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Proceedings Of The Fifth Artificial Intelligence And Interactive Digital Entertainment Conference Aiide 09


Proceedings Of The Fifth Artificial Intelligence And Interactive Digital Entertainment Conference Aiide 09
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Proceedings Of The Fifth Artificial Intelligence And Interactive Digital Entertainment Conference Aiide 09


Proceedings Of The Fifth Artificial Intelligence And Interactive Digital Entertainment Conference Aiide 09
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Author : Association for the Advancement of Artificial Intelligence
language : en
Publisher:
Release Date : 2009-10-14

Proceedings Of The Fifth Artificial Intelligence And Interactive Digital Entertainment Conference Aiide 09 written by Association for the Advancement of Artificial Intelligence and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-14 with categories.




Proceedings Of The Seventh Artificial Intelligence And Interactive Digital Entertainment Conference Aiide 10


Proceedings Of The Seventh Artificial Intelligence And Interactive Digital Entertainment Conference Aiide 10
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Author :
language : en
Publisher:
Release Date : 2011-10-11

Proceedings Of The Seventh Artificial Intelligence And Interactive Digital Entertainment Conference Aiide 10 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-11 with categories.




Proceedings The Ninth Aaai Conference On Artificial Intelligence And Interactive Digital Entertainment


Proceedings The Ninth Aaai Conference On Artificial Intelligence And Interactive Digital Entertainment
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Author : Gita Sukthankar
language : en
Publisher:
Release Date : 2014-04

Proceedings The Ninth Aaai Conference On Artificial Intelligence And Interactive Digital Entertainment written by Gita Sukthankar and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04 with Computers categories.


AIIDE is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. The conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games.



Proceedings Of The Sixth Artificial Intelligence And Interactive Digital Entertainment Conference Aiide 10


Proceedings Of The Sixth Artificial Intelligence And Interactive Digital Entertainment Conference Aiide 10
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Author : Association for the Advancement of Artificial Intelligence
language : en
Publisher:
Release Date : 2010-10-13

Proceedings Of The Sixth Artificial Intelligence And Interactive Digital Entertainment Conference Aiide 10 written by Association for the Advancement of Artificial Intelligence and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-13 with categories.




Proceedings The Thirteenth Aaai Conference On Artificial Intelligence And Interactive Digital Entertainment


Proceedings The Thirteenth Aaai Conference On Artificial Intelligence And Interactive Digital Entertainment
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Author : Brian Magerko
language : en
Publisher:
Release Date : 2018-05-07

Proceedings The Thirteenth Aaai Conference On Artificial Intelligence And Interactive Digital Entertainment written by Brian Magerko and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-07 with Computers categories.


Since its inception, AIIDE has had a primary focus of engaging industry and academics alike in the human-centered problem of AI for games. This year's AIIDE conference centers on the theme beyond games as a way to celebrate and foster the interdisciplinary underpinning of the conference.



Proceedings The Twelfth Aaai Conference On Artificial Intelligence And Interactive Digital Entertainment


Proceedings The Twelfth Aaai Conference On Artificial Intelligence And Interactive Digital Entertainment
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Author : Brian Magerko
language : en
Publisher:
Release Date : 2016-10-08

Proceedings The Twelfth Aaai Conference On Artificial Intelligence And Interactive Digital Entertainment written by Brian Magerko and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-08 with Computers categories.


Artificial intelligence is a major component contributing to the success of the computer game industry, setting the conditions for more immersive virtual environments and more engaging experiences. Artificial intelligence in the context of human entertainment also reveals difficult challenges for researchers and developers that are not found in other application domains. These challenges include creating believable opponents and companions; interactive storytelling; procedural content generation; data mining and analytics; player modeling; path planning; and developing tools and representations that empower designers to bring their visions to life. The scope of the AIIDE conference ranges from the application of artificial intelligence to computer games to fundamental questions of how intelligent systems can facilitate the entertainment of humans.



Proceedings The Tenth Aaai Conference On Artificial Intelligence And Interactive Digital Entertainment


Proceedings The Tenth Aaai Conference On Artificial Intelligence And Interactive Digital Entertainment
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Author : Ian Horswill
language : en
Publisher: AAAI
Release Date : 2014-10-21

Proceedings The Tenth Aaai Conference On Artificial Intelligence And Interactive Digital Entertainment written by Ian Horswill and has been published by AAAI this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-21 with Computers categories.


AIIDE is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. The conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games.



Proceedings The Eleventh Aaai Conference On Artificial Intelligence And Interactive Digital Entertainment


Proceedings The Eleventh Aaai Conference On Artificial Intelligence And Interactive Digital Entertainment
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Author : Arnav Jhala
language : en
Publisher:
Release Date : 2015-10-29

Proceedings The Eleventh Aaai Conference On Artificial Intelligence And Interactive Digital Entertainment written by Arnav Jhala and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-29 with Computers categories.


Artificial intelligence is a major component contributing to the success of the computer game industry, setting the conditions for more immersive virtual environments and more engaging experiences. Artificial intelligence in the context of human entertainment also reveals difficult challenges for researchers and developers that are not found in other application domains. These challenges include creating believable opponents and companions; interactive storytelling; procedural content generation; data mining and analytics; player modeling; path planning; and developing tools and representations that empower designers to bring their visions to life. The scope of the AIIDE conference ranges from the application of artificial intelligence to computer games to fundamental questions of how intelligent systems can facilitate the entertainment of humans.



Proceedings Of The Fourth Artificial Intelligence And Interactive Digital Entertainment Conference Aiide 08


Proceedings Of The Fourth Artificial Intelligence And Interactive Digital Entertainment Conference Aiide 08
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Author : Association for the Advancement of Artificial Intelligence
language : en
Publisher:
Release Date : 2008-10-22

Proceedings Of The Fourth Artificial Intelligence And Interactive Digital Entertainment Conference Aiide 08 written by Association for the Advancement of Artificial Intelligence and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-22 with Artificial intelligence categories.




Probabilistic Search For Tracking Targets


Probabilistic Search For Tracking Targets
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Author : Irad Ben-Gal
language : en
Publisher: John Wiley & Sons
Release Date : 2013-03-25

Probabilistic Search For Tracking Targets written by Irad Ben-Gal and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-25 with Mathematics categories.


Presents a probabilistic and information-theoretic framework for a search for static or moving targets in discrete time and space. Probabilistic Search for Tracking Targets uses an information-theoretic scheme to present a unified approach for known search methods to allow the development of new algorithms of search. The book addresses search methods under different constraints and assumptions, such as search uncertainty under incomplete information, probabilistic search scheme, observation errors, group testing, search games, distribution of search efforts, single and multiple targets and search agents, as well as online or offline search schemes. The proposed approach is associated with path planning techniques, optimal search algorithms, Markov decision models, decision trees, stochastic local search, artificial intelligence and heuristic information-seeking methods. Furthermore, this book presents novel methods of search for static and moving targets along with practical algorithms of partitioning and search and screening. Probabilistic Search for Tracking Targets includes complete material for undergraduate and graduate courses in modern applications of probabilistic search, decision-making and group testing, and provides several directions for further research in the search theory. The authors: Provide a generalized information-theoretic approach to the problem of real-time search for both static and moving targets over a discrete space. Present a theoretical framework, which covers known information-theoretic algorithms of search, and forms a basis for development and analysis of different algorithms of search over probabilistic space. Use numerous examples of group testing, search and path planning algorithms to illustrate direct implementation in the form of running routines. Consider a relation of the suggested approach with known search theories and methods such as search and screening theory, search games, Markov decision process models of search, data mining methods, coding theory and decision trees. Discuss relevant search applications, such as quality-control search for nonconforming units in a batch or a military search for a hidden target. Provide an accompanying website featuring the algorithms discussed throughout the book, along with practical implementations procedures.