Programming Sudoku

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Programming Sudoku
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Author : Wei-Meng Lee
language : en
Publisher:
Release Date : 2006
Programming Sudoku written by Wei-Meng Lee and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
Sudoku is amazingly popular This is a beginning programmer’s guide with a gaming slant. It mixes learning and fun It teaches the reader how to build a fun, complex, and addictive puzzle game
Sudoku Programming With C
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Author : Giulio Zambon
language : en
Publisher: Apress
Release Date : 2015-03-25
Sudoku Programming With C written by Giulio Zambon and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-25 with Computers categories.
Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all! We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked. So, he had to develop his own applications in order to find out. And, from the very start, he decided that he would publish the code for anyone else to use and perhaps tinker with, but the author wrote it in such a way that also lets readers with limited knowledge of programming techniques understand it. In fact, you could decide to start generating thousands of puzzles almost immediately, and go through the explanations of algorithms and techniques later, a bit at a time. The author chose to write the application in ‘plain old C’ because he wanted to make the code accessible to as many people as possible. In this book, you will find an explanation of all solving strategies, and the code to implement them. Writing the Solver application was more difficult than writing the Generator, because it required designing and implementing each strategy separately. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. He also wanted to check whether a puzzle was solvable analytically, without any guessing. This book includes the full listings of both the Generator and the Solver, and explanations of all C modules, with walk-throughs and examples.
The Ruby Programming Language
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Author : David Flanagan
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2008-01-25
The Ruby Programming Language written by David Flanagan and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-25 with Computers categories.
The Ruby Programming Language is the authoritative guide to Ruby and provides comprehensive coverage of versions 1.8 and 1.9 of the language. It was written (and illustrated!) by an all-star team: David Flanagan, bestselling author of programming language "bibles" (including JavaScript: The Definitive Guide and Java in a Nutshell) and committer to the Ruby Subversion repository. Yukihiro "Matz" Matsumoto, creator, designer and lead developer of Ruby and author of Ruby in a Nutshell, which has been expanded and revised to become this book. why the lucky stiff, artist and Ruby programmer extraordinaire. This book begins with a quick-start tutorial to the language, and then explains the language in detail from the bottom up: from lexical and syntactic structure to datatypes to expressions and statements and on through methods, blocks, lambdas, closures, classes and modules. The book also includes a long and thorough introduction to the rich API of the Ruby platform, demonstrating -- with heavily-commented example code -- Ruby's facilities for text processing, numeric manipulation, collections, input/output, networking, and concurrency. An entire chapter is devoted to Ruby's metaprogramming capabilities. The Ruby Programming Language documents the Ruby language definitively but without the formality of a language specification. It is written for experienced programmers who are new to Ruby, and for current Ruby programmers who want to challenge their understanding and increase their mastery of the language.
Thinking Functionally With Haskell
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Author : Richard Bird
language : en
Publisher: Cambridge University Press
Release Date : 2015
Thinking Functionally With Haskell written by Richard Bird and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Computers categories.
This book introduces fundamental techniques for reasoning mathematically about functional programs. Ideal for a first- or second-year undergraduate course.
Programming For The Puzzled
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Author : Srini Devadas
language : en
Publisher: MIT Press
Release Date : 2017-11-16
Programming For The Puzzled written by Srini Devadas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-16 with Computers categories.
Learning programming with one of “the coolest applications around”: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment—a search strategy, data structure, or mathematical fact—and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.
Programming The Simpl Way Second Edition
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Author : John Collins
language : en
Publisher: Lulu.com
Release Date : 2010-05-31
Programming The Simpl Way Second Edition written by John Collins and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-31 with Computers categories.
At its most fundamental, SIMPL is a set of library functions which allow the passing of encapsulated messages between cooperating processes. These processes may be local to one host computer or spread over a network.On another level, SIMPL is an active open source project which began over a decade ago. Over the years this project has accumulated an extensive body of sample code and extensions. Currently SIMPL libraries are supported for C/C++, Python, JAVA and Tcl programming languages. A sample Sudoku puzzle solver project illustrates all these in a single application.
Intermediate C Programming
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Author : Yung-Hsiang Lu
language : en
Publisher: CRC Press
Release Date : 2024-02-06
Intermediate C Programming written by Yung-Hsiang Lu and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-06 with Computers categories.
Revised for a new second edition, Intermediate C Programming provides a stepping-stone for intermediate-level students to go from writing short programs to writing real programs well. It shows students how to identify and eliminate bugs, write clean code, share code with others, and use standard Linux-based tools, such as ddd and valgrind. This second edition provides expanded coverage of these topics with new material focused on software engineering, including version control and unit testing. The text enhances their programming skills by explaining programming concepts and comparing common mistakes with correct programs. It also discusses how to use debuggers and the strategies for debugging as well as studies the connection between programming and discrete mathematics. Including additional student and instructor resources available online, this book is particularly appealing as a classroom resource.
Start Programming Using Html Css And Javascript
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Author : Iztok Fajfar
language : en
Publisher: CRC Press
Release Date : 2015-10-14
Start Programming Using Html Css And Javascript written by Iztok Fajfar and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-14 with Computers categories.
This text is a manual for undergraduate students in engineering and the natural sciences to discover how computer programming works. Using a dialog format between two students and a professor, the text teaches students how the mainstream web languages HTML, CSS, and JavaScript interact and how to harness their capabilities in practical settings. Each chapter focuses on a specific theme supported by a gradual development of engaging worked examples of live web documents and applications using the three languages.
Programming The Simpl Way
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Author : John Collins
language : en
Publisher: Lulu.com
Release Date : 2008-09-04
Programming The Simpl Way written by John Collins and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-09-04 with Computers categories.
SIMPL (Synchronous Interprocess Messaging Project for Linux) is discussed at many different levels. At its most fundamental, SIMPL is a set of library functions which allow the passing of encapsulated messages between cooperating processes. On another level, SIMPL is an active open source project which began over a decade ago. Over the years this project has accumulated an extensive body of sample code and extensions. SIMPL is also a great way to design software applications where complexity is encapsulated in separate, easily testable, readily extendable modules. The current state of software development is compared to the hardware world before the advent of integrated circuit chips. The term softwareIC is coined to describe the software equivalent of the integrated circuit. The SIMPL toolkit, along with tokenized messaging and the SIMPL testing framework is shown to be a great way to build these softwareICs. Several are illustrated throughout the book.
Programming Sudoku
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Author : Wei-Meng Lee
language : en
Publisher: Apress
Release Date : 2006-11-22
Programming Sudoku written by Wei-Meng Lee and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-22 with Computers categories.
Sudoku is a wildly popular puzzle game. Sudoku puzzles are 9x9 grids, and each square in the grid consists of a 3x3 subgrid called a region. Your goal is to fill in the squares so that each column, row, and region contains the numbers 1 through 9 exactly once. And some squares already contain numbers or symbols, which lend clues toward the solution. Programming Sudoku provides you with great approaches to building and solving Sudoku and other similar puzzles. Using ingenious artificial intelligence and game theory techniques, you'll learn how to get a computer to solve these puzzles for you. This is a fun, intriguing read, whether you're a novice or advanced programmer. It acknowledges the .NET platform as a base, but you'll find this book interesting whatever your programming background. The core techniques in the book enable you to solve Sudoku on any programming platform.