Programming Primer For The Macintosh

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Programming Primer For The Macintosh
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Author : John M. May
language : en
Publisher: Academic Press
Release Date : 2014-05-10
Programming Primer For The Macintosh written by John M. May and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-10 with Computers categories.
Programming Primer for the Macintosh, Volume 1 focuses on the principles and operations of the Macintosh system. The publication first offers information on the development environment, creating a simple program with Symantec C++, and a review of C++. Discussions focus on pointers, handles, patterns, points, creating a source file, compiling the program, adding libraries, adding file to the subject, building an application, and useful tools. The text then takes a look at the Macintosh ROM, Mac programs and system software, and toolbox managers. Topics include menu, window, control, and dialog manager, alerts, desktop interface, event-driven programming, trap mechanism, interface and library files, stack frame incompatibility, and the relationship between an application and toolbox. The book examines QuickDraw, alerts, and dialogs, memory manager, and object-oriented programming. Concerns include structures, linked list example, new and delete operators, and handling lines, rectangles, round rectangles, ovals, arcs, and polygons The publication is a dependable reference for computer programmers and researchers interested in the Macintosh system.
Macintosh Programming Primer Mastering The Toolbox Using Think C
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Author : Dave Mark
language : en
Publisher:
Release Date : 1989
Macintosh Programming Primer Mastering The Toolbox Using Think C written by Dave Mark and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with C (Computer program language) categories.
Macintosh Programming Primer Inside The Toolbox Using Think S Lightspeed C
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Author : Dave Mark
language : en
Publisher: Addison Wesley Publishing Company
Release Date : 1989
Macintosh Programming Primer Inside The Toolbox Using Think S Lightspeed C written by Dave Mark and has been published by Addison Wesley Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with Computers categories.
Advanced Mac Os X Programming
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Author : Mark Dalrymple
language : en
Publisher: Addison-Wesley Professional
Release Date : 2011
Advanced Mac Os X Programming written by Mark Dalrymple and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Mac OS. categories.
While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.
Cocoa Programming For Mac Os X
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Author : Aaron Hillegass
language : en
Publisher: Addison-Wesley Professional
Release Date : 2004
Cocoa Programming For Mac Os X written by Aaron Hillegass and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
Harness the power of Cocoa's object-oriented software development environment with this book that is completely updated for Mac OS X 10.2. Cocoa has quickly gained recognition as the leading development framework for building OS X applications. Users will understand the common features found in Cocoa's tools: InterfaceBuilder, ProjectBuilder, the GCC compiler and the GDB debugger.
Programming Primer For The Macintosh
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Author : John C. May
language : en
Publisher:
Release Date : 1995
Programming Primer For The Macintosh written by John C. May and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with C+ categories.
Cocoa Programming For Os X
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Author : Aaron Hillegass
language : en
Publisher: Pearson Education
Release Date : 2015-04-16
Cocoa Programming For Os X written by Aaron Hillegass and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-16 with Computers categories.
Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. This edition was written for Xcode 6.3 and Swift 1.2. At WWDC 2015, Apple announced Xcode 7 and Swift 2, both of which introduce significant updates that (along with some changes to Cocoa for OS X 10.11) affect some of the exercises in this book. We have prepared a companion guide listing the changes needed to use Xcode 7 to work through the exercises in the book; it is available at https://github.com/bignerdranch/cocoa-programming-for-osx-5e/blob/master/Swift2.md.
Programming In Objective C
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Author : Stephen G. Kochan
language : en
Publisher: Addison-Wesley Professional
Release Date : 2012
Programming In Objective C written by Stephen G. Kochan and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.
Presents an introduction to Objective-C, covering such topics as classes and objects, data types, program looping, inheritance, polymorphism, variables, memory management, and archiving.
Macintosh C Programming Primer
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Author : Dave Mark
language : en
Publisher:
Release Date : 1989
Macintosh C Programming Primer written by Dave Mark and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with C (Computer program language) categories.
Apple Game Frameworks And Technologies
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Author : Tammy Coron
language : en
Publisher: Pragmatic Bookshelf
Release Date : 2021-05-11
Apple Game Frameworks And Technologies written by Tammy Coron and has been published by Pragmatic Bookshelf this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-11 with Computers categories.
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer