[PDF] Programming Boot Sector Games - eBooks Review

Programming Boot Sector Games


Programming Boot Sector Games
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Programming Boot Sector Games


Programming Boot Sector Games
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Author : Oscar Toledo Gutierrez
language : en
Publisher: Lulu.com
Release Date : 2019-07-27

Programming Boot Sector Games written by Oscar Toledo Gutierrez and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-27 with Computers categories.


"So in this book we are going through a crash course on 8086/8088 assembly language. We will fly fast and try to practice each thing as we learn it. And no example exceeds 512 bytes of machine code! Also you'll see how you can build small games using assembly language speaking directly to the heart of the computer. I've included 4 of my best examples of boot sector games: F-Bird, Invaders, Pillman, and Toledo Atomchess. For learning purposes I've included screen art programs in sections 4.3 (text mode) and 5.6 (Mandelbrot set). For this book I assume you have previous knowledge of programming in any high-level language that includes hexadecimal numbers, like C, C++, PHP, Java, Javascript, etc., and how to use command-line on Windows, Linux or Mac OS X." -- page x.



More Boot Sector Games


More Boot Sector Games
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Author : Oscar Toledo Gutierrez
language : en
Publisher:
Release Date : 2020-02-27

More Boot Sector Games written by Oscar Toledo Gutierrez and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-27 with Computers categories.


After the success of Programming Boot Sector Games, inside this book you'll find even more deep secrets of 8086/8088 assembler programming, and of course: More boot sector games!!! Prepare to be surprised by the following programs in only 510 bytes: - bootOS, operating system. - Follow the Lights game. - bootRogue, a rogue-like RPG. - Bricks, paddle and ball game. - CubicDoom, a 3D ray-casting game.



More Boot Sector Games


More Boot Sector Games
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Author : Oscar Toledo Gutierrez
language : en
Publisher:
Release Date : 2020-02-27

More Boot Sector Games written by Oscar Toledo Gutierrez and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-27 with categories.


After the success of Programming Boot Sector Games, inside this book you'll find even more deep secrets of 8086/8088 assembler programming, and of course: More boot sector games!!! Prepare to be surprised by the following programs in only 510 bytes: - bootOS, operating system. - Follow the Lights game. - bootRogue, a rogue-like RPG. - Bricks, paddle and ball game. - CubicDoom, a 3D ray-casting game.



Video Games Around The World


Video Games Around The World
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Author : Mark J. P. Wolf
language : en
Publisher: MIT Press
Release Date : 2015-05-01

Video Games Around The World written by Mark J. P. Wolf and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-01 with Games & Activities categories.


Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela



Tricks Of The Windows Game Programming Gurus


Tricks Of The Windows Game Programming Gurus
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Author : André LaMothe
language : en
Publisher: Sams Publishing
Release Date : 2002

Tricks Of The Windows Game Programming Gurus written by André LaMothe and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.



Designing Video Game Hardware In Verilog


Designing Video Game Hardware In Verilog
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Author : Steven Hugg
language : en
Publisher: Puzzling Plans LLC
Release Date : 2018-12-15

Designing Video Game Hardware In Verilog written by Steven Hugg and has been published by Puzzling Plans LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-15 with Technology & Engineering categories.


This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. We'll delve into these circuits as they morph from Pong into programmable personal computers and game consoles. Instead of wire-wrap and breadboards, we'll use modern tools to approximate these old designs in a simulated environment from the comfort of our keyboards. At the end of this adventure, you should be well-equipped to begin exploring the world of FPGAs, and maybe even design your own game console. You'll use the 8bitworkshop.com IDE to write Verilog programs that represent digital circuits, and see your code run instantly in the browser.



Reinforcement Learning Second Edition


Reinforcement Learning Second Edition
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Author : Richard S. Sutton
language : en
Publisher: MIT Press
Release Date : 2018-11-13

Reinforcement Learning Second Edition written by Richard S. Sutton and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-13 with Computers categories.


The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.



Xchg Rax Rax


Xchg Rax Rax
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Author : Xorpd
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2014-12-09

Xchg Rax Rax written by Xorpd and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-09 with categories.


; 0x40 assembly riddles "xchg rax, rax" is a collection of assembly gems and riddles I found over many years of reversing and writing assembly code. The book contains 0x40 short assembly snippets, each built to teach you one concept about assembly, math or life in general. Be warned - This book is not for beginners. It doesn't contain anything besides assembly code, and therefore some x86_64 assembly knowledge is required. How to use this book? Get an assembler (Yasm or Nasm is recommended), and obtain the x86_64 instruction set. Then for every snippet, try to understand what it does. Try to run it with different inputs if you don't understand it in the beginning. Look up for instructions you don't fully know in the Instruction sets PDF. Start from the beginning. The order has meaning. As a final note, the full contents of the book could be viewed for free on my website (Just google "xchg rax, rax").



Ai For Games Third Edition


Ai For Games Third Edition
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Author : Ian Millington
language : en
Publisher: CRC Press
Release Date : 2019-03-18

Ai For Games Third Edition written by Ian Millington and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-18 with Art categories.


AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process



Pro Bash Programming


Pro Bash Programming
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Author : Chris Johnson
language : en
Publisher: Apress
Release Date : 2009-12-05

Pro Bash Programming written by Chris Johnson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-05 with Computers categories.


The bash shell is a complete programming language, not merely a glue to combine external Linux commands. By taking full advantage of shell internals, shell programs can perform as snappily as utilities written in C or other compiled languages. And you will see how, without assuming Unix lore, you can write professional bash 4.0 programs through standard programming techniques. Complete bash coverage Teaches bash as a programming language Helps you master bash 4.0 features