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Programming Games With Visual C


Programming Games With Visual C
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Programming Games With Visual C


Programming Games With Visual C
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Author : Philip Conrod
language : en
Publisher:
Release Date : 2017-07-12

Programming Games With Visual C written by Philip Conrod and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-12 with Computers categories.


PROGRAMMING GAMES WITH VISUAL C# is a second semester self-paced "intermediate" computer game programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build Visual C# Games. The games built are non-violent and teach logical thinking skills. To grasp the concepts, you should possess a working knowledge of Windows and have had some exposure to Visual C# programming (or some other programming language). We offer a beginning programming tutorial (VISUAL C# FOR KIDS and BEGINNING VISUAL C#) that would help you gain this needed programming exposure. ​ PROGRAMMING GAMES WITH VISUAL C# explains (in simple, easy-to-follow terms) how to build a Visual C# game project. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: - Safecracker - Decipher a secret combination using clues from the computer. - Tic Tac Toe - The classic game! - Match Game - Find matching pairs of hidden photos - use your own photos! - Pizza Delivery - A business simulation where you manage a small pizza shop for a night. - Moon Landing - Land a module on the surface of the moon. - Leap Frog - A fun arcade game where you get a frog through traffic and across a raging river. The book includes over 700 pages of self-study notes, all Visual C# source code and all needed graphics and sound files. The course requires the Microsoft Windows 10 Operating System and the Microsoft Visual Studio 2015 Community or Professional Edition (or above). The Visual C# source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.



Beginning C Game Programming


Beginning C Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-10-07

Beginning C Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-07 with Computers categories.


Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.



Computer Bible Games With Visual C


Computer Bible Games With Visual C
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Author : Biblebyte Books
language : en
Publisher: Biblebyte Books
Release Date : 2017-09-24

Computer Bible Games With Visual C written by Biblebyte Books and has been published by Biblebyte Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-24 with Computers categories.


COMPUTER BIBLE GAMES WITH VISUAL C# (R) is a self-paced semester long self-study "beginning" programming tutorial consisting of 13 chapters explaining (in simple, easy-to-follow terms) how to build a Visual C# Windows applications and games. Students learn about project design, the Visual C# toolbox, and many elements of the Visual C# language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. The projects built include a number guessing game, a card game, an allowance calculator, a drawing program, a state capitals game, a video game, and several Computer Bible Games. We have also included the source code to several college prep bonus projects including a loan calculator, portfolio manager, and a checkbook balancer to get you ready for those college courses. For after-school fun we also added several classic Computer Games ported to Visual C#. The Computer Bible Game projects built include, in increasing complexity: * Noah's Ark - Race the turtles to Noah's Ark before the Great Flood starts * Elijah and the Ravens - Help Elijah catch the falling bread as he is fed by the ravens * Daniel and the Lions - Shoot Prayers at the lions to protect Daniel in the Lion's Den COMPUTER BIBLE GAMES WITH VISUAL C#(R) is presented using a combination of over 700 pages of color course notes and actual Visual C# examples. No prior programming experience is necessary, but familiarity with doing common tasks using Microsoft Windows is expected. COMPUTER BIBLE GAMES WITH VISUAL C# requires a minimum of Microsoft Windows 7 and the free Microsoft Visual Studio Community Edition (2015 & above) both available from Microsoft. The Visual C# source code, and all needed multimedia files are available for download from the publisher's website (www.BibleByteBooks.com) after book registration. This tutorial is appropriate for high school students and adults.



Programming Games With Visual Basic


Programming Games With Visual Basic
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Author : Philip Conrod
language : en
Publisher:
Release Date : 2017-07-03

Programming Games With Visual Basic written by Philip Conrod and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-03 with Computers categories.


PROGRAMMING GAMES WITH VISUAL BASIC is a second semester self-paced "intermediate" computer game programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build Visual Basic Games. The games built are non-violent and teach logical thinking skills. To grasp the concepts, you should possess a working knowledge of Windows and have had some exposure to Visual Basic programming (or some other programming language). We offer a beginning programming tutorial (VISUAL BASIC FOR KIDS and BEGINNING VISUAL BASIC) that would help you gain this needed programming exposure. ​ PROGRAMMING GAMES WITH VISUAL BASIC explains (in simple, easy-to-follow terms) how to build a Visual Basic game project. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: - Safecracker - Decipher a secret combination using clues from the computer. - Tic Tac Toe - The classic game! - Match Game - Find matching pairs of hidden photos - use your own photos! - Pizza Delivery - A business simulation where you manage a small pizza shop for a night. - Moon Landing - Land a module on the surface of the moon. - Leap Frog - A fun arcade game where you get a frog through traffic and across a raging river. The book includes over 700 pages of self-study notes, all Visual Basic source code and all needed graphics and sound files. The course requires the Microsoft Windows 10 Operating System and a minimum of Microsoft Visual Studio 2015 Community or Professional Edition. The Visual Basic source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.



Beginning C Game Programming


Beginning C Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-10-31

Beginning C Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-31 with Computers categories.


Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.



C Game Development By Example


C Game Development By Example
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Author : Siddharth Shekar
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-05-03

C Game Development By Example written by Siddharth Shekar and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-03 with Computers categories.


Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries Key FeaturesLearn how you can build basic 2D and complex 3D games with C++Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGLUncover modern graphics programming techniques and GPU compute methods using the Vulkan APIBook Description Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level. What you will learnUnderstand shaders and how to write a basic vertex and fragment shaderBuild a Visual Studio project and add SFML to itDiscover how to create sprite animations and a game character classAdd sound effects and background music to your gameGrasp how to integrate Vulkan into Visual StudioCreate shaders and convert them to the SPIR-V binary formatWho this book is for If you’re a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.



Computer Bible Games With Visual C Express


Computer Bible Games With Visual C Express
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Author : Philip Conrod
language : en
Publisher: BibleByte Books
Release Date : 2013-09-01

Computer Bible Games With Visual C Express written by Philip Conrod and has been published by BibleByte Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-01 with Computers categories.


COMPUTER BIBLE GAMES WITH VISUAL C# (r) EXPRESS is a self-paced semester long self-study beginning programming tutorial consisting of 13 chapters explaining (in simple, easy-to-follow terms) how to build a Visual C# Express Windows applications and games. Students learn about project design, the Visual C# Express toolbox, and many elements of the Visual C# language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. The projects built include a number guessing game, a card game, an allowance calculator, a drawing program, a state capitals game, a video game, and several Computer Bible Games. We have also included the source code to several college prep bonus projects including a loan calculator, portfolio manager, and a checkbook balancer to get you ready for those college courses. For after-school fun we also added several classic Computer Games ported to Visual C# Express. The Computer Bible Game projects built include, in increasing complexity: * Noah s Ark - Race the turtles to Noah s Ark before the Great Flood starts * Elijah and the Ravens - Help Elijah catch the falling bread as he is fed by the ravens * Daniel and the Lions - Shoot Prayers at the lions to protect Daniel in the Lion s Den COMPUTER BIBLE GAMES WITH VISUAL C#(r) EXPRESS is presented using a combination of over 650 pages of FULL-COLOR course notes and actual Visual C# Express examples. No prior programming experience is necessary, but familiarity with doing common tasks using Microsoft Windows is expected. The course requires Windows 7 or Windows 8, and Visual C# 2012 Express. The Visual C# source code, and all needed multimedia files are available for download from the publisher s website (www.BibleByteBooks.com) after book registration. This tutorial is appropriate for high school students and adults. Reviews: "Have your kids expressed interest in computers? Most children have, and will continue to do so, because we are in a technological world. There aren't many programming courses on the market today that cater to teaching children about computer programming. Fortunately, BibleByte Books & Computer Science For Kids offer two different "parent-friendly" middle school and high school computer programming curriculums for Microsoft Small Basic, Visual Basic Express, Visual C# Express, and Oracle-Sun Java. With no previous programming experience, I found that their Computer Programming Tutorials made computer programming both fun and easy to learn. Their customer service was also very eager to answer any questions that I might have. This combination of curriculum and customer service makes their tutorials attractive to both the Homeschool parent and their beginning student programmer." - Homeschool.com Seal of Approval Product Review & Voted Top Homeschooling Curriculum for 2013 "Third Day Games would be thrilled if every child who played our video games would learn how to develop Bible-based Christian video games themselves. BibleByte Books produces a wonderful Computer Science For Kids Curriculum that we believe will help train up the next generation of Christian game developers. The games industry desperately needs talented game developers, who are also Christians, to help build the next generation of Bible-based Christian video games. Learning a computer programming language early in life will give your child a great head start in the wonderful field of computer programming and give them the opportunity to use their skills to further the Kingdom." - Bobby Wells, CEO, Third Day G



Netwarriors In C


Netwarriors In C
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Author : Joseph D. Gradecki
language : en
Publisher: Wiley
Release Date : 1996-03-06

Netwarriors In C written by Joseph D. Gradecki and has been published by Wiley this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-03-06 with Computers categories.


Create sophisticated multiplayer games in C++ for Windows(r) 3.1 and Windows(r) 95 that work over modems, ethernet networks, and the Internet. Want to create your own multiplayer network game? Do it with NetWarriors in C++. This powerful book/CD package supplies you with all the know-how and tools you need to create fun, bugfree multiplayer games for Windows(r) 3.1 and Windows(r) 95. Organized around the example of "King's Reign," an exciting game of combat and political intrigue set in medieval times, this book takes you through all the steps of creating the game from the ground up, one line of code at a time. You'll learn object-oriented programming techniques for Visual C++, Windows 3.1 and Windows 95, how to use graphics techniques like sprites, bitmaps, animation, and 3D objects, how to program music and sound effects, and much more. On the CD-ROM you'll find: "King's Reign," an original, ready-to-run multiplayer game All the C++ code for "King's Reign" A gold mine of powerful graphics tools and other programming utilities Additional programming resources



Software Engineering And Computer Games


Software Engineering And Computer Games
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Author : Rudy von Bitter Rucker
language : en
Publisher: Addison Wesley Longman
Release Date : 2003

Software Engineering And Computer Games written by Rudy von Bitter Rucker and has been published by Addison Wesley Longman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


This book solves the dilemma of wanting to learn Windows-based sorfware engineering without knowing Windows programming. The basics in Windows programming are explained alongside ideas of object-oriented sortware engineering. (Midwest).



Beginning C Game Programming


Beginning C Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-05-31

Beginning C Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-31 with Computers categories.


Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series. Key Features Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creatively Book DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learn Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful