Principles Of Appearance Acquisition And Representation


Principles Of Appearance Acquisition And Representation
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Principles Of Appearance Acquisition And Representation


Principles Of Appearance Acquisition And Representation
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Author : Tim Weyrich
language : en
Publisher: Now Publishers Inc
Release Date : 2009-08-20

Principles Of Appearance Acquisition And Representation written by Tim Weyrich and has been published by Now Publishers Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-08-20 with Image processing categories.


"Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This study describes recent work in the graphics community to measure the spatially- and directionally-varying reflectance and subsurface scattering of complex materials, and to develop efficient representations and analysis tools for these datasets. We describe the design of acquisition devices and capture strategies for reflectance functions such as BRDFs and BSSRDFs, efficient factored representations, and a case study of capturing the appearance of human faces"--Abstract.



Digital Representations Of The Real World


Digital Representations Of The Real World
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Author : Marcus A. Magnor
language : en
Publisher: CRC Press
Release Date : 2015-05-07

Digital Representations Of The Real World written by Marcus A. Magnor and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-07 with Computers categories.


Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of ne



Mixed Reality And Gamification For Cultural Heritage


Mixed Reality And Gamification For Cultural Heritage
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Author : Marinos Ioannides
language : en
Publisher: Springer
Release Date : 2017-04-26

Mixed Reality And Gamification For Cultural Heritage written by Marinos Ioannides and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-26 with Computers categories.


This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.



Fundamentals And Applications Of Colour Engineering


Fundamentals And Applications Of Colour Engineering
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Author : Phil Green
language : en
Publisher: John Wiley & Sons
Release Date : 2023-10-10

Fundamentals And Applications Of Colour Engineering written by Phil Green and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-10 with Technology & Engineering categories.


FUNDAMENTALS AND APPLICATIONS OF COLOUR ENGINEERING EXPERT OVERVIEW OF THE WORLD OF COLOUR ENGINEERING IN THE 21ST CENTURY, WITH NEW, UPDATED TECHNOLOGIES AND A MATLAB TOOLBOX Fundamentals and Applications of Colour Engineering provides important coverage on topics that hold the power to extend our knowledge of colour reproduction, such as colour measurement and appearance and the methods used, with additional discussion of the technologies responsible for reproducing colour across a wide range of devices, together with the colour management systems that are used to connect devices and exchange information. Composed of 20 chapters, the Editor and his team of expert contributors consider the new ICC.2 architecture, an approach that introduces an evolutionary step in colour engineering, ensuring wider possibilities for technology. The text also considers the emerging applications for advanced colour management, such as processing spectral data, handling HDR images, and the capture and reproduction of material appearance. The text is supported by a MATLAB toolbox of relevant functions and data. Fundamentals and Applications of Colour Engineering is a useful reference for anyone involved in the reproduction of colour and a strong supplementary course potential for master???s degrees with a colour science component. Fundamentals and Applications of Colour Engineering includes information on: Instruments and methods of colour measurement, colorimetry, and colour difference, and colour appearance Colour spaces and colour encodings, and characterizing input devices, displays and printers Colour gamut communication and imaging standards, high dynamic range imaging, and HDR Sensor adjustment in colour management, open source tools for colour engineering, and colour transform evaluation Supporting active learning with the inclusion of a toolbox of relevant functions and data, Fundamentals and Applications of Colour Engineering is an essential resource for students in relevant programs of study, and for professionals within colour engineering and reproduction looking to maximize their skill set and keep their skills updated.



Computer Vision Eccv 2022


Computer Vision Eccv 2022
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Author : Shai Avidan
language : en
Publisher: Springer Nature
Release Date : 2022-11-10

Computer Vision Eccv 2022 written by Shai Avidan and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-10 with Computers categories.


The 39-volume set, comprising the LNCS books 13661 until 13699, constitutes the refereed proceedings of the 17th European Conference on Computer Vision, ECCV 2022, held in Tel Aviv, Israel, during October 23–27, 2022. The 1645 papers presented in these proceedings were carefully reviewed and selected from a total of 5804 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.



Computer Vision Concepts Methodologies Tools And Applications


Computer Vision Concepts Methodologies Tools And Applications
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2018-02-02

Computer Vision Concepts Methodologies Tools And Applications written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-02 with Computers categories.


The fields of computer vision and image processing are constantly evolving as new research and applications in these areas emerge. Staying abreast of the most up-to-date developments in this field is necessary in order to promote further research and apply these developments in real-world settings. Computer Vision: Concepts, Methodologies, Tools, and Applications is an innovative reference source for the latest academic material on development of computers for gaining understanding about videos and digital images. Highlighting a range of topics, such as computational models, machine learning, and image processing, this multi-volume book is ideally designed for academicians, technology professionals, students, and researchers interested in uncovering the latest innovations in the field.



Remote Sensed Data And Processing Methodologies For 3d Virtual Reconstruction And Visualization Of Complex Architectures


Remote Sensed Data And Processing Methodologies For 3d Virtual Reconstruction And Visualization Of Complex Architectures
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Author : Diego Gonzalez-Aguilera
language : en
Publisher: MDPI
Release Date : 2018-09-28

Remote Sensed Data And Processing Methodologies For 3d Virtual Reconstruction And Visualization Of Complex Architectures written by Diego Gonzalez-Aguilera and has been published by MDPI this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-28 with Electronic book categories.


This book is a printed edition of the Special Issue "Remote Sensed Data and Processing Methodologies for 3D Virtual Reconstruction and Visualization of Complex Architectures" that was published in Remote Sensing



Proceedings Of The 2010 Joint Workshop Of Fraunhofer Iosb And Institute For Anthropomatics Vision And Fusion Laboratory


Proceedings Of The 2010 Joint Workshop Of Fraunhofer Iosb And Institute For Anthropomatics Vision And Fusion Laboratory
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Author : Jürgen Beyerer
language : en
Publisher: KIT Scientific Publishing
Release Date : 2014-08-18

Proceedings Of The 2010 Joint Workshop Of Fraunhofer Iosb And Institute For Anthropomatics Vision And Fusion Laboratory written by Jürgen Beyerer and has been published by KIT Scientific Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-18 with Computers categories.


On the annual Joint Workshop of the Fraunhofer IOSB and the Karlsruhe Institute of Technology (KIT), Vision and Fusion Laboratory, the students of both institutions present their latest research findings on image processing, visual inspection, pattern recognition, tracking, SLAM, information fusion, non-myopic planning, world modeling, security in surveillance, interoperability, and human-computer interaction. This book is a collection of 16 reviewed technical reports of the 2010 Joint Workshop.



Physically Based Rendering Of Synthetic Objects In Real Environments


Physically Based Rendering Of Synthetic Objects In Real Environments
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Author : Joel Kronander
language : en
Publisher: Linköping University Electronic Press
Release Date : 2015-11-10

Physically Based Rendering Of Synthetic Objects In Real Environments written by Joel Kronander and has been published by Linköping University Electronic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-10 with categories.


This thesis presents methods for photorealistic rendering of virtual objects so that they can be seamlessly composited into images of the real world. To generate predictable and consistent results, we study physically based methods, which simulate how light propagates in a mathematical model of the augmented scene. This computationally challenging problem demands both efficient and accurate simulation of the light transport in the scene, as well as detailed modeling of the geometries, illumination conditions, and material properties. In this thesis, we discuss and formulate the challenges inherent in these steps and present several methods to make the process more efficient. In particular, the material contained in this thesis addresses four closely related areas: HDR imaging, IBL, reflectance modeling, and efficient rendering. The thesis presents a new, statistically motivated algorithm for HDR reconstruction from raw camera data combining demosaicing, denoising, and HDR fusion in a single processing operation. The thesis also presents practical and robust methods for rendering with spatially and temporally varying illumination conditions captured using omnidirectional HDR video. Furthermore, two new parametric BRDF models are proposed for surfaces exhibiting wide angle gloss. Finally, the thesis also presents a physically based light transport algorithm based on Markov Chain Monte Carlo methods that allows approximations to be used in place of exact quantities, while still converging to the exact result. As illustrated in the thesis, the proposed algorithm enables efficient rendering of scenes with glossy transfer and heterogenous participating media.



Computer Vision


Computer Vision
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Author : Richard Szeliski
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-09-30

Computer Vision written by Richard Szeliski and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-30 with Computers categories.


Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos. More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques. Topics and features: structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses; presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects; provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, and Bayesian estimation theory; suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full Bibliography at the end of the book; supplies supplementary course material for students at the associated website, http://szeliski.org/Book/. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.