Design Implementation And Development
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Author : Kumar, Ashok
language : en
Publisher: IGI Global
Release Date : 2012-05-31

Algorithmic And Architectural Gaming Design Implementation And Development written by Kumar, Ashok and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-31 with Computers categories.


Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.



Leveraging Chatgpt And Artificial Intelligence For Effective Customer Engagement


Leveraging Chatgpt And Artificial Intelligence For Effective Customer Engagement
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Author : Bansal, Rohit
language : en
Publisher: IGI Global
Release Date : 2024-01-24

Leveraging Chatgpt And Artificial Intelligence For Effective Customer Engagement written by Bansal, Rohit and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-24 with Business & Economics categories.


Academic scholars find themselves confronted with a formidable challenge: staying abreast of the ever-evolving landscape of Artificial Intelligence(AI). The intricate interplay between AI and its profound impact on various facets of society, including customer engagement, remains an enigma for many. This knowledge gap not only hampers their ability to contribute meaningfully to their fields but also leaves them trailing behind the dynamic developments taking place in industries worldwide. As AI continues to reshape the business environment, it becomes imperative for academia to bridge this chasm between theory and practice. Leveraging ChatGPT and Artificial Intelligence for Effective Customer Engagement is an effective solution to the pressing problem at hand. With meticulous clarity, it unravels the complexities of ChatGPT, an innovative AI technology, and its revolutionary potential in the realm of customer engagement. It offers a lifeline to academic scholars seeking to navigate the uncharted territory of AI, providing them with an in-depth understanding of how ChatGPT can reshape customer interactions.