[PDF] Praxis Der C Programmierung F R Unix Dos Und Ms Windows 3 1 95 Nt - eBooks Review

Praxis Der C Programmierung F R Unix Dos Und Ms Windows 3 1 95 Nt


Praxis Der C Programmierung F R Unix Dos Und Ms Windows 3 1 95 Nt
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Praxis Der C Programmierung F R Unix Dos Und Ms Windows 3 1 95 Nt


Praxis Der C Programmierung F R Unix Dos Und Ms Windows 3 1 95 Nt
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Author :
language : de
Publisher: Springer-Verlag
Release Date : 2013-03-09

Praxis Der C Programmierung F R Unix Dos Und Ms Windows 3 1 95 Nt written by and has been published by Springer-Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-09 with Technology & Engineering categories.


Nur wenige höhere Programmiersprachen haben es geschafft, über mehrere Jahrzehnte erfolgreich zu sein. Die Sprache C gehört zweifelsfrei dazu und ist im Gegensatz zu anderen Sprachen, die eine vergleichbar lange Zeit überleben konnten, gerade in den letzten Jahren immer beliebter geworden. Und weil sie in der dominierenden objektorientierten Sprache C++ komplett enthalten ist, kann man ihr wohl ein noch langes Leben prophezeien (allerdings gelten in der Informatik Voraussagen schon dann als "Langzeit-Prognose", wenn sie einen Zeitraum von fünf Jahren umfassen). C-Programmierung gilt als schwierig. Ich kann aus eigener Erfahrung in der Lehre bestätigen, daß der Anfänger tatsächlich mehr Schwierigkeiten als mit anderen Programmiersprachen hat. Aber nach einer gewissen "Durststrecke" zahlen sich die Mühen aus. Wenn die Anfangs Schwierigkeiten überwunden sind, können nach vergleichsweise kurzer Zeit schon anspruchs vollere Probleme gelöst werden. Das setzt allerdings voraus, daß auch die Konzepte dafür gelehrt werden, denn es nützt wenig, sich durch die Problematik der "Pointer" und der "rekursiven Strukturen" hindurchzuquälen, wenn man nicht auch mit den verketteten Listen und den binären Bäumen die Datenstrukturen und dazu die rekursive Programmiertechnik behandelt, die diese Konzepte intensiv benutzen. Schließlich ist der Erfolg beim Erlernen einer Programmiersprache weitgehend auch vom Spaß abhängig, den man bei aller Mühe unbedingt haben sollte. Das schönste Ergebnis, ein funktionierendes Programm aus eigener Fertigung, sollte sich allerdings möglichst auch "so schön" präsentieren, wie es die professionell erzeugte Software tut. Dazu sind Kenntnisse der Windows-Programmierung heute unerläßlich.



Deutsche Nationalbibliographie Und Bibliographie Der Im Ausland Erschienenen Deutschsprachigen Ver Ffentlichungen


Deutsche Nationalbibliographie Und Bibliographie Der Im Ausland Erschienenen Deutschsprachigen Ver Ffentlichungen
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Author :
language : de
Publisher:
Release Date : 1996

Deutsche Nationalbibliographie Und Bibliographie Der Im Ausland Erschienenen Deutschsprachigen Ver Ffentlichungen written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with German imprints categories.




Thomas Register Of American Manufacturers And Thomas Register Catalog File


Thomas Register Of American Manufacturers And Thomas Register Catalog File
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Author :
language : en
Publisher:
Release Date : 2002

Thomas Register Of American Manufacturers And Thomas Register Catalog File written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Industrialists categories.


Vols. for 1970-71 includes manufacturers' catalogs.



3d Game Engine Design


3d Game Engine Design
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Author : David Eberly
language : en
Publisher: CRC Press
Release Date : 2006-11-03

3d Game Engine Design written by David Eberly and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-03 with Art categories.


The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.



C Xsc


C Xsc
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Author : Rudi Klatte
language : en
Publisher: Springer
Release Date : 1993-04-23

C Xsc written by Rudi Klatte and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993-04-23 with Computers categories.


C-XSC is a tool for the development of numerical algorithms delivering highly accurate and automatically verified results. It provides a large number of predefined numerical data types and operators. These types are implemented as C++ classes. Thus, C-XSC allows high-level programming of numerical applications in C and C++. The most important features of C-XSC are: real, complex, interval, and complex interval arithmetic; dynamic vectors and matrices; subarrays of vectors and matrices; dotprecision data types, predefined arithmetic operators with maximum accuracy; standard functions of high accuracy; multiple precision arithmetic and standard functions; rounding control for I/O data; error handling, and library of problem solving routines with automatic result verification. Thus, C-XSC makes the computer more powerful concerning the arithmetic. C-XSC is immediately usable by C programmers, easy to learn, user-extendable, and may also be combined with other tools. The book can be used as a textbook and as a reference manual. It consists of an introduction to advanced computer arithmetic, a chapter describing the programming languages C and C++, the major chapter "C-XSC Reference", sample programs, and indices.



Verzeichnis Lieferbarer B Cher


Verzeichnis Lieferbarer B Cher
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Author :
language : de
Publisher:
Release Date : 2002

Verzeichnis Lieferbarer B Cher written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Austria categories.




The Practice Of Programming


The Practice Of Programming
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Author : Brian W. Kernighan
language : en
Publisher: Addison-Wesley Professional
Release Date : 1999-02-09

The Practice Of Programming written by Brian W. Kernighan and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-02-09 with Computers categories.


With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming.



Updating To Remain The Same


Updating To Remain The Same
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Author : Wendy Hui Kyong Chun
language : en
Publisher: MIT Press
Release Date : 2016-05-27

Updating To Remain The Same written by Wendy Hui Kyong Chun and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-27 with Technology & Engineering categories.


What it means when media moves from the new to the habitual—when our bodies become archives of supposedly obsolescent media, streaming, updating, sharing, saving. New media—we are told—exist at the bleeding edge of obsolescence. We thus forever try to catch up, updating to remain the same. Meanwhile, analytic, creative, and commercial efforts focus exclusively on the next big thing: figuring out what will spread and who will spread it the fastest. But what do we miss in this constant push to the future? In Updating to Remain the Same, Wendy Hui Kyong Chun suggests another approach, arguing that our media matter most when they seem not to matter at all—when they have moved from “new” to habitual. Smart phones, for example, no longer amaze, but they increasingly structure and monitor our lives. Through habits, Chun says, new media become embedded in our lives—indeed, we become our machines: we stream, update, capture, upload, link, save, trash, and troll. Chun links habits to the rise of networks as the defining concept of our era. Networks have been central to the emergence of neoliberalism, replacing “society” with groupings of individuals and connectable “YOUS.” (For isn't “new media” actually “NYOU media”?) Habit is central to the inversion of privacy and publicity that drives neoliberalism and networks. Why do we view our networked devices as “personal” when they are so chatty and promiscuous? What would happen, Chun asks, if, rather than pushing for privacy that is no privacy, we demanded public rights—the right to be exposed, to take risks and to be in public and not be attacked?



Find The Bug


Find The Bug
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Author : Adam Barr
language : en
Publisher: Addison-Wesley Professional
Release Date : 2005

Find The Bug written by Adam Barr and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Gain a deeper understanding of software and learn to be a better programmer with this unique book of challenging code exercises.



Vector And Parallel Processing Vecpar 2000


Vector And Parallel Processing Vecpar 2000
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Author : Jose M.L.M. Palma
language : en
Publisher: Springer
Release Date : 2003-06-29

Vector And Parallel Processing Vecpar 2000 written by Jose M.L.M. Palma and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-06-29 with Computers categories.


This book is the ?nal outcome of VECPAR 2000 – 4th International Meeting on Vector and Parallel Processing. VECPAR constitutes a series of conferences, which have been organized by the Faculty of Engineering of the University of Porto since 1993, with the main objective of disseminating new knowledge on parallel computing. Readership of This Book The book is aimed at an audience of researchers and graduate students in a broad range of scienti?c areas, including not only computer science, but also applied mathematics and numerical analysis, physics, and engineering. Book Plan From a total of 66 papers selected on the basis of extended abstracts for p- sentation at the conference, a subset of 34 papers were chosen during a second review process leading to their inclusion in the book, together with the invited talks. The book contains a total of 40 papers organized into 6 chapters, where each may appeal to people in di?erent but still related scienti?c areas. All ch- ters, with the exception of Chapter 6, are initiated by a short text, providing a quick overview of the organization and papers in the chapter. The 13 papers in Chapter 1 cover the aspects related to the use of multiple processors. Operating systems, languages and software tools for scheduling, and code transformation are the topics included in this chapter, initiated by the talk on computing over the Internet, entitled Grid Computing,byIan Foster.